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Diffstat (limited to 'Source/Core/VideoBackends/OGL/StreamBuffer.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/StreamBuffer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
index 5723283b72..cbcf210957 100644
--- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
@@ -346,16 +346,16 @@ StreamBuffer* StreamBuffer::Create(u32 type, u32 size)
// Prefer the syncing buffers over the orphaning one
if (g_ogl_config.bSupportsGLSync)
{
- // try to use buffer storage whenever possible
- if (g_ogl_config.bSupportsGLBufferStorage &&
- !(DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTORAGE) && type == GL_ARRAY_BUFFER))
- return new BufferStorage(type, size);
-
- // pinned memory is almost as fine
+ // pinned memory is much faster on amd cards
if (g_ogl_config.bSupportsGLPinnedMemory &&
!(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && type == GL_ELEMENT_ARRAY_BUFFER))
return new PinnedMemory(type, size);
+ // buffer storage works well in most situations
+ if (g_ogl_config.bSupportsGLBufferStorage &&
+ !(DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTORAGE) && type == GL_ARRAY_BUFFER))
+ return new BufferStorage(type, size);
+
// don't fall back to MapAnd* for nvidia drivers
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
return new BufferSubData(type, size);