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path: root/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/OGL/StreamBuffer.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/StreamBuffer.cpp53
1 files changed, 42 insertions, 11 deletions
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
index 1c0c3a0da0..c80dc6e703 100644
--- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp
@@ -33,7 +33,11 @@ StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)
g_Config.bHackedBufferUpload = false;
}
- if(!g_ogl_config.bSupportsGLBaseVertex && (m_uploadtype & BUFFERSUBDATA)
+ if (g_ogl_config.bSupportsGLBufferStorage &&
+ !(DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTORAGE) && type == GL_ARRAY_BUFFER) &&
+ (m_uploadtype & BUFFERSTORAGE))
+ m_uploadtype = BUFFERSTORAGE;
+ else if(!g_ogl_config.bSupportsGLBaseVertex && (m_uploadtype & BUFFERSUBDATA)
&& !DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
m_uploadtype = BUFFERSUBDATA;
else if(!g_ogl_config.bSupportsGLBaseVertex && (m_uploadtype & BUFFERDATA))
@@ -81,9 +85,9 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
break;
case MAP_AND_SYNC:
case PINNED_MEMORY:
-
+ case BUFFERSTORAGE:
// insert waiting slots for used memory
- for(size_t i=SLOT(m_used_iterator); i<SLOT(m_iterator); i++)
+ for (size_t i = SLOT(m_used_iterator); i < SLOT(m_iterator); i++)
{
fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
@@ -98,7 +102,7 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
m_free_iterator = iter_end;
// if buffer is full
- if(iter_end >= m_size) {
+ if (iter_end >= m_size) {
// insert waiting slots in unused space at the end of the buffer
for (size_t i = SLOT(m_used_iterator); i < SYNC_POINTS; i++)
@@ -111,7 +115,7 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
iter_end = size;
// wait for space at the start
- for(u32 i=0; i<=SLOT(iter_end); i++)
+ for (u32 i = 0; i <= SLOT(iter_end); i++)
{
glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
glDeleteSync(fences[i]);
@@ -130,7 +134,7 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
m_iterator_aligned = 0;
break;
case STREAM_DETECT:
- case DETECT_MASK: // Just to shutup warnings
+ case DETECT_MASK: // To shutup compiler warnings
break;
}
m_iterator = m_iterator_aligned;
@@ -151,8 +155,9 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
break;
case PINNED_MEMORY:
case MAP_AND_RISK:
- if(pointer)
- memcpy(pointer+m_iterator, data, size);
+ case BUFFERSTORAGE:
+ if (pointer)
+ memcpy(pointer + m_iterator, data, size);
break;
case BUFFERSUBDATA:
glBufferSubData(m_buffertype, m_iterator, size, data);
@@ -161,7 +166,7 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
glBufferData(m_buffertype, size, data, GL_STREAM_DRAW);
break;
case STREAM_DETECT:
- case DETECT_MASK: // Just to shutup warnings
+ case DETECT_MASK: // To shutup compiler warnings
break;
}
size_t ret = m_iterator;
@@ -206,6 +211,26 @@ void StreamBuffer::Init()
Init();
}
break;
+
+ case BUFFERSTORAGE:
+ glGetError(); // errors before this allocation should be ignored
+ fences = new GLsync[SYNC_POINTS];
+ for (u32 i = 0; i<SYNC_POINTS; i++)
+ fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+
+ glBindBuffer(m_buffertype, m_buffer);
+
+ // PERSISTANT_BIT to make sure that the buffer can be used while mapped
+ // COHERENT_BIT is set so we don't have to use a MemoryBarrier on write
+ // CLIENT_STORAGE_BIT is set since we access the buffer more frequently on the client side then server side
+ glBufferStorage(m_buffertype, m_size, NULL,
+ GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT);
+ pointer = (u8*)glMapBufferRange(m_buffertype, 0, m_size,
+ GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
+ if(!pointer)
+ ERROR_LOG(VIDEO, "Buffer allocation failed");
+ break;
+
case MAP_AND_RISK:
glBindBuffer(m_buffertype, m_buffer);
glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW);
@@ -218,7 +243,7 @@ void StreamBuffer::Init()
glBindBuffer(m_buffertype, m_buffer);
break;
case STREAM_DETECT:
- case DETECT_MASK: // Just to shutup warnings
+ case DETECT_MASK: // To shutup compiler warnings
break;
}
}
@@ -240,8 +265,14 @@ void StreamBuffer::Shutdown()
glFinish(); // ogl pipeline must be flushed, else this buffer can be in use
FreeAlignedMemory(pointer);
break;
+ case BUFFERSTORAGE:
+ DeleteFences();
+ glUnmapBuffer(m_buffertype);
+ glBindBuffer(m_buffertype, 0);
+ glFinish(); // ogl pipeline must be flushed, else this buffer can be in use
+ break;
case STREAM_DETECT:
- case DETECT_MASK: // Just to shutup warnings
+ case DETECT_MASK: // To shutup compiler warnings
break;
}
}