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Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 5ffd87699b..3b07b44319 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include <algorithm>
#include <cmath>
#include <fstream>
#include <vector>
@@ -293,7 +294,17 @@ TextureCache::TextureCache()
if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
{
- s_palette_stream_buffer = StreamBuffer::Create(GL_TEXTURE_BUFFER, 1024*1024);
+ s32 buffer_size = 1024 * 1024;
+ s32 max_buffer_size = 0;
+
+ // The minimum MAX_TEXTURE_BUFFER_SIZE that the spec mandates
+ // is 65KB, we are asking for a 1MB buffer here.
+ // Make sure to check the maximum size and if it is below 1MB
+ // then use the maximum the hardware supports instead.
+ glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max_buffer_size);
+ buffer_size = std::min(buffer_size, max_buffer_size);
+
+ s_palette_stream_buffer = StreamBuffer::Create(GL_TEXTURE_BUFFER, buffer_size);
glGenTextures(1, &s_palette_resolv_texture);
glBindTexture(GL_TEXTURE_BUFFER, s_palette_resolv_texture);
glTexBuffer(GL_TEXTURE_BUFFER, GL_R16UI, s_palette_stream_buffer->m_buffer);