diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 6a20813e80..3757bc45f9 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -258,14 +258,14 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture( } void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat, - unsigned int srcFormat, const EFBRectangle& srcRect, + PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, unsigned int cbufid, const float *colmat) { g_renderer->ResetAPIState(); // reset any game specific settings // Make sure to resolve anything we need to read from. - const GLuint read_texture = (srcFormat == PIXELFMT_Z24) ? + const GLuint read_texture = (srcFormat == PEControl::Z24) ? FramebufferManager::ResolveAndGetDepthTarget(srcRect) : FramebufferManager::ResolveAndGetRenderTarget(srcRect); @@ -282,7 +282,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo glViewport(0, 0, virtual_width, virtual_height); - if (srcFormat == PIXELFMT_Z24) + if (srcFormat == PEControl::Z24) { s_DepthMatrixProgram.Bind(); if (s_DepthCbufid != cbufid) @@ -298,7 +298,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo } TargetRectangle R = g_renderer->ConvertEFBRectangle(srcRect); - glUniform4f(srcFormat == PIXELFMT_Z24 ? s_DepthCopyPositionUniform : s_ColorCopyPositionUniform, + glUniform4f(srcFormat == PEControl::Z24 ? s_DepthCopyPositionUniform : s_ColorCopyPositionUniform, R.left, R.top, R.right, R.bottom); GL_REPORT_ERRORD(); @@ -312,7 +312,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo int encoded_size = TextureConverter::EncodeToRamFromTexture( addr, read_texture, - srcFormat == PIXELFMT_Z24, + srcFormat == PEControl::Z24, isIntensity, dstFormat, scaleByHalf, |
