diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/VertexManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/VertexManager.cpp | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index 3c31f01c5e..522cc342d0 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -136,7 +136,7 @@ void VertexManager::Draw(u32 stride) static_cast<Renderer*>(g_renderer.get())->SetGenerationMode(); } -void VertexManager::vFlush(bool useDstAlpha) +void VertexManager::vFlush() { GLVertexFormat* nativeVertexFmt = (GLVertexFormat*)VertexLoaderManager::GetCurrentVertexFormat(); u32 stride = nativeVertexFmt->GetVertexStride(); @@ -149,19 +149,7 @@ void VertexManager::vFlush(bool useDstAlpha) PrepareDrawBuffers(stride); - // Makes sure we can actually do Dual source blending - bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend; - - // If host supports GL_ARB_blend_func_extended, we can do dst alpha in - // the same pass as regular rendering. - if (useDstAlpha && dualSourcePossible) - { - ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, m_current_primitive_type); - } - else - { - ProgramShaderCache::SetShader(DSTALPHA_NONE, m_current_primitive_type); - } + ProgramShaderCache::SetShader(m_current_primitive_type); // upload global constants ProgramShaderCache::UploadConstants(); |
