diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/VertexManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/VertexManager.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index fd005e4860..f98c72b1ad 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -61,6 +61,16 @@ void VertexManager::DestroyDeviceObjects() s_indexBuffer.reset(); } +StreamBuffer* VertexManager::GetVertexBuffer() const +{ + return s_vertexBuffer.get(); +} + +OGL::StreamBuffer* VertexManager::GetIndexBuffer() const +{ + return s_indexBuffer.get(); +} + GLuint VertexManager::GetVertexBufferHandle() const { return m_vertex_buffers; @@ -95,6 +105,11 @@ void VertexManager::ResetBuffer(u32 stride) } else { + // The index buffer is part of the VAO state, therefore we need to bind it first. + const GLVertexFormat* vertex_format = + static_cast<GLVertexFormat*>(VertexLoaderManager::GetCurrentVertexFormat()); + ProgramShaderCache::BindVertexFormat(vertex_format); + auto buffer = s_vertexBuffer->Map(MAXVBUFFERSIZE, stride); m_cur_buffer_pointer = m_base_buffer_pointer = buffer.first; m_end_buffer_pointer = buffer.first + MAXVBUFFERSIZE; |
