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path: root/Source/Core/VideoBackends/Software/DebugUtil.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/Software/DebugUtil.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/DebugUtil.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/Software/DebugUtil.cpp b/Source/Core/VideoBackends/Software/DebugUtil.cpp
index c1a7980aa2..1d1dfe0c1a 100644
--- a/Source/Core/VideoBackends/Software/DebugUtil.cpp
+++ b/Source/Core/VideoBackends/Software/DebugUtil.cpp
@@ -25,18 +25,18 @@ namespace DebugUtil
static bool drawingHwTriangles = false;
-enum { NumObjectBuffers = 40};
+static const int NUM_OBJECT_BUFFERS = 40;
-static u32 *ObjectBuffer[NumObjectBuffers];
-static u32 TempBuffer[NumObjectBuffers];
+static u32 *ObjectBuffer[NUM_OBJECT_BUFFERS];
+static u32 TempBuffer[NUM_OBJECT_BUFFERS];
-static bool DrawnToBuffer[NumObjectBuffers];
-static const char* ObjectBufferName[NumObjectBuffers];
-static int BufferBase[NumObjectBuffers];
+static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
+static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
+static int BufferBase[NUM_OBJECT_BUFFERS];
void Init()
{
- for (int i = 0; i < NumObjectBuffers; i++)
+ for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
ObjectBuffer[i] = new u32[EFB_WIDTH*EFB_HEIGHT]();
DrawnToBuffer[i] = false;
@@ -47,7 +47,7 @@ void Init()
void Shutdown()
{
- for (int i = 0; i < NumObjectBuffers; i++)
+ for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
delete[] ObjectBuffer[i];
}
@@ -159,7 +159,7 @@ static void DumpEfb(const std::string& filename)
static void DumpColorTexture(const std::string& filename, u32 width, u32 height)
{
- TextureToPng(SWRenderer::getCurrentColorTexture(), width * 4, filename, width, height, true);
+ TextureToPng(SWRenderer::GetCurrentColorTexture(), width * 4, filename, width, height, true);
}
void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name)
@@ -229,7 +229,7 @@ void OnObjectEnd()
drawingHwTriangles = false;
}
- for (int i = 0; i < NumObjectBuffers; i++)
+ for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
if (DrawnToBuffer[i])
{