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Diffstat (limited to 'Source/Core/VideoBackends/Software/OpcodeDecoder.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/OpcodeDecoder.cpp305
1 files changed, 305 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp b/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp
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index 0000000000..21f0a97abd
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+++ b/Source/Core/VideoBackends/Software/OpcodeDecoder.cpp
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+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "Common.h"
+
+#include "DataReader.h"
+
+#include "OpcodeDecoder.h"
+#include "BPMemLoader.h"
+#include "CPMemLoader.h"
+#include "XFMemLoader.h"
+#include "SWVertexLoader.h"
+#include "SWStatistics.h"
+#include "DebugUtil.h"
+#include "SWCommandProcessor.h"
+#include "CPMemLoader.h"
+#include "SWVideoConfig.h"
+#include "HW/Memmap.h"
+
+typedef void (*DecodingFunction)(u32);
+
+namespace OpcodeDecoder
+{
+static DecodingFunction currentFunction = NULL;
+static u32 minCommandSize;
+static u16 streamSize;
+static u16 streamAddress;
+static bool readOpcode;
+static SWVertexLoader vertexLoader;
+static bool inObjectStream;
+static u8 lastPrimCmd;
+
+
+void DoState(PointerWrap &p)
+{
+ p.Do(minCommandSize);
+ // Not sure what is wrong with this. Something(s) in here is causing dolphin to crash/hang when loading states saved from another run of dolphin. Doesn't seem too important anyway...
+ //vertexLoader.DoState(p);
+ p.Do(readOpcode);
+ p.Do(inObjectStream);
+ p.Do(lastPrimCmd);
+ p.Do(streamSize);
+ p.Do(streamAddress);
+ if (p.GetMode() == PointerWrap::MODE_READ)
+ ResetDecoding();
+}
+
+void DecodePrimitiveStream(u32 iBufferSize)
+{
+ u32 vertexSize = vertexLoader.GetVertexSize();
+
+ bool skipPrimitives = g_bSkipCurrentFrame ||
+ swstats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawStart ||
+ swstats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawEnd;
+
+ if (skipPrimitives)
+ {
+ while (streamSize > 0 && iBufferSize >= vertexSize)
+ {
+ g_pVideoData += vertexSize;
+ iBufferSize -= vertexSize;
+ streamSize--;
+ }
+ }
+ else
+ {
+ while (streamSize > 0 && iBufferSize >= vertexSize)
+ {
+ vertexLoader.LoadVertex();
+ iBufferSize -= vertexSize;
+ streamSize--;
+ }
+ }
+
+ if (streamSize == 0)
+ {
+ // return to normal command processing
+ ResetDecoding();
+ }
+}
+
+void ReadXFData(u32 iBufferSize)
+{
+ _assert_msg_(VIDEO, iBufferSize >= (u32)(streamSize * 4), "Underflow during standard opcode decoding");
+
+ u32 pData[16];
+ for (int i = 0; i < streamSize; i++)
+ pData[i] = DataReadU32();
+ SWLoadXFReg(streamSize, streamAddress, pData);
+
+ // return to normal command processing
+ ResetDecoding();
+}
+
+void ExecuteDisplayList(u32 addr, u32 count)
+{
+ u8 *videoDataSave = g_pVideoData;
+
+ u8 *dlStart = Memory::GetPointer(addr);
+
+ g_pVideoData = dlStart;
+
+ while (OpcodeDecoder::CommandRunnable(count))
+ {
+ OpcodeDecoder::Run(count);
+
+ // if data was read by the opcode decoder then the video data pointer changed
+ u32 readCount = (u32)(g_pVideoData - dlStart);
+ dlStart = g_pVideoData;
+
+ _assert_msg_(VIDEO, count >= readCount, "Display list underrun");
+
+ count -= readCount;
+ }
+
+ g_pVideoData = videoDataSave;
+}
+
+void DecodeStandard(u32 bufferSize)
+{
+ _assert_msg_(VIDEO, CommandRunnable(bufferSize), "Underflow during standard opcode decoding");
+
+ int Cmd = DataReadU8();
+
+ if (Cmd == GX_NOP)
+ return;
+ // Causes a SIGBUS error on Android
+ // XXX: Investigate
+#ifndef ANDROID
+ // check if switching in or out of an object
+ // only used for debugging
+ if (inObjectStream && (Cmd & 0x87) != lastPrimCmd)
+ {
+ inObjectStream = false;
+ DebugUtil::OnObjectEnd();
+ }
+ if (Cmd & 0x80 && !inObjectStream)
+ {
+ inObjectStream = true;
+ lastPrimCmd = Cmd & 0x87;
+ DebugUtil::OnObjectBegin();
+ }
+#endif
+ switch(Cmd)
+ {
+ case GX_NOP:
+ break;
+
+ case GX_LOAD_CP_REG: //0x08
+ {
+ u32 SubCmd = DataReadU8();
+ u32 Value = DataReadU32();
+ SWLoadCPReg(SubCmd, Value);
+ }
+ break;
+
+ case GX_LOAD_XF_REG:
+ {
+ u32 Cmd2 = DataReadU32();
+ streamSize = ((Cmd2 >> 16) & 15) + 1;
+ streamAddress = Cmd2 & 0xFFFF;
+ currentFunction = ReadXFData;
+ minCommandSize = streamSize * 4;
+ readOpcode = false;
+ }
+ break;
+
+ case GX_LOAD_INDX_A: //used for position matrices
+ SWLoadIndexedXF(DataReadU32(), 0xC);
+ break;
+ case GX_LOAD_INDX_B: //used for normal matrices
+ SWLoadIndexedXF(DataReadU32(), 0xD);
+ break;
+ case GX_LOAD_INDX_C: //used for postmatrices
+ SWLoadIndexedXF(DataReadU32(), 0xE);
+ break;
+ case GX_LOAD_INDX_D: //used for lights
+ SWLoadIndexedXF(DataReadU32(), 0xF);
+ break;
+
+ case GX_CMD_CALL_DL:
+ {
+ u32 dwAddr = DataReadU32();
+ u32 dwCount = DataReadU32();
+ ExecuteDisplayList(dwAddr, dwCount);
+ }
+ break;
+
+ case 0x44:
+ // zelda 4 swords calls it and checks the metrics registers after that
+ break;
+
+ case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
+ DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
+ break;
+
+ case GX_LOAD_BP_REG: //0x61
+ {
+ u32 cmd = DataReadU32();
+ SWLoadBPReg(cmd);
+ }
+ break;
+
+ // draw primitives
+ default:
+ if (Cmd & 0x80)
+ {
+ u8 vatIndex = Cmd & GX_VAT_MASK;
+ u8 primitiveType = (Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT;
+ vertexLoader.SetFormat(vatIndex, primitiveType);
+
+ // switch to primitive processing
+ streamSize = DataReadU16();
+ currentFunction = DecodePrimitiveStream;
+ minCommandSize = vertexLoader.GetVertexSize();
+ readOpcode = false;
+
+ INCSTAT(swstats.thisFrame.numPrimatives);
+ DEBUG_LOG(VIDEO, "Draw begin");
+ }
+ else
+ {
+ PanicAlert("GFX: Unknown Opcode (0x%x).\n", Cmd);
+ break;
+ }
+ break;
+ }
+}
+
+
+void Init()
+{
+ inObjectStream = false;
+ lastPrimCmd = 0;
+ ResetDecoding();
+}
+
+void ResetDecoding()
+{
+ currentFunction = DecodeStandard;
+ minCommandSize = 1;
+ readOpcode = true;
+}
+
+bool CommandRunnable(u32 iBufferSize)
+{
+ if (iBufferSize < minCommandSize)
+ return false;
+
+ if (readOpcode)
+ {
+ u8 Cmd = DataPeek8(0);
+ u32 minSize = 1;
+
+ switch(Cmd)
+ {
+ case GX_LOAD_CP_REG: //0x08
+ minSize = 6;
+ break;
+
+ case GX_LOAD_XF_REG:
+ minSize = 5;
+ break;
+
+ case GX_LOAD_INDX_A: //used for position matrices
+ minSize = 5;
+ break;
+ case GX_LOAD_INDX_B: //used for normal matrices
+ minSize = 5;
+ break;
+ case GX_LOAD_INDX_C: //used for postmatrices
+ minSize = 5;
+ break;
+ case GX_LOAD_INDX_D: //used for lights
+ minSize = 5;
+ break;
+
+ case GX_CMD_CALL_DL:
+ minSize = 9;
+ break;
+
+ case GX_LOAD_BP_REG: //0x61
+ minSize = 5;
+ break;
+
+ // draw primitives
+ default:
+ if (Cmd & 0x80)
+ minSize = 3;
+ break;
+ }
+
+ return (iBufferSize >= minSize);
+ }
+
+ return true;
+}
+
+void Run(u32 iBufferSize)
+{
+ currentFunction(iBufferSize);
+}
+
+}