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Diffstat (limited to 'Source/Core/VideoBackends/Software/Rasterizer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/Rasterizer.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp
index aaa5255fe3..4b3f02758d 100644
--- a/Source/Core/VideoBackends/Software/Rasterizer.cpp
+++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp
@@ -28,14 +28,14 @@ static constexpr int BLOCK_SIZE = 2;
struct SlopeContext
{
SlopeContext(const OutputVertexData* v0, const OutputVertexData* v1, const OutputVertexData* v2,
- s32 x0, s32 y0, s32 x_off, s32 y_off)
- : x0(x0), y0(y0)
+ s32 x0_, s32 y0_, s32 x_off, s32 y_off)
+ : x0(x0_), y0(y0_)
{
// adjust a little less than 0.5
const float adjust = 0.495f;
- xOff = ((float)x0 - (v0->screenPosition.x - x_off)) + adjust;
- yOff = ((float)y0 - (v0->screenPosition.y - y_off)) + adjust;
+ xOff = ((float)x0_ - (v0->screenPosition.x - x_off)) + adjust;
+ yOff = ((float)y0_ - (v0->screenPosition.y - y_off)) + adjust;
dx10 = v1->screenPosition.x - v0->screenPosition.x;
dx20 = v2->screenPosition.x - v0->screenPosition.x;
@@ -55,10 +55,10 @@ struct SlopeContext
struct Slope
{
Slope() = default;
- Slope(float f0, float f1, float f2, const SlopeContext& ctx) : f0(f0)
+ Slope(float f0_, float f1, float f2, const SlopeContext& ctx) : f0(f0_)
{
- float delta_20 = f2 - f0;
- float delta_10 = f1 - f0;
+ float delta_20 = f2 - f0_;
+ float delta_10 = f1 - f0_;
// x2 - x0 y1 - y0 x1 - x0 y2 - y0
float a = delta_20 * ctx.dy10 - delta_10 * ctx.dy20;
@@ -371,9 +371,9 @@ static void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertex
// scissor
ASSERT(scissor.rect.left >= 0);
- ASSERT(scissor.rect.right <= EFB_WIDTH);
+ ASSERT(scissor.rect.right <= static_cast<int>(EFB_WIDTH));
ASSERT(scissor.rect.top >= 0);
- ASSERT(scissor.rect.bottom <= EFB_HEIGHT);
+ ASSERT(scissor.rect.bottom <= static_cast<int>(EFB_HEIGHT));
minx = std::max(minx, scissor.rect.left);
maxx = std::min(maxx, scissor.rect.right);