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Diffstat (limited to 'Source/Core/VideoBackends/Software/SWRenderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index e78aae5e4c..ea26a94139 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <algorithm>
+
#include "Common/Common.h"
#include "Core/Core.h"
#include "VideoBackends/OGL/GLUtil.h"
@@ -180,14 +182,14 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y1 + 1.596f * V));
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V));
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y1 + 2.017f * U ));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 1.596f * V));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y1 + 2.017f * U ));
TexturePointer[offset++] = 255;
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y2 + 1.596f * V));
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V));
- TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y2 + 2.017f * U ));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 1.596f * V));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V));
+ TexturePointer[offset++] = std::min<u8>(255.0f, std::max(0.0f, 1.164f * Y2 + 2.017f * U ));
TexturePointer[offset++] = 255;
}
xfb += fbWidth;