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-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp125
1 files changed, 0 insertions, 125 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index 887bce177f..7440fba1b3 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -6,117 +6,17 @@
#include <string>
#include "Common/CommonTypes.h"
-#include "Common/GL/GLContext.h"
#include "Core/HW/Memmap.h"
#include "Core/System.h"
-#include "VideoBackends/Software/EfbCopy.h"
#include "VideoBackends/Software/EfbInterface.h"
-#include "VideoBackends/Software/Rasterizer.h"
-#include "VideoBackends/Software/SWBoundingBox.h"
-#include "VideoBackends/Software/SWOGLWindow.h"
-#include "VideoBackends/Software/SWTexture.h"
-#include "VideoCommon/AbstractPipeline.h"
-#include "VideoCommon/AbstractShader.h"
-#include "VideoCommon/AbstractTexture.h"
-#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/PixelEngine.h"
-#include "VideoCommon/Present.h"
#include "VideoCommon/VideoBackendBase.h"
-#include "VideoCommon/VideoCommon.h"
namespace SW
{
-SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window)
- : ::Renderer(static_cast<int>(std::max(window->GetContext()->GetBackBufferWidth(), 1u)),
- static_cast<int>(std::max(window->GetContext()->GetBackBufferHeight(), 1u)), 1.0f,
- AbstractTextureFormat::RGBA8),
- m_window(std::move(window))
-{
-}
-
-bool SWRenderer::IsHeadless() const
-{
- return m_window->IsHeadless();
-}
-
-std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config,
- [[maybe_unused]] std::string_view name)
-{
- return std::make_unique<SWTexture>(config);
-}
-
-std::unique_ptr<AbstractStagingTexture>
-SWRenderer::CreateStagingTexture(StagingTextureType type, const TextureConfig& config)
-{
- return std::make_unique<SWStagingTexture>(type, config);
-}
-
-std::unique_ptr<AbstractFramebuffer>
-SWRenderer::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment)
-{
- return SWFramebuffer::Create(static_cast<SWTexture*>(color_attachment),
- static_cast<SWTexture*>(depth_attachment));
-}
-
-void SWRenderer::BindBackbuffer(const ClearColor& clear_color)
-{
- // Look for framebuffer resizes
- if (!g_presenter->SurfaceResizedTestAndClear())
- return;
-
- GLContext* context = m_window->GetContext();
- context->Update();
- g_presenter->SetBackbuffer(context->GetBackBufferWidth(), context->GetBackBufferHeight());
-}
-
-class SWShader final : public AbstractShader
-{
-public:
- explicit SWShader(ShaderStage stage) : AbstractShader(stage) {}
- ~SWShader() = default;
-
- BinaryData GetBinary() const override { return {}; }
-};
-
-std::unique_ptr<AbstractShader>
-SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
- [[maybe_unused]] std::string_view name)
-{
- return std::make_unique<SWShader>(stage);
-}
-
-std::unique_ptr<AbstractShader>
-SWRenderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
- [[maybe_unused]] std::string_view name)
-{
- return std::make_unique<SWShader>(stage);
-}
-
-class SWPipeline final : public AbstractPipeline
-{
-public:
- SWPipeline() = default;
- ~SWPipeline() override = default;
-};
-
-std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipelineConfig& config,
- const void* cache_data,
- size_t cache_data_length)
-{
- return std::make_unique<SWPipeline>();
-}
-
-// Called on the GPU thread
-void SWRenderer::ShowImage(const AbstractTexture* source_texture,
- const MathUtil::Rectangle<int>& source_rc)
-{
- if (!IsHeadless())
- m_window->ShowImage(source_texture, source_rc);
-}
-
u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
u32 value = 0;
@@ -165,29 +65,4 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
return value;
}
-std::unique_ptr<BoundingBox> SWRenderer::CreateBoundingBox() const
-{
- return std::make_unique<SWBoundingBox>();
-}
-
-void SWRenderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
- bool zEnable, u32 color, u32 z)
-{
- EfbCopy::ClearEfb();
-}
-
-std::unique_ptr<NativeVertexFormat>
-SWRenderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
-{
- return std::make_unique<NativeVertexFormat>(vtx_decl);
-}
-
-void SWRenderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
-{
- // BPFunctions calls SetScissorRect with the "best" scissor rect whenever the viewport or scissor
- // changes. However, the software renderer is actually able to use multiple scissor rects (which
- // is necessary in a few renderering edge cases, such as with Major Minor's Majestic March).
- // Thus, we use this as a signal to update the list of scissor rects, but ignore the parameter.
- Rasterizer::ScissorChanged();
-}
} // namespace SW