summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoBackends/Software/SWVertexLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index cfb05d096b..2e6e748a38 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -81,9 +81,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
// transform this vertex so that it can be used for rasterization (outVertex)
OutputVertexData* outVertex = m_setup_unit.GetVertex();
TransformUnit::TransformPosition(&m_vertex, outVertex);
- outVertex->normal = {};
- if (VertexLoaderManager::g_current_components & VB_HAS_NORMAL)
- TransformUnit::TransformNormal(&m_vertex, outVertex);
+ TransformUnit::TransformNormal(&m_vertex, outVertex);
TransformUnit::TransformColor(&m_vertex, outVertex);
TransformUnit::TransformTexCoord(&m_vertex, outVertex);
@@ -209,6 +207,14 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int inde
{
ReadVertexAttribute<float>(&m_vertex.normal[i][0], src, vdec.normals[i], 0, 3, false);
}
+ if (!vdec.normals[0].enable)
+ {
+ auto& system = Core::System::GetInstance();
+ auto& vertex_shader_manager = system.GetVertexShaderManager();
+ m_vertex.normal[0][0] = vertex_shader_manager.constants.cached_normal[0];
+ m_vertex.normal[0][1] = vertex_shader_manager.constants.cached_normal[1];
+ m_vertex.normal[0][2] = vertex_shader_manager.constants.cached_normal[2];
+ }
if (!vdec.normals[1].enable)
{
auto& system = Core::System::GetInstance();