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Diffstat (limited to 'Source/Core/VideoBackends/Software/SetupUnit.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/SetupUnit.cpp21
1 files changed, 1 insertions, 20 deletions
diff --git a/Source/Core/VideoBackends/Software/SetupUnit.cpp b/Source/Core/VideoBackends/Software/SetupUnit.cpp
index e433ae17f0..a9ef985963 100644
--- a/Source/Core/VideoBackends/Software/SetupUnit.cpp
+++ b/Source/Core/VideoBackends/Software/SetupUnit.cpp
@@ -4,11 +4,9 @@
#include "Common/ChunkFile.h"
#include "VideoBackends/Software/Clipper.h"
-#include "VideoBackends/Software/CPMemLoader.h"
-#include "VideoBackends/Software/OpcodeDecoder.h"
#include "VideoBackends/Software/SetupUnit.h"
-#include "VideoBackends/Software/SWStatistics.h"
+#include "VideoCommon/OpcodeDecoding.h"
void SetupUnit::Init(u8 primitiveType)
{
@@ -167,20 +165,3 @@ void SetupUnit::SetupLineStrip()
void SetupUnit::SetupPoint()
{}
-void SetupUnit::DoState(PointerWrap &p)
-{
- // TODO: some or all of this is making the save states stop working once Dolphin is closed...sometimes (usually)
- // I have no idea what specifically is wrong, or if this is even important. Disabling it doesn't seem to make any noticible difference...
-/* p.Do(m_PrimType);
- p.Do(m_VertexCounter);
- for (int i = 0; i < 3; ++i)
- m_Vertices[i].DoState(p);
-
- if (p.GetMode() == PointerWrap::MODE_READ)
- {
- m_VertPointer[0] = &m_Vertices[0];
- m_VertPointer[1] = &m_Vertices[1];
- m_VertPointer[2] = &m_Vertices[2];
- m_VertWritePointer = m_VertPointer[0];
- }*/
-}