diff options
Diffstat (limited to 'Source/Core/VideoBackends/Software/Src/BPMemLoader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/Src/BPMemLoader.cpp | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/Src/BPMemLoader.cpp b/Source/Core/VideoBackends/Software/Src/BPMemLoader.cpp new file mode 100644 index 0000000000..6317398f39 --- /dev/null +++ b/Source/Core/VideoBackends/Software/Src/BPMemLoader.cpp @@ -0,0 +1,188 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#include "VideoCommon.h" +#include "TextureDecoder.h" + +#include "BPMemLoader.h" +#include "EfbCopy.h" +#include "Rasterizer.h" +#include "SWPixelEngine.h" +#include "Tev.h" +#include "HW/Memmap.h" +#include "Core.h" + + +void InitBPMemory() +{ + memset(&bpmem, 0, sizeof(bpmem)); + bpmem.bpMask = 0xFFFFFF; +} + +void SWLoadBPReg(u32 value) +{ + //handle the mask register + int address = value >> 24; + int oldval = ((u32*)&bpmem)[address]; + int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask); + + ((u32*)&bpmem)[address] = newval; + + //reset the mask register + if (address != 0xFE) + bpmem.bpMask = 0xFFFFFF; + + SWBPWritten(address, newval); +} + +void SWBPWritten(int address, int newvalue) +{ + switch (address) + { + case BPMEM_SCISSORTL: + case BPMEM_SCISSORBR: + case BPMEM_SCISSOROFFSET: + Rasterizer::SetScissor(); + break; + case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();) + switch (bpmem.drawdone & 0xFF) + { + case 0x02: + SWPixelEngine::SetFinish(); // may generate interrupt + DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF)); + break; + + default: + WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF)); + break; + } + break; + case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID + DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF)); + SWPixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), false); + break; + case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID + DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF)); + SWPixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), true); + break; + case BPMEM_TRIGGER_EFB_COPY: + EfbCopy::CopyEfb(); + break; + case BPMEM_CLEARBBOX1: + SWPixelEngine::pereg.boxRight = newvalue >> 10; + SWPixelEngine::pereg.boxLeft = newvalue & 0x3ff; + break; + case BPMEM_CLEARBBOX2: + SWPixelEngine::pereg.boxBottom = newvalue >> 10; + SWPixelEngine::pereg.boxTop = newvalue & 0x3ff; + break; + case BPMEM_CLEAR_PIXEL_PERF: + // TODO: I didn't test if the value written to this register affects the amount of cleared registers + SWPixelEngine::pereg.perfZcompInputZcomplocLo = 0; + SWPixelEngine::pereg.perfZcompInputZcomplocHi = 0; + SWPixelEngine::pereg.perfZcompOutputZcomplocLo = 0; + SWPixelEngine::pereg.perfZcompOutputZcomplocHi = 0; + SWPixelEngine::pereg.perfZcompInputLo = 0; + SWPixelEngine::pereg.perfZcompInputHi = 0; + SWPixelEngine::pereg.perfZcompOutputLo = 0; + SWPixelEngine::pereg.perfZcompOutputHi = 0; + SWPixelEngine::pereg.perfBlendInputLo = 0; + SWPixelEngine::pereg.perfBlendInputHi = 0; + SWPixelEngine::pereg.perfEfbCopyClocksLo = 0; + SWPixelEngine::pereg.perfEfbCopyClocksHi = 0; + break; + case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here. + break; + case BPMEM_LOADTLUT1: // Load a Texture Look Up Table + { + u32 tlutTMemAddr = (newvalue & 0x3FF) << 9; + u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5; + + u8 *ptr = 0; + + // TODO - figure out a cleaner way. + if (Core::g_CoreStartupParameter.bWii) + ptr = Memory::GetPointer(bpmem.tmem_config.tlut_src << 5); + else + ptr = Memory::GetPointer((bpmem.tmem_config.tlut_src & 0xFFFFF) << 5); + + if (ptr) + memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount); + else + PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tmem_config.tlut_src, bpmem.tmem_config.tlut_src << 5, (bpmem.tmem_config.tlut_src & 0xFFFFF)<< 5); + break; + } + + case BPMEM_PRELOAD_MODE: + if (newvalue != 0) + { + // TODO: Not quite sure if this is completely correct (likely not) + // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature. + + BPS_TmemConfig& tmem_cfg = bpmem.tmem_config; + u8* src_ptr = Memory::GetPointer(tmem_cfg.preload_addr << 5); // TODO: Should we add mask here on GC? + u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE; + u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE; + + if (tmem_cfg.preload_tile_info.type != 3) + { + if (tmem_addr_even + size > TMEM_SIZE) + size = TMEM_SIZE - tmem_addr_even; + + memcpy(texMem + tmem_addr_even, src_ptr, size); + } + else // RGBA8 tiles (and CI14, but that might just be stupid libogc!) + { + // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything + u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE; + + for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i) + { + if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE || + tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE) + break; + + memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE); + memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE); + tmem_addr_even += TMEM_LINE_SIZE; + tmem_addr_odd += TMEM_LINE_SIZE; + src_ptr += TMEM_LINE_SIZE * 2; + } + } + } + break; + + case BPMEM_TEV_REGISTER_L: // Reg 1 + case BPMEM_TEV_REGISTER_L+2: // Reg 2 + case BPMEM_TEV_REGISTER_L+4: // Reg 3 + case BPMEM_TEV_REGISTER_L+6: // Reg 4 + { + int regNum = (address >> 1 ) & 0x3; + ColReg& reg = bpmem.tevregs[regNum].low; + bool konst = reg.type; + + Rasterizer::SetTevReg(regNum, Tev::ALP_C, konst, reg.b); // A + Rasterizer::SetTevReg(regNum, Tev::RED_C, konst, reg.a); // R + + break; + } + + case BPMEM_TEV_REGISTER_H: // Reg 1 + case BPMEM_TEV_REGISTER_H+2: // Reg 2 + case BPMEM_TEV_REGISTER_H+4: // Reg 3 + case BPMEM_TEV_REGISTER_H+6: // Reg 4 + { + int regNum = (address >> 1 ) & 0x3; + ColReg& reg = bpmem.tevregs[regNum].high; + bool konst = reg.type; + + Rasterizer::SetTevReg(regNum, Tev::GRN_C, konst, reg.b); // G + Rasterizer::SetTevReg(regNum, Tev::BLU_C, konst, reg.a); // B + + break; + } + + } +} + |
