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-rw-r--r--Source/Core/VideoBackends/Software/Src/BPMemLoader.cpp188
1 files changed, 188 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/Src/BPMemLoader.cpp b/Source/Core/VideoBackends/Software/Src/BPMemLoader.cpp
new file mode 100644
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+++ b/Source/Core/VideoBackends/Software/Src/BPMemLoader.cpp
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+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "VideoCommon.h"
+#include "TextureDecoder.h"
+
+#include "BPMemLoader.h"
+#include "EfbCopy.h"
+#include "Rasterizer.h"
+#include "SWPixelEngine.h"
+#include "Tev.h"
+#include "HW/Memmap.h"
+#include "Core.h"
+
+
+void InitBPMemory()
+{
+ memset(&bpmem, 0, sizeof(bpmem));
+ bpmem.bpMask = 0xFFFFFF;
+}
+
+void SWLoadBPReg(u32 value)
+{
+ //handle the mask register
+ int address = value >> 24;
+ int oldval = ((u32*)&bpmem)[address];
+ int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask);
+
+ ((u32*)&bpmem)[address] = newval;
+
+ //reset the mask register
+ if (address != 0xFE)
+ bpmem.bpMask = 0xFFFFFF;
+
+ SWBPWritten(address, newval);
+}
+
+void SWBPWritten(int address, int newvalue)
+{
+ switch (address)
+ {
+ case BPMEM_SCISSORTL:
+ case BPMEM_SCISSORBR:
+ case BPMEM_SCISSOROFFSET:
+ Rasterizer::SetScissor();
+ break;
+ case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();)
+ switch (bpmem.drawdone & 0xFF)
+ {
+ case 0x02:
+ SWPixelEngine::SetFinish(); // may generate interrupt
+ DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF));
+ break;
+
+ default:
+ WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF));
+ break;
+ }
+ break;
+ case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
+ DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF));
+ SWPixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), false);
+ break;
+ case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
+ DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF));
+ SWPixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), true);
+ break;
+ case BPMEM_TRIGGER_EFB_COPY:
+ EfbCopy::CopyEfb();
+ break;
+ case BPMEM_CLEARBBOX1:
+ SWPixelEngine::pereg.boxRight = newvalue >> 10;
+ SWPixelEngine::pereg.boxLeft = newvalue & 0x3ff;
+ break;
+ case BPMEM_CLEARBBOX2:
+ SWPixelEngine::pereg.boxBottom = newvalue >> 10;
+ SWPixelEngine::pereg.boxTop = newvalue & 0x3ff;
+ break;
+ case BPMEM_CLEAR_PIXEL_PERF:
+ // TODO: I didn't test if the value written to this register affects the amount of cleared registers
+ SWPixelEngine::pereg.perfZcompInputZcomplocLo = 0;
+ SWPixelEngine::pereg.perfZcompInputZcomplocHi = 0;
+ SWPixelEngine::pereg.perfZcompOutputZcomplocLo = 0;
+ SWPixelEngine::pereg.perfZcompOutputZcomplocHi = 0;
+ SWPixelEngine::pereg.perfZcompInputLo = 0;
+ SWPixelEngine::pereg.perfZcompInputHi = 0;
+ SWPixelEngine::pereg.perfZcompOutputLo = 0;
+ SWPixelEngine::pereg.perfZcompOutputHi = 0;
+ SWPixelEngine::pereg.perfBlendInputLo = 0;
+ SWPixelEngine::pereg.perfBlendInputHi = 0;
+ SWPixelEngine::pereg.perfEfbCopyClocksLo = 0;
+ SWPixelEngine::pereg.perfEfbCopyClocksHi = 0;
+ break;
+ case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
+ break;
+ case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
+ {
+ u32 tlutTMemAddr = (newvalue & 0x3FF) << 9;
+ u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5;
+
+ u8 *ptr = 0;
+
+ // TODO - figure out a cleaner way.
+ if (Core::g_CoreStartupParameter.bWii)
+ ptr = Memory::GetPointer(bpmem.tmem_config.tlut_src << 5);
+ else
+ ptr = Memory::GetPointer((bpmem.tmem_config.tlut_src & 0xFFFFF) << 5);
+
+ if (ptr)
+ memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
+ else
+ PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tmem_config.tlut_src, bpmem.tmem_config.tlut_src << 5, (bpmem.tmem_config.tlut_src & 0xFFFFF)<< 5);
+ break;
+ }
+
+ case BPMEM_PRELOAD_MODE:
+ if (newvalue != 0)
+ {
+ // TODO: Not quite sure if this is completely correct (likely not)
+ // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature.
+
+ BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
+ u8* src_ptr = Memory::GetPointer(tmem_cfg.preload_addr << 5); // TODO: Should we add mask here on GC?
+ u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
+ u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
+
+ if (tmem_cfg.preload_tile_info.type != 3)
+ {
+ if (tmem_addr_even + size > TMEM_SIZE)
+ size = TMEM_SIZE - tmem_addr_even;
+
+ memcpy(texMem + tmem_addr_even, src_ptr, size);
+ }
+ else // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
+ {
+ // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
+ u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
+
+ for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
+ {
+ if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
+ tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
+ break;
+
+ memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);
+ memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
+ tmem_addr_even += TMEM_LINE_SIZE;
+ tmem_addr_odd += TMEM_LINE_SIZE;
+ src_ptr += TMEM_LINE_SIZE * 2;
+ }
+ }
+ }
+ break;
+
+ case BPMEM_TEV_REGISTER_L: // Reg 1
+ case BPMEM_TEV_REGISTER_L+2: // Reg 2
+ case BPMEM_TEV_REGISTER_L+4: // Reg 3
+ case BPMEM_TEV_REGISTER_L+6: // Reg 4
+ {
+ int regNum = (address >> 1 ) & 0x3;
+ ColReg& reg = bpmem.tevregs[regNum].low;
+ bool konst = reg.type;
+
+ Rasterizer::SetTevReg(regNum, Tev::ALP_C, konst, reg.b); // A
+ Rasterizer::SetTevReg(regNum, Tev::RED_C, konst, reg.a); // R
+
+ break;
+ }
+
+ case BPMEM_TEV_REGISTER_H: // Reg 1
+ case BPMEM_TEV_REGISTER_H+2: // Reg 2
+ case BPMEM_TEV_REGISTER_H+4: // Reg 3
+ case BPMEM_TEV_REGISTER_H+6: // Reg 4
+ {
+ int regNum = (address >> 1 ) & 0x3;
+ ColReg& reg = bpmem.tevregs[regNum].high;
+ bool konst = reg.type;
+
+ Rasterizer::SetTevReg(regNum, Tev::GRN_C, konst, reg.b); // G
+ Rasterizer::SetTevReg(regNum, Tev::BLU_C, konst, reg.a); // B
+
+ break;
+ }
+
+ }
+}
+