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-rw-r--r--Source/Core/VideoBackends/Software/Src/EfbInterface.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/Src/EfbInterface.cpp b/Source/Core/VideoBackends/Software/Src/EfbInterface.cpp
index e3b3481b8a..8fdcb5fa04 100644
--- a/Source/Core/VideoBackends/Software/Src/EfbInterface.cpp
+++ b/Source/Core/VideoBackends/Software/Src/EfbInterface.cpp
@@ -551,6 +551,11 @@ namespace EfbInterface
// Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
+ if(fbWidth*fbHeight > 640*568) {
+ ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
+ return;
+ }
+
u32 color;
u8* colorPtr = (u8*)&color;
u32* texturePtr = (u32*)texture;