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-rw-r--r--Source/Core/VideoBackends/Software/Tev.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/Tev.cpp b/Source/Core/VideoBackends/Software/Tev.cpp
index 54dd305206..5cd4491cc9 100644
--- a/Source/Core/VideoBackends/Software/Tev.cpp
+++ b/Source/Core/VideoBackends/Software/Tev.cpp
@@ -769,7 +769,8 @@ void Tev::Draw()
// - scaling of the "k" coefficient isn't clear either.
// First, calculate the offset from the viewport center (normalized to 0..1)
- float offset = (Position[0] - (bpmem.fogRange.Base.Center - 342)) / (float)xfmem.viewport.wd;
+ float offset = (Position[0] - (static_cast<s32>(bpmem.fogRange.Base.Center) - 342)) /
+ static_cast<float>(xfmem.viewport.wd);
// Based on that, choose the index such that points which are far away from the z-axis use the
// 10th "k" value and such that central points use the first value.