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-rw-r--r--Source/Core/VideoBackends/Software/TransformUnit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp
index e1e6fd68a6..6fcf42df9e 100644
--- a/Source/Core/VideoBackends/Software/TransformUnit.cpp
+++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp
@@ -97,6 +97,11 @@ void TransformNormal(const InputVertexData* src, OutputVertexData* dst)
MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
MultiplyVec3Mat33(src->normal[1], mat, dst->normal[1]);
MultiplyVec3Mat33(src->normal[2], mat, dst->normal[2]);
+ // The scale of the transform matrix is used to control the size of the emboss map effect, by
+ // changing the scale of the transformed binormals (which only get used by emboss map texgens).
+ // By normalising the first transformed normal (which is used by lighting calculations and needs
+ // to be unit length), the same transform matrix can do double duty, scaling for emboss mapping,
+ // and not scaling for lighting.
dst->normal[0].Normalize();
}