diff options
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/TransformUnit.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp index a25ef9e460..7090245a06 100644 --- a/Source/Core/VideoBackends/Software/TransformUnit.cpp +++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp @@ -70,7 +70,7 @@ void MultipleVec3Ortho(const Vec3 &vec, const float *proj, Vec4 &result) void TransformPosition(const InputVertexData *src, OutputVertexData *dst) { - const float* mat = (const float*)&xfmem.posMatrices[src->posMtx * 4]; + const float* mat = (const float*)&xfregs.posMatrices[src->posMtx * 4]; MultiplyVec3Mat34(src->position, mat, dst->mvPosition); if (xfregs.projection.type == GX_PERSPECTIVE) @@ -85,7 +85,7 @@ void TransformPosition(const InputVertexData *src, OutputVertexData *dst) void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst) { - const float* mat = (const float*)&xfmem.normalMatrices[(src->posMtx & 31) * 3]; + const float* mat = (const float*)&xfregs.normalMatrices[(src->posMtx & 31) * 3]; if (nbt) { @@ -124,7 +124,7 @@ void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool spec break; } - const float *mat = (const float*)&xfmem.posMatrices[srcVertex->texMtx[coordNum] * 4]; + const float *mat = (const float*)&xfregs.posMatrices[srcVertex->texMtx[coordNum] * 4]; Vec3 *dst = &dstVertex->texCoords[coordNum]; if (texinfo.projection == XF_TEXPROJ_ST) @@ -150,7 +150,7 @@ void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool spec // normalize const PostMtxInfo &postInfo = xfregs.postMtxInfo[coordNum]; - const float *postMat = (const float*)&xfmem.postMatrices[postInfo.index * 4]; + const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4]; if (specialCase) { @@ -212,7 +212,7 @@ inline float SafeDivide(float n, float d) void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol) { - const LightPointer *light = (const LightPointer*)&xfmem.lights[0x10*lightNum]; + const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum]; if (!(chan.attnfunc & 1)) { @@ -297,7 +297,7 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, float &lightCol) { - const LightPointer *light = (const LightPointer*)&xfmem.lights[0x10*lightNum]; + const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum]; if (!(chan.attnfunc & 1)) { @@ -471,7 +471,7 @@ void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool s break; case XF_TEXGEN_EMBOSS_MAP: { - const LightPointer *light = (const LightPointer*)&xfmem.lights[0x10*texinfo.embosslightshift]; + const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*texinfo.embosslightshift]; Vec3 ldir = (light->pos - dst->mvPosition).normalized(); float d1 = ldir * dst->normal[1]; |
