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-rw-r--r--Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp466
1 files changed, 466 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp
new file mode 100644
index 0000000000..537c21c514
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+++ b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp
@@ -0,0 +1,466 @@
+// Copyright 2016 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdint>
+
+#include "Common/Assert.h"
+#include "Common/CommonFuncs.h"
+#include "Common/MsgHandler.h"
+
+#include "VideoBackends/Vulkan/CommandBufferManager.h"
+#include "VideoBackends/Vulkan/VulkanContext.h"
+
+namespace Vulkan
+{
+CommandBufferManager::CommandBufferManager(bool use_threaded_submission)
+ : m_submit_semaphore(1, 1), m_use_threaded_submission(use_threaded_submission)
+{
+}
+
+CommandBufferManager::~CommandBufferManager()
+{
+ // If the worker thread is enabled, wait for it to exit.
+ if (m_use_threaded_submission)
+ {
+ // Wait for all command buffers to be consumed by the worker thread.
+ m_submit_semaphore.Wait();
+ m_submit_loop->Stop();
+ m_submit_thread.join();
+ }
+
+ vkDeviceWaitIdle(g_vulkan_context->GetDevice());
+
+ DestroyCommandBuffers();
+ DestroyCommandPool();
+}
+
+bool CommandBufferManager::Initialize()
+{
+ if (!CreateCommandPool())
+ return false;
+
+ if (!CreateCommandBuffers())
+ return false;
+
+ if (m_use_threaded_submission && !CreateSubmitThread())
+ return false;
+
+ return true;
+}
+
+bool CommandBufferManager::CreateCommandPool()
+{
+ VkCommandPoolCreateInfo info = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr,
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT |
+ VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
+ g_vulkan_context->GetGraphicsQueueFamilyIndex()};
+
+ VkResult res =
+ vkCreateCommandPool(g_vulkan_context->GetDevice(), &info, nullptr, &m_command_pool);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkCreateCommandPool failed: ");
+ return false;
+ }
+
+ return true;
+}
+
+void CommandBufferManager::DestroyCommandPool()
+{
+ if (m_command_pool)
+ {
+ vkDestroyCommandPool(g_vulkan_context->GetDevice(), m_command_pool, nullptr);
+ m_command_pool = nullptr;
+ }
+}
+
+bool CommandBufferManager::CreateCommandBuffers()
+{
+ VkDevice device = g_vulkan_context->GetDevice();
+
+ for (FrameResources& resources : m_frame_resources)
+ {
+ resources.init_command_buffer_used = false;
+ resources.needs_fence_wait = false;
+
+ VkCommandBufferAllocateInfo allocate_info = {
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, nullptr, m_command_pool,
+ VK_COMMAND_BUFFER_LEVEL_PRIMARY, static_cast<uint32_t>(resources.command_buffers.size())};
+
+ VkResult res =
+ vkAllocateCommandBuffers(device, &allocate_info, resources.command_buffers.data());
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkAllocateCommandBuffers failed: ");
+ return false;
+ }
+
+ VkFenceCreateInfo fence_info = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr,
+ VK_FENCE_CREATE_SIGNALED_BIT};
+
+ res = vkCreateFence(device, &fence_info, nullptr, &resources.fence);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkCreateFence failed: ");
+ return false;
+ }
+
+ // TODO: A better way to choose the number of descriptors.
+ VkDescriptorPoolSize pool_sizes[] = {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
+ {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 500000},
+ {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 16},
+ {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1024}};
+
+ VkDescriptorPoolCreateInfo pool_create_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ nullptr,
+ 0,
+ 100000, // tweak this
+ static_cast<u32>(ArraySize(pool_sizes)),
+ pool_sizes};
+
+ res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &resources.descriptor_pool);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkCreateDescriptorPool failed: ");
+ return false;
+ }
+ }
+
+ // Activate the first command buffer. ActivateCommandBuffer moves forward, so start with the last
+ m_current_frame = m_frame_resources.size() - 1;
+ ActivateCommandBuffer();
+ return true;
+}
+
+void CommandBufferManager::DestroyCommandBuffers()
+{
+ VkDevice device = g_vulkan_context->GetDevice();
+
+ for (FrameResources& resources : m_frame_resources)
+ {
+ for (const auto& it : resources.cleanup_resources)
+ it.destroy_callback(device, it.object);
+ resources.cleanup_resources.clear();
+
+ if (resources.fence != VK_NULL_HANDLE)
+ {
+ vkDestroyFence(device, resources.fence, nullptr);
+ resources.fence = VK_NULL_HANDLE;
+ }
+ if (resources.descriptor_pool != VK_NULL_HANDLE)
+ {
+ vkDestroyDescriptorPool(device, resources.descriptor_pool, nullptr);
+ resources.descriptor_pool = VK_NULL_HANDLE;
+ }
+ if (resources.command_buffers[0] != VK_NULL_HANDLE)
+ {
+ vkFreeCommandBuffers(device, m_command_pool,
+ static_cast<u32>(resources.command_buffers.size()),
+ resources.command_buffers.data());
+
+ resources.command_buffers.fill(VK_NULL_HANDLE);
+ }
+ }
+}
+
+VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayout set_layout)
+{
+ VkDescriptorSetAllocateInfo allocate_info = {
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr,
+ m_frame_resources[m_current_frame].descriptor_pool, 1, &set_layout};
+
+ VkDescriptorSet descriptor_set;
+ VkResult res =
+ vkAllocateDescriptorSets(g_vulkan_context->GetDevice(), &allocate_info, &descriptor_set);
+ if (res != VK_SUCCESS)
+ {
+ // Failing to allocate a descriptor set is not a fatal error, we can
+ // recover by moving to the next command buffer.
+ return VK_NULL_HANDLE;
+ }
+
+ return descriptor_set;
+}
+
+bool CommandBufferManager::CreateSubmitThread()
+{
+ m_submit_loop = std::make_unique<Common::BlockingLoop>();
+ m_submit_thread = std::thread([this]() {
+ m_submit_loop->Run([this]() {
+ PendingCommandBufferSubmit submit;
+ {
+ std::lock_guard<std::mutex> guard(m_pending_submit_lock);
+ if (m_pending_submits.empty())
+ {
+ m_submit_loop->AllowSleep();
+ return;
+ }
+
+ submit = m_pending_submits.front();
+ m_pending_submits.pop_front();
+ }
+
+ SubmitCommandBuffer(submit.index, submit.wait_semaphore, submit.signal_semaphore,
+ submit.present_swap_chain, submit.present_image_index);
+ });
+ });
+
+ return true;
+}
+
+void CommandBufferManager::PrepareToSubmitCommandBuffer()
+{
+ // Grab the semaphore before submitting command buffer either on-thread or off-thread.
+ // This prevents a race from occurring where a second command buffer is executed
+ // before the worker thread has woken and executed the first one yet.
+ m_submit_semaphore.Wait();
+}
+
+void CommandBufferManager::WaitForWorkerThreadIdle()
+{
+ // Drain the semaphore, then allow another request in the future.
+ m_submit_semaphore.Wait();
+ m_submit_semaphore.Post();
+}
+
+void CommandBufferManager::WaitForGPUIdle()
+{
+ WaitForWorkerThreadIdle();
+ vkDeviceWaitIdle(g_vulkan_context->GetDevice());
+}
+
+void CommandBufferManager::WaitForFence(VkFence fence)
+{
+ // Find the command buffer that this fence corresponds to.
+ size_t command_buffer_index = 0;
+ for (; command_buffer_index < m_frame_resources.size(); command_buffer_index++)
+ {
+ if (m_frame_resources[command_buffer_index].fence == fence)
+ break;
+ }
+ _assert_(command_buffer_index < m_frame_resources.size());
+
+ // Has this command buffer already been waited for?
+ if (!m_frame_resources[command_buffer_index].needs_fence_wait)
+ return;
+
+ // Wait for this command buffer to be completed.
+ VkResult res =
+ vkWaitForFences(g_vulkan_context->GetDevice(), 1,
+ &m_frame_resources[command_buffer_index].fence, VK_TRUE, UINT64_MAX);
+ if (res != VK_SUCCESS)
+ LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
+
+ // Immediately fire callbacks and cleanups, since the commands has been completed.
+ m_frame_resources[command_buffer_index].needs_fence_wait = false;
+ OnCommandBufferExecuted(command_buffer_index);
+}
+
+void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
+ VkSemaphore wait_semaphore,
+ VkSemaphore signal_semaphore,
+ VkSwapchainKHR present_swap_chain,
+ uint32_t present_image_index)
+{
+ FrameResources& resources = m_frame_resources[m_current_frame];
+
+ // Fire fence tracking callbacks. This can't happen on the worker thread.
+ // We invoke these before submitting so that any last-minute commands can be added.
+ for (const auto& iter : m_fence_point_callbacks)
+ iter.second.first(resources.command_buffers[1], resources.fence);
+
+ // End the current command buffer.
+ for (VkCommandBuffer command_buffer : resources.command_buffers)
+ {
+ VkResult res = vkEndCommandBuffer(command_buffer);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkEndCommandBuffer failed: ");
+ PanicAlert("Failed to end command buffer");
+ }
+ }
+
+ // This command buffer now has commands, so can't be re-used without waiting.
+ resources.needs_fence_wait = true;
+
+ // Submitting off-thread?
+ if (m_use_threaded_submission && submit_on_worker_thread)
+ {
+ // Push to the pending submit queue.
+ {
+ std::lock_guard<std::mutex> guard(m_pending_submit_lock);
+ m_pending_submits.push_back({m_current_frame, wait_semaphore, signal_semaphore,
+ present_swap_chain, present_image_index});
+ }
+
+ // Wake up the worker thread for a single iteration.
+ m_submit_loop->Wakeup();
+ }
+ else
+ {
+ // Pass through to normal submission path.
+ SubmitCommandBuffer(m_current_frame, wait_semaphore, signal_semaphore, present_swap_chain,
+ present_image_index);
+ }
+}
+
+void CommandBufferManager::SubmitCommandBuffer(size_t index, VkSemaphore wait_semaphore,
+ VkSemaphore signal_semaphore,
+ VkSwapchainKHR present_swap_chain,
+ uint32_t present_image_index)
+{
+ FrameResources& resources = m_frame_resources[index];
+
+ // This may be executed on the worker thread, so don't modify any state of the manager class.
+ uint32_t wait_bits = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ VkSubmitInfo submit_info = {VK_STRUCTURE_TYPE_SUBMIT_INFO,
+ nullptr,
+ 0,
+ nullptr,
+ &wait_bits,
+ static_cast<u32>(resources.command_buffers.size()),
+ resources.command_buffers.data(),
+ 0,
+ nullptr};
+
+ // If the init command buffer did not have any commands recorded, don't submit it.
+ if (!m_frame_resources[index].init_command_buffer_used)
+ {
+ submit_info.commandBufferCount = 1;
+ submit_info.pCommandBuffers = &m_frame_resources[index].command_buffers[1];
+ }
+
+ if (wait_semaphore != VK_NULL_HANDLE)
+ {
+ submit_info.pWaitSemaphores = &wait_semaphore;
+ submit_info.waitSemaphoreCount = 1;
+ }
+
+ if (signal_semaphore != VK_NULL_HANDLE)
+ {
+ submit_info.signalSemaphoreCount = 1;
+ submit_info.pSignalSemaphores = &signal_semaphore;
+ }
+
+ VkResult res =
+ vkQueueSubmit(g_vulkan_context->GetGraphicsQueue(), 1, &submit_info, resources.fence);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkQueueSubmit failed: ");
+ PanicAlert("Failed to submit command buffer.");
+ }
+
+ // Do we have a swap chain to present?
+ if (present_swap_chain != VK_NULL_HANDLE)
+ {
+ // Should have a signal semaphore.
+ _assert_(signal_semaphore != VK_NULL_HANDLE);
+ VkPresentInfoKHR present_info = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
+ nullptr,
+ 1,
+ &signal_semaphore,
+ 1,
+ &present_swap_chain,
+ &present_image_index,
+ nullptr};
+
+ res = vkQueuePresentKHR(g_vulkan_context->GetGraphicsQueue(), &present_info);
+ if (res != VK_SUCCESS && res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
+ LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: ");
+ }
+
+ // Command buffer has been queued, so permit the next one.
+ m_submit_semaphore.Post();
+}
+
+void CommandBufferManager::OnCommandBufferExecuted(size_t index)
+{
+ FrameResources& resources = m_frame_resources[index];
+
+ // Fire fence tracking callbacks.
+ for (const auto& iter : m_fence_point_callbacks)
+ iter.second.second(resources.fence);
+
+ // Clean up all objects pending destruction on this command buffer
+ for (const auto& it : resources.cleanup_resources)
+ it.destroy_callback(g_vulkan_context->GetDevice(), it.object);
+ resources.cleanup_resources.clear();
+}
+
+void CommandBufferManager::ActivateCommandBuffer()
+{
+ // Move to the next command buffer.
+ m_current_frame = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
+ FrameResources& resources = m_frame_resources[m_current_frame];
+
+ // Wait for the GPU to finish with all resources for this command buffer.
+ if (resources.needs_fence_wait)
+ {
+ VkResult res =
+ vkWaitForFences(g_vulkan_context->GetDevice(), 1, &resources.fence, true, UINT64_MAX);
+ if (res != VK_SUCCESS)
+ LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
+
+ OnCommandBufferExecuted(m_current_frame);
+ }
+
+ // Reset fence to unsignaled before starting.
+ VkResult res = vkResetFences(g_vulkan_context->GetDevice(), 1, &resources.fence);
+ if (res != VK_SUCCESS)
+ LOG_VULKAN_ERROR(res, "vkResetFences failed: ");
+
+ // Reset command buffer to beginning since we can re-use the memory now
+ VkCommandBufferBeginInfo begin_info = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr,
+ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, nullptr};
+ resources.init_command_buffer_used = false;
+ for (VkCommandBuffer command_buffer : resources.command_buffers)
+ {
+ res = vkResetCommandBuffer(command_buffer, 0);
+ if (res != VK_SUCCESS)
+ LOG_VULKAN_ERROR(res, "vkResetCommandBuffer failed: ");
+
+ res = vkBeginCommandBuffer(command_buffer, &begin_info);
+ if (res != VK_SUCCESS)
+ LOG_VULKAN_ERROR(res, "vkBeginCommandBuffer failed: ");
+ }
+
+ // Also can do the same for the descriptor pools
+ res = vkResetDescriptorPool(g_vulkan_context->GetDevice(), resources.descriptor_pool, 0);
+ if (res != VK_SUCCESS)
+ LOG_VULKAN_ERROR(res, "vkResetDescriptorPool failed: ");
+}
+
+void CommandBufferManager::ExecuteCommandBuffer(bool submit_off_thread, bool wait_for_completion)
+{
+ VkFence pending_fence = GetCurrentCommandBufferFence();
+
+ // If we're waiting for completion, don't bother waking the worker thread.
+ PrepareToSubmitCommandBuffer();
+ SubmitCommandBuffer((submit_off_thread && wait_for_completion));
+ ActivateCommandBuffer();
+
+ if (wait_for_completion)
+ WaitForFence(pending_fence);
+}
+
+void CommandBufferManager::AddFencePointCallback(
+ const void* key, const CommandBufferQueuedCallback& queued_callback,
+ const CommandBufferExecutedCallback& executed_callback)
+{
+ // Shouldn't be adding twice.
+ _assert_(m_fence_point_callbacks.find(key) == m_fence_point_callbacks.end());
+ m_fence_point_callbacks.emplace(key, std::make_pair(queued_callback, executed_callback));
+}
+
+void CommandBufferManager::RemoveFencePointCallback(const void* key)
+{
+ auto iter = m_fence_point_callbacks.find(key);
+ _assert_(iter != m_fence_point_callbacks.end());
+ m_fence_point_callbacks.erase(iter);
+}
+
+std::unique_ptr<CommandBufferManager> g_command_buffer_mgr;
+}