diff options
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ShaderCache.cpp | 859 |
1 files changed, 0 insertions, 859 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCache.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCache.cpp deleted file mode 100644 index 33181e920c..0000000000 --- a/Source/Core/VideoBackends/Vulkan/ShaderCache.cpp +++ /dev/null @@ -1,859 +0,0 @@ -// Copyright 2016 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#include "VideoBackends/Vulkan/ShaderCache.h" - -#include <algorithm> -#include <sstream> -#include <type_traits> -#include <xxhash.h> - -#include "Common/Assert.h" -#include "Common/CommonFuncs.h" -#include "Common/LinearDiskCache.h" -#include "Common/MsgHandler.h" - -#include "Core/ConfigManager.h" -#include "Core/Host.h" - -#include "VideoBackends/Vulkan/FramebufferManager.h" -#include "VideoBackends/Vulkan/ShaderCompiler.h" -#include "VideoBackends/Vulkan/StreamBuffer.h" -#include "VideoBackends/Vulkan/Util.h" -#include "VideoBackends/Vulkan/VertexFormat.h" -#include "VideoBackends/Vulkan/VulkanContext.h" -#include "VideoCommon/Statistics.h" - -namespace Vulkan -{ -std::unique_ptr<ShaderCache> g_shader_cache; - -ShaderCache::ShaderCache() -{ -} - -ShaderCache::~ShaderCache() -{ - DestroyPipelineCache(); - DestroySharedShaders(); -} - -bool ShaderCache::Initialize() -{ - if (g_ActiveConfig.bShaderCache) - { - if (!LoadPipelineCache()) - return false; - } - else - { - if (!CreatePipelineCache()) - return false; - } - - if (!CompileSharedShaders()) - return false; - - return true; -} - -void ShaderCache::Shutdown() -{ - if (g_ActiveConfig.bShaderCache && m_pipeline_cache != VK_NULL_HANDLE) - SavePipelineCache(); -} - -static bool IsStripPrimitiveTopology(VkPrimitiveTopology topology) -{ - return topology == VK_PRIMITIVE_TOPOLOGY_LINE_STRIP || - topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP || - topology == VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY || - topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY; -} - -static VkPipelineRasterizationStateCreateInfo -GetVulkanRasterizationState(const RasterizationState& state) -{ - static constexpr std::array<VkCullModeFlags, 4> cull_modes = { - {VK_CULL_MODE_NONE, VK_CULL_MODE_BACK_BIT, VK_CULL_MODE_FRONT_BIT, - VK_CULL_MODE_FRONT_AND_BACK}}; - - bool depth_clamp = g_ActiveConfig.backend_info.bSupportsDepthClamp; - - return { - VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType - nullptr, // const void* pNext - 0, // VkPipelineRasterizationStateCreateFlags flags - depth_clamp, // VkBool32 depthClampEnable - VK_FALSE, // VkBool32 rasterizerDiscardEnable - VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode - cull_modes[state.cullmode], // VkCullModeFlags cullMode - VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace - VK_FALSE, // VkBool32 depthBiasEnable - 0.0f, // float depthBiasConstantFactor - 0.0f, // float depthBiasClamp - 0.0f, // float depthBiasSlopeFactor - 1.0f // float lineWidth - }; -} - -static VkPipelineMultisampleStateCreateInfo -GetVulkanMultisampleState(const MultisamplingState& state) -{ - return { - VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType - nullptr, // const void* pNext - 0, // VkPipelineMultisampleStateCreateFlags flags - static_cast<VkSampleCountFlagBits>( - state.samples.Value()), // VkSampleCountFlagBits rasterizationSamples - state.per_sample_shading, // VkBool32 sampleShadingEnable - 1.0f, // float minSampleShading - nullptr, // const VkSampleMask* pSampleMask; - VK_FALSE, // VkBool32 alphaToCoverageEnable - VK_FALSE // VkBool32 alphaToOneEnable - }; -} - -static VkPipelineDepthStencilStateCreateInfo GetVulkanDepthStencilState(const DepthState& state) -{ - // Less/greater are swapped due to inverted depth. - static constexpr std::array<VkCompareOp, 8> funcs = { - {VK_COMPARE_OP_NEVER, VK_COMPARE_OP_GREATER, VK_COMPARE_OP_EQUAL, - VK_COMPARE_OP_GREATER_OR_EQUAL, VK_COMPARE_OP_LESS, VK_COMPARE_OP_NOT_EQUAL, - VK_COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_ALWAYS}}; - - return { - VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType - nullptr, // const void* pNext - 0, // VkPipelineDepthStencilStateCreateFlags flags - state.testenable, // VkBool32 depthTestEnable - state.updateenable, // VkBool32 depthWriteEnable - funcs[state.func], // VkCompareOp depthCompareOp - VK_FALSE, // VkBool32 depthBoundsTestEnable - VK_FALSE, // VkBool32 stencilTestEnable - {}, // VkStencilOpState front - {}, // VkStencilOpState back - 0.0f, // float minDepthBounds - 1.0f // float maxDepthBounds - }; -} - -static VkPipelineColorBlendAttachmentState GetVulkanAttachmentBlendState(const BlendingState& state) -{ - VkPipelineColorBlendAttachmentState vk_state = {}; - vk_state.blendEnable = static_cast<VkBool32>(state.blendenable); - vk_state.colorBlendOp = state.subtract ? VK_BLEND_OP_REVERSE_SUBTRACT : VK_BLEND_OP_ADD; - vk_state.alphaBlendOp = state.subtractAlpha ? VK_BLEND_OP_REVERSE_SUBTRACT : VK_BLEND_OP_ADD; - - if (state.usedualsrc && g_vulkan_context->SupportsDualSourceBlend()) - { - static constexpr std::array<VkBlendFactor, 8> src_factors = { - {VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_DST_COLOR, - VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, - VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_DST_ALPHA, - VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}}; - static constexpr std::array<VkBlendFactor, 8> dst_factors = { - {VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR, - VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, - VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_DST_ALPHA, - VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}}; - - vk_state.srcColorBlendFactor = src_factors[state.srcfactor]; - vk_state.srcAlphaBlendFactor = src_factors[state.srcfactoralpha]; - vk_state.dstColorBlendFactor = dst_factors[state.dstfactor]; - vk_state.dstAlphaBlendFactor = dst_factors[state.dstfactoralpha]; - } - else - { - static constexpr std::array<VkBlendFactor, 8> src_factors = { - {VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_DST_COLOR, - VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC_ALPHA, - VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA, - VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}}; - - static constexpr std::array<VkBlendFactor, 8> dst_factors = { - {VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR, - VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA, - VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA, - VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}}; - - vk_state.srcColorBlendFactor = src_factors[state.srcfactor]; - vk_state.srcAlphaBlendFactor = src_factors[state.srcfactoralpha]; - vk_state.dstColorBlendFactor = dst_factors[state.dstfactor]; - vk_state.dstAlphaBlendFactor = dst_factors[state.dstfactoralpha]; - } - - if (state.colorupdate) - { - vk_state.colorWriteMask = - VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT; - } - else - { - vk_state.colorWriteMask = 0; - } - - if (state.alphaupdate) - vk_state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT; - - return vk_state; -} - -static VkPipelineColorBlendStateCreateInfo -GetVulkanColorBlendState(const BlendingState& state, - const VkPipelineColorBlendAttachmentState* attachments, - uint32_t num_attachments) -{ - static constexpr std::array<VkLogicOp, 16> vk_logic_ops = { - {VK_LOGIC_OP_CLEAR, VK_LOGIC_OP_AND, VK_LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_COPY, - VK_LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_NO_OP, VK_LOGIC_OP_XOR, VK_LOGIC_OP_OR, - VK_LOGIC_OP_NOR, VK_LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_INVERT, VK_LOGIC_OP_OR_REVERSE, - VK_LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_NAND, VK_LOGIC_OP_SET}}; - - VkBool32 vk_logic_op_enable = static_cast<VkBool32>(state.logicopenable); - if (vk_logic_op_enable && !g_vulkan_context->SupportsLogicOps()) - { - // At the time of writing, Adreno and Mali drivers didn't support logic ops. - // The "emulation" through blending path has been removed, so just disable it completely. - // These drivers don't support dual-source blend either, so issues are to be expected. - vk_logic_op_enable = VK_FALSE; - } - - VkLogicOp vk_logic_op = vk_logic_op_enable ? vk_logic_ops[state.logicmode] : VK_LOGIC_OP_CLEAR; - - VkPipelineColorBlendStateCreateInfo vk_state = { - VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType - nullptr, // const void* pNext - 0, // VkPipelineColorBlendStateCreateFlags flags - vk_logic_op_enable, // VkBool32 logicOpEnable - vk_logic_op, // VkLogicOp logicOp - num_attachments, // uint32_t attachmentCount - attachments, // const VkPipelineColorBlendAttachmentState* pAttachments - {1.0f, 1.0f, 1.0f, 1.0f} // float blendConstants[4] - }; - - return vk_state; -} - -VkPipeline ShaderCache::CreatePipeline(const PipelineInfo& info) -{ - // Declare descriptors for empty vertex buffers/attributes - static const VkPipelineVertexInputStateCreateInfo empty_vertex_input_state = { - VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType - nullptr, // const void* pNext - 0, // VkPipelineVertexInputStateCreateFlags flags - 0, // uint32_t vertexBindingDescriptionCount - nullptr, // const VkVertexInputBindingDescription* pVertexBindingDescriptions - 0, // uint32_t vertexAttributeDescriptionCount - nullptr // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions - }; - - // Vertex inputs - const VkPipelineVertexInputStateCreateInfo& vertex_input_state = - info.vertex_format ? info.vertex_format->GetVertexInputStateInfo() : empty_vertex_input_state; - - // Input assembly - static constexpr std::array<VkPrimitiveTopology, 4> vk_primitive_topologies = { - {VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, - VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP}}; - VkPipelineInputAssemblyStateCreateInfo input_assembly_state = { - VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, 0, - vk_primitive_topologies[static_cast<u32>(info.rasterization_state.primitive.Value())], - VK_FALSE}; - - // See Vulkan spec, section 19: - // If topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, - // VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, - // VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY or VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, - // primitiveRestartEnable must be VK_FALSE - if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart && - IsStripPrimitiveTopology(input_assembly_state.topology)) - { - input_assembly_state.primitiveRestartEnable = VK_TRUE; - } - - // Shaders to stages - VkPipelineShaderStageCreateInfo shader_stages[3]; - uint32_t num_shader_stages = 0; - if (info.vs != VK_NULL_HANDLE) - { - shader_stages[num_shader_stages++] = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - nullptr, - 0, - VK_SHADER_STAGE_VERTEX_BIT, - info.vs, - "main"}; - } - if (info.gs != VK_NULL_HANDLE) - { - shader_stages[num_shader_stages++] = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - nullptr, - 0, - VK_SHADER_STAGE_GEOMETRY_BIT, - info.gs, - "main"}; - } - if (info.ps != VK_NULL_HANDLE) - { - shader_stages[num_shader_stages++] = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - nullptr, - 0, - VK_SHADER_STAGE_FRAGMENT_BIT, - info.ps, - "main"}; - } - - // Fill in Vulkan descriptor structs from our state structures. - VkPipelineRasterizationStateCreateInfo rasterization_state = - GetVulkanRasterizationState(info.rasterization_state); - VkPipelineMultisampleStateCreateInfo multisample_state = - GetVulkanMultisampleState(info.multisampling_state); - VkPipelineDepthStencilStateCreateInfo depth_stencil_state = - GetVulkanDepthStencilState(info.depth_state); - VkPipelineColorBlendAttachmentState blend_attachment_state = - GetVulkanAttachmentBlendState(info.blend_state); - VkPipelineColorBlendStateCreateInfo blend_state = - GetVulkanColorBlendState(info.blend_state, &blend_attachment_state, 1); - - // This viewport isn't used, but needs to be specified anyway. - static const VkViewport viewport = {0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}; - static const VkRect2D scissor = {{0, 0}, {1, 1}}; - static const VkPipelineViewportStateCreateInfo viewport_state = { - VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, - nullptr, - 0, // VkPipelineViewportStateCreateFlags flags; - 1, // uint32_t viewportCount - &viewport, // const VkViewport* pViewports - 1, // uint32_t scissorCount - &scissor // const VkRect2D* pScissors - }; - - // Set viewport and scissor dynamic state so we can change it elsewhere. - static const VkDynamicState dynamic_states[] = {VK_DYNAMIC_STATE_VIEWPORT, - VK_DYNAMIC_STATE_SCISSOR}; - static const VkPipelineDynamicStateCreateInfo dynamic_state = { - VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, nullptr, - 0, // VkPipelineDynamicStateCreateFlags flags - static_cast<u32>(ArraySize(dynamic_states)), // uint32_t dynamicStateCount - dynamic_states // const VkDynamicState* pDynamicStates - }; - - // Combine to full pipeline info structure. - VkGraphicsPipelineCreateInfo pipeline_info = { - VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, - nullptr, // VkStructureType sType - 0, // VkPipelineCreateFlags flags - num_shader_stages, // uint32_t stageCount - shader_stages, // const VkPipelineShaderStageCreateInfo* pStages - &vertex_input_state, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState - &input_assembly_state, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState - nullptr, // const VkPipelineTessellationStateCreateInfo* pTessellationState - &viewport_state, // const VkPipelineViewportStateCreateInfo* pViewportState - &rasterization_state, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState - &multisample_state, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState - &depth_stencil_state, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState - &blend_state, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState - &dynamic_state, // const VkPipelineDynamicStateCreateInfo* pDynamicState - info.pipeline_layout, // VkPipelineLayout layout - info.render_pass, // VkRenderPass renderPass - 0, // uint32_t subpass - VK_NULL_HANDLE, // VkPipeline basePipelineHandle - -1 // int32_t basePipelineIndex - }; - - VkPipeline pipeline; - VkResult res = vkCreateGraphicsPipelines(g_vulkan_context->GetDevice(), m_pipeline_cache, 1, - &pipeline_info, nullptr, &pipeline); - if (res != VK_SUCCESS) - { - LOG_VULKAN_ERROR(res, "vkCreateGraphicsPipelines failed: "); - return VK_NULL_HANDLE; - } - - return pipeline; -} - -VkPipeline ShaderCache::GetPipeline(const PipelineInfo& info) -{ - auto iter = m_pipeline_objects.find(info); - if (iter != m_pipeline_objects.end()) - return iter->second; - - VkPipeline pipeline = CreatePipeline(info); - m_pipeline_objects.emplace(info, pipeline); - return pipeline; -} - -VkPipeline ShaderCache::CreateComputePipeline(const ComputePipelineInfo& info) -{ - VkComputePipelineCreateInfo pipeline_info = {VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, - nullptr, - 0, - {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - nullptr, 0, VK_SHADER_STAGE_COMPUTE_BIT, info.cs, - "main", nullptr}, - info.pipeline_layout, - VK_NULL_HANDLE, - -1}; - - VkPipeline pipeline; - VkResult res = vkCreateComputePipelines(g_vulkan_context->GetDevice(), VK_NULL_HANDLE, 1, - &pipeline_info, nullptr, &pipeline); - if (res != VK_SUCCESS) - { - LOG_VULKAN_ERROR(res, "vkCreateComputePipelines failed: "); - return VK_NULL_HANDLE; - } - - return pipeline; -} - -VkPipeline ShaderCache::GetComputePipeline(const ComputePipelineInfo& info) -{ - auto iter = m_compute_pipeline_objects.find(info); - if (iter != m_compute_pipeline_objects.end()) - return iter->second; - - VkPipeline pipeline = CreateComputePipeline(info); - m_compute_pipeline_objects.emplace(info, pipeline); - return pipeline; -} - -void ShaderCache::ClearPipelineCache() -{ - for (const auto& it : m_pipeline_objects) - { - if (it.second != VK_NULL_HANDLE) - vkDestroyPipeline(g_vulkan_context->GetDevice(), it.second, nullptr); - } - m_pipeline_objects.clear(); - - for (const auto& it : m_compute_pipeline_objects) - { - if (it.second != VK_NULL_HANDLE) - vkDestroyPipeline(g_vulkan_context->GetDevice(), it.second, nullptr); - } - m_compute_pipeline_objects.clear(); -} - -class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8> -{ -public: - PipelineCacheReadCallback(std::vector<u8>* data) : m_data(data) {} - void Read(const u32& key, const u8* value, u32 value_size) override - { - m_data->resize(value_size); - if (value_size > 0) - memcpy(m_data->data(), value, value_size); - } - -private: - std::vector<u8>* m_data; -}; - -class PipelineCacheReadIgnoreCallback : public LinearDiskCacheReader<u32, u8> -{ -public: - void Read(const u32& key, const u8* value, u32 value_size) override {} -}; - -bool ShaderCache::CreatePipelineCache() -{ - // Vulkan pipeline caches can be shared between games for shader compile time reduction. - // This assumes that drivers don't create all pipelines in the cache on load time, only - // when a lookup occurs that matches a pipeline (or pipeline data) in the cache. - m_pipeline_cache_filename = GetDiskShaderCacheFileName(APIType::Vulkan, "Pipeline", false, true); - - VkPipelineCacheCreateInfo info = { - VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType - nullptr, // const void* pNext - 0, // VkPipelineCacheCreateFlags flags - 0, // size_t initialDataSize - nullptr // const void* pInitialData - }; - - VkResult res = - vkCreatePipelineCache(g_vulkan_context->GetDevice(), &info, nullptr, &m_pipeline_cache); - if (res == VK_SUCCESS) - return true; - - LOG_VULKAN_ERROR(res, "vkCreatePipelineCache failed: "); - return false; -} - -bool ShaderCache::LoadPipelineCache() -{ - // We have to keep the pipeline cache file name around since when we save it - // we delete the old one, by which time the game's unique ID is already cleared. - m_pipeline_cache_filename = GetDiskShaderCacheFileName(APIType::Vulkan, "Pipeline", false, true); - - std::vector<u8> disk_data; - LinearDiskCache<u32, u8> disk_cache; - PipelineCacheReadCallback read_callback(&disk_data); - if (disk_cache.OpenAndRead(m_pipeline_cache_filename, read_callback) != 1) - disk_data.clear(); - - if (!disk_data.empty() && !ValidatePipelineCache(disk_data.data(), disk_data.size())) - { - // Don't use this data. In fact, we should delete it to prevent it from being used next time. - File::Delete(m_pipeline_cache_filename); - return CreatePipelineCache(); - } - - VkPipelineCacheCreateInfo info = { - VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType - nullptr, // const void* pNext - 0, // VkPipelineCacheCreateFlags flags - disk_data.size(), // size_t initialDataSize - disk_data.data() // const void* pInitialData - }; - - VkResult res = - vkCreatePipelineCache(g_vulkan_context->GetDevice(), &info, nullptr, &m_pipeline_cache); - if (res == VK_SUCCESS) - return true; - - // Failed to create pipeline cache, try with it empty. - LOG_VULKAN_ERROR(res, "vkCreatePipelineCache failed, trying empty cache: "); - return CreatePipelineCache(); -} - -// Based on Vulkan 1.0 specification, -// Table 9.1. Layout for pipeline cache header version VK_PIPELINE_CACHE_HEADER_VERSION_ONE -// NOTE: This data is assumed to be in little-endian format. -#pragma pack(push, 4) -struct VK_PIPELINE_CACHE_HEADER -{ - u32 header_length; - u32 header_version; - u32 vendor_id; - u32 device_id; - u8 uuid[VK_UUID_SIZE]; -}; -#pragma pack(pop) -static_assert(std::is_trivially_copyable<VK_PIPELINE_CACHE_HEADER>::value, - "VK_PIPELINE_CACHE_HEADER must be trivially copyable"); - -bool ShaderCache::ValidatePipelineCache(const u8* data, size_t data_length) -{ - if (data_length < sizeof(VK_PIPELINE_CACHE_HEADER)) - { - ERROR_LOG(VIDEO, "Pipeline cache failed validation: Invalid header"); - return false; - } - - VK_PIPELINE_CACHE_HEADER header; - std::memcpy(&header, data, sizeof(header)); - if (header.header_length < sizeof(VK_PIPELINE_CACHE_HEADER)) - { - ERROR_LOG(VIDEO, "Pipeline cache failed validation: Invalid header length"); - return false; - } - - if (header.header_version != VK_PIPELINE_CACHE_HEADER_VERSION_ONE) - { - ERROR_LOG(VIDEO, "Pipeline cache failed validation: Invalid header version"); - return false; - } - - if (header.vendor_id != g_vulkan_context->GetDeviceProperties().vendorID) - { - ERROR_LOG(VIDEO, - "Pipeline cache failed validation: Incorrect vendor ID (file: 0x%X, device: 0x%X)", - header.vendor_id, g_vulkan_context->GetDeviceProperties().vendorID); - return false; - } - - if (header.device_id != g_vulkan_context->GetDeviceProperties().deviceID) - { - ERROR_LOG(VIDEO, - "Pipeline cache failed validation: Incorrect device ID (file: 0x%X, device: 0x%X)", - header.device_id, g_vulkan_context->GetDeviceProperties().deviceID); - return false; - } - - if (std::memcmp(header.uuid, g_vulkan_context->GetDeviceProperties().pipelineCacheUUID, - VK_UUID_SIZE) != 0) - { - ERROR_LOG(VIDEO, "Pipeline cache failed validation: Incorrect UUID"); - return false; - } - - return true; -} - -void ShaderCache::DestroyPipelineCache() -{ - ClearPipelineCache(); - vkDestroyPipelineCache(g_vulkan_context->GetDevice(), m_pipeline_cache, nullptr); - m_pipeline_cache = VK_NULL_HANDLE; -} - -void ShaderCache::SavePipelineCache() -{ - size_t data_size; - VkResult res = - vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size, nullptr); - if (res != VK_SUCCESS) - { - LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData failed: "); - return; - } - - std::vector<u8> data(data_size); - res = vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size, - data.data()); - if (res != VK_SUCCESS) - { - LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData failed: "); - return; - } - - // Delete the old cache and re-create. - File::Delete(m_pipeline_cache_filename); - - // We write a single key of 1, with the entire pipeline cache data. - // Not ideal, but our disk cache class does not support just writing a single blob - // of data without specifying a key. - LinearDiskCache<u32, u8> disk_cache; - PipelineCacheReadIgnoreCallback callback; - disk_cache.OpenAndRead(m_pipeline_cache_filename, callback); - disk_cache.Append(1, data.data(), static_cast<u32>(data.size())); - disk_cache.Close(); -} - -void ShaderCache::RecompileSharedShaders() -{ - DestroySharedShaders(); - if (!CompileSharedShaders()) - PanicAlert("Failed to recompile shared shaders."); -} - -void ShaderCache::ReloadPipelineCache() -{ - SavePipelineCache(); - DestroyPipelineCache(); - - if (g_ActiveConfig.bShaderCache) - LoadPipelineCache(); - else - CreatePipelineCache(); -} - -std::string ShaderCache::GetUtilityShaderHeader() const -{ - std::stringstream ss; - if (g_ActiveConfig.iMultisamples > 1) - { - ss << "#define MSAA_ENABLED 1" << std::endl; - ss << "#define MSAA_SAMPLES " << g_ActiveConfig.iMultisamples << std::endl; - if (g_ActiveConfig.bSSAA) - ss << "#define SSAA_ENABLED 1" << std::endl; - } - - u32 efb_layers = (g_ActiveConfig.stereo_mode != StereoMode::Off) ? 2 : 1; - ss << "#define EFB_LAYERS " << efb_layers << std::endl; - - return ss.str(); -} - -std::size_t PipelineInfoHash::operator()(const PipelineInfo& key) const -{ - return static_cast<std::size_t>(XXH64(&key, sizeof(key), 0)); -} - -bool operator==(const PipelineInfo& lhs, const PipelineInfo& rhs) -{ - return std::memcmp(&lhs, &rhs, sizeof(lhs)) == 0; -} - -bool operator!=(const PipelineInfo& lhs, const PipelineInfo& rhs) -{ - return !operator==(lhs, rhs); -} - -bool operator<(const PipelineInfo& lhs, const PipelineInfo& rhs) -{ - return std::memcmp(&lhs, &rhs, sizeof(lhs)) < 0; -} - -bool operator>(const PipelineInfo& lhs, const PipelineInfo& rhs) -{ - return std::memcmp(&lhs, &rhs, sizeof(lhs)) > 0; -} - -std::size_t ComputePipelineInfoHash::operator()(const ComputePipelineInfo& key) const -{ - return static_cast<std::size_t>(XXH64(&key, sizeof(key), 0)); -} - -bool operator==(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs) -{ - return std::memcmp(&lhs, &rhs, sizeof(lhs)) == 0; -} - -bool operator!=(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs) -{ - return !operator==(lhs, rhs); -} - -bool operator<(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs) -{ - return std::memcmp(&lhs, &rhs, sizeof(lhs)) < 0; -} - -bool operator>(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs) -{ - return std::memcmp(&lhs, &rhs, sizeof(lhs)) > 0; -} - -bool ShaderCache::CompileSharedShaders() -{ - static const char PASSTHROUGH_VERTEX_SHADER_SOURCE[] = R"( - layout(location = 0) in vec4 ipos; - layout(location = 5) in vec4 icol0; - layout(location = 8) in vec3 itex0; - - layout(location = 0) out vec3 uv0; - layout(location = 1) out vec4 col0; - - void main() - { - gl_Position = ipos; - uv0 = itex0; - col0 = icol0; - } - )"; - - static const char PASSTHROUGH_GEOMETRY_SHADER_SOURCE[] = R"( - layout(triangles) in; - layout(triangle_strip, max_vertices = EFB_LAYERS * 3) out; - - layout(location = 0) in vec3 in_uv0[]; - layout(location = 1) in vec4 in_col0[]; - - layout(location = 0) out vec3 out_uv0; - layout(location = 1) out vec4 out_col0; - - void main() - { - for (int j = 0; j < EFB_LAYERS; j++) - { - for (int i = 0; i < 3; i++) - { - gl_Layer = j; - gl_Position = gl_in[i].gl_Position; - out_uv0 = vec3(in_uv0[i].xy, float(j)); - out_col0 = in_col0[i]; - EmitVertex(); - } - EndPrimitive(); - } - } - )"; - - static const char SCREEN_QUAD_VERTEX_SHADER_SOURCE[] = R"( - layout(location = 0) out vec3 uv0; - - void main() - { - /* - * id &1 &2 clamp(*2-1) - * 0 0,0 0,0 -1,-1 TL - * 1 1,0 1,0 1,-1 TR - * 2 0,2 0,1 -1,1 BL - * 3 1,2 1,1 1,1 BR - */ - vec2 rawpos = vec2(float(gl_VertexID & 1), clamp(float(gl_VertexID & 2), 0.0f, 1.0f)); - gl_Position = vec4(rawpos * 2.0f - 1.0f, 0.0f, 1.0f); - uv0 = vec3(rawpos, 0.0f); - } - )"; - - static const char SCREEN_QUAD_GEOMETRY_SHADER_SOURCE[] = R"( - layout(triangles) in; - layout(triangle_strip, max_vertices = EFB_LAYERS * 3) out; - - layout(location = 0) in vec3 in_uv0[]; - - layout(location = 0) out vec3 out_uv0; - - void main() - { - for (int j = 0; j < EFB_LAYERS; j++) - { - for (int i = 0; i < 3; i++) - { - gl_Layer = j; - gl_Position = gl_in[i].gl_Position; - out_uv0 = vec3(in_uv0[i].xy, float(j)); - EmitVertex(); - } - EndPrimitive(); - } - } - )"; - - static const char CLEAR_FRAGMENT_SHADER_SOURCE[] = R"( - layout(location = 0) in float3 uv0; - layout(location = 1) in float4 col0; - layout(location = 0) out float4 ocol0; - - void main() - { - ocol0 = col0; - } - - )"; - - const std::string header = GetUtilityShaderHeader(); - - m_screen_quad_vertex_shader = - Util::CompileAndCreateVertexShader(header + SCREEN_QUAD_VERTEX_SHADER_SOURCE); - m_passthrough_vertex_shader = - Util::CompileAndCreateVertexShader(header + PASSTHROUGH_VERTEX_SHADER_SOURCE); - if (m_screen_quad_vertex_shader == VK_NULL_HANDLE || - m_passthrough_vertex_shader == VK_NULL_HANDLE) - { - return false; - } - - if (g_ActiveConfig.stereo_mode != StereoMode::Off && g_vulkan_context->SupportsGeometryShaders()) - { - m_screen_quad_geometry_shader = - Util::CompileAndCreateGeometryShader(header + SCREEN_QUAD_GEOMETRY_SHADER_SOURCE); - m_passthrough_geometry_shader = - Util::CompileAndCreateGeometryShader(header + PASSTHROUGH_GEOMETRY_SHADER_SOURCE); - if (m_screen_quad_geometry_shader == VK_NULL_HANDLE || - m_passthrough_geometry_shader == VK_NULL_HANDLE) - { - return false; - } - } - - m_clear_fragment_shader = - Util::CompileAndCreateFragmentShader(header + CLEAR_FRAGMENT_SHADER_SOURCE); - if (m_clear_fragment_shader == VK_NULL_HANDLE) - return false; - - return true; -} - -void ShaderCache::DestroySharedShaders() -{ - auto DestroyShader = [this](VkShaderModule& shader) { - if (shader != VK_NULL_HANDLE) - { - vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader, nullptr); - shader = VK_NULL_HANDLE; - } - }; - - DestroyShader(m_screen_quad_vertex_shader); - DestroyShader(m_passthrough_vertex_shader); - DestroyShader(m_screen_quad_geometry_shader); - DestroyShader(m_passthrough_geometry_shader); - DestroyShader(m_clear_fragment_shader); -} -} // namespace Vulkan |
