diff options
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | 44 |
1 files changed, 15 insertions, 29 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp index a9c1fa2c19..e526ed2924 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp @@ -35,11 +35,6 @@ bool InitializeGlslang(); // Resource limits used when compiling shaders static const TBuiltInResource* GetCompilerResourceLimits(); -// Compile a shader to SPIR-V via glslang -static bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, - const char* stage_filename, const char* source_code, - size_t source_code_length, const char* header, size_t header_length); - // Regarding the UBO bind points, we subtract one from the binding index because // the OpenGL backend requires UBO #0 for non-block uniforms (at least on NV). // This allows us to share the same shaders but use bind point #0 in the Vulkan @@ -114,8 +109,7 @@ static const char SUBGROUP_HELPER_HEADER[] = R"( )"; bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char* stage_filename, - const char* source_code, size_t source_code_length, const char* header, - size_t header_length) + std::string_view source, std::string_view header) { if (!InitializeGlslang()) return false; @@ -129,16 +123,16 @@ bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char int default_version = 450; std::string full_source_code; - const char* pass_source_code = source_code; - int pass_source_code_length = static_cast<int>(source_code_length); - if (header_length > 0) + const char* pass_source_code = source.data(); + int pass_source_code_length = static_cast<int>(source.size()); + if (!header.empty()) { constexpr size_t subgroup_helper_header_length = ArraySize(SUBGROUP_HELPER_HEADER) - 1; - full_source_code.reserve(header_length + subgroup_helper_header_length + source_code_length); - full_source_code.append(header, header_length); + full_source_code.reserve(header.size() + subgroup_helper_header_length + source.size()); + full_source_code.append(header); if (g_vulkan_context->SupportsShaderSubgroupOperations()) full_source_code.append(SUBGROUP_HELPER_HEADER, subgroup_helper_header_length); - full_source_code.append(source_code, source_code_length); + full_source_code.append(source); pass_source_code = full_source_code.c_str(); pass_source_code_length = static_cast<int>(full_source_code.length()); } @@ -362,32 +356,24 @@ const TBuiltInResource* GetCompilerResourceLimits() return &limits; } -bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code, - size_t source_code_length) +bool CompileVertexShader(SPIRVCodeVector* out_code, std::string_view source_code) { - return CompileShaderToSPV(out_code, EShLangVertex, "vs", source_code, source_code_length, - SHADER_HEADER, sizeof(SHADER_HEADER) - 1); + return CompileShaderToSPV(out_code, EShLangVertex, "vs", source_code, SHADER_HEADER); } -bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code, - size_t source_code_length) +bool CompileGeometryShader(SPIRVCodeVector* out_code, std::string_view source_code) { - return CompileShaderToSPV(out_code, EShLangGeometry, "gs", source_code, source_code_length, - SHADER_HEADER, sizeof(SHADER_HEADER) - 1); + return CompileShaderToSPV(out_code, EShLangGeometry, "gs", source_code, SHADER_HEADER); } -bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code, - size_t source_code_length) +bool CompileFragmentShader(SPIRVCodeVector* out_code, std::string_view source_code) { - return CompileShaderToSPV(out_code, EShLangFragment, "ps", source_code, source_code_length, - SHADER_HEADER, sizeof(SHADER_HEADER) - 1); + return CompileShaderToSPV(out_code, EShLangFragment, "ps", source_code, SHADER_HEADER); } -bool CompileComputeShader(SPIRVCodeVector* out_code, const char* source_code, - size_t source_code_length) +bool CompileComputeShader(SPIRVCodeVector* out_code, std::string_view source_code) { - return CompileShaderToSPV(out_code, EShLangCompute, "cs", source_code, source_code_length, - COMPUTE_SHADER_HEADER, sizeof(COMPUTE_SHADER_HEADER) - 1); + return CompileShaderToSPV(out_code, EShLangCompute, "cs", source_code, COMPUTE_SHADER_HEADER); } } // namespace ShaderCompiler |
