diff options
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureCache.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp index 30817706b7..1d8221f646 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp @@ -95,8 +95,8 @@ bool TextureCache::Initialize() return true; } -void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source, void* palette, - TlutFormat format) +void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source, + const void* palette, TLUTFormat format) { m_texture_converter->ConvertTexture(destination, source, m_render_pass, palette, format); @@ -111,9 +111,9 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } -void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, +void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, - bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half) + const EFBRectangle& src_rect, bool scale_by_half) { // Flush EFB pokes first, as they're expected to be included. FramebufferManager::GetInstance()->FlushEFBPokes(); @@ -128,7 +128,7 @@ void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_widt region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(), FramebufferManager::GetInstance()->GetEFBHeight()); Texture2D* src_texture; - if (is_depth_copy) + if (params.depth) src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region); else src_texture = FramebufferManager::GetInstance()->ResolveEFBColorTexture(region); @@ -144,15 +144,15 @@ void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_widt src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); - m_texture_converter->EncodeTextureToMemory(src_texture->GetView(), dst, format, native_width, - bytes_per_row, num_blocks_y, memory_stride, - is_depth_copy, src_rect, scale_by_half); + m_texture_converter->EncodeTextureToMemory(src_texture->GetView(), dst, params, native_width, + bytes_per_row, num_blocks_y, memory_stride, src_rect, + scale_by_half); // Transition back to original state src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), original_layout); } -bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format) +bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format) { return m_texture_converter->SupportsTextureDecoding(format, palette_format); } @@ -160,7 +160,7 @@ bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TlutFormat pal void TextureCache::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size, TextureFormat format, u32 width, u32 height, u32 aligned_width, u32 aligned_height, u32 row_stride, - const u8* palette, TlutFormat palette_format) + const u8* palette, TLUTFormat palette_format) { // Group compute shader dispatches together in the init command buffer. That way we don't have to // pay a penalty for switching from graphics->compute, or end/restart our render pass. |
