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Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureConverter.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureConverter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
index 75b4a01f4c..e4d0e167f9 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp
@@ -150,7 +150,7 @@ TextureConverter::GetCommandBufferForTextureConversion(const TextureCache::TCach
// EFB copies can be used as paletted textures as well. For these, we can't assume them to be
// contain the correct data before the frame begins (when the init command buffer is executed),
// so we must convert them at the appropriate time, during the drawing command buffer.
- if (src_entry->IsEfbCopy())
+ if (src_entry->IsCopy())
{
StateTracker::GetInstance()->EndRenderPass();
StateTracker::GetInstance()->SetPendingRebind();