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-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureEncoder.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureEncoder.h b/Source/Core/VideoBackends/Vulkan/TextureEncoder.h
deleted file mode 100644
index c3fa68c752..0000000000
--- a/Source/Core/VideoBackends/Vulkan/TextureEncoder.h
+++ /dev/null
@@ -1,62 +0,0 @@
-// Copyright 2016 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <memory>
-
-#include "Common/CommonTypes.h"
-#include "VideoBackends/Vulkan/VulkanLoader.h"
-#include "VideoCommon/BPMemory.h"
-#include "VideoCommon/VideoCommon.h"
-
-namespace Vulkan
-{
-class StagingTexture2D;
-class Texture2D;
-
-class TextureEncoder
-{
-public:
- TextureEncoder();
- ~TextureEncoder();
-
- VkRenderPass GetEncodingRenderPass() const { return m_encoding_render_pass; }
- Texture2D* GetEncodingTexture() const { return m_encoding_texture.get(); }
- VkFramebuffer GetEncodingTextureFramebuffer() const { return m_encoding_texture_framebuffer; }
- StagingTexture2D* GetDownloadTexture() const { return m_download_texture.get(); }
- bool Initialize();
-
- // Uses an encoding shader to copy src_texture to dest_ptr.
- // Assumes that no render pass is currently in progress.
- // WARNING: Executes the current command buffer.
- void EncodeTextureToRam(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width,
- u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
- PEControl::PixelFormat src_format, bool is_intensity, int scale_by_half,
- const EFBRectangle& source);
-
-private:
- // From OGL.
- static const u32 NUM_TEXTURE_ENCODING_SHADERS = 64;
- static const u32 ENCODING_TEXTURE_WIDTH = EFB_WIDTH * 4;
- static const u32 ENCODING_TEXTURE_HEIGHT = 1024;
- static const VkFormat ENCODING_TEXTURE_FORMAT = VK_FORMAT_B8G8R8A8_UNORM;
-
- bool CompileShaders();
- bool CreateEncodingRenderPass();
- bool CreateEncodingTexture();
- bool CreateDownloadTexture();
-
- std::array<VkShaderModule, NUM_TEXTURE_ENCODING_SHADERS> m_texture_encoding_shaders = {};
-
- VkRenderPass m_encoding_render_pass = VK_NULL_HANDLE;
-
- std::unique_ptr<Texture2D> m_encoding_texture;
- VkFramebuffer m_encoding_texture_framebuffer = VK_NULL_HANDLE;
-
- std::unique_ptr<StagingTexture2D> m_download_texture;
-};
-
-} // namespace Vulkan