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Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureEncoder.h')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureEncoder.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureEncoder.h b/Source/Core/VideoBackends/Vulkan/TextureEncoder.h deleted file mode 100644 index c3fa68c752..0000000000 --- a/Source/Core/VideoBackends/Vulkan/TextureEncoder.h +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright 2016 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <memory> - -#include "Common/CommonTypes.h" -#include "VideoBackends/Vulkan/VulkanLoader.h" -#include "VideoCommon/BPMemory.h" -#include "VideoCommon/VideoCommon.h" - -namespace Vulkan -{ -class StagingTexture2D; -class Texture2D; - -class TextureEncoder -{ -public: - TextureEncoder(); - ~TextureEncoder(); - - VkRenderPass GetEncodingRenderPass() const { return m_encoding_render_pass; } - Texture2D* GetEncodingTexture() const { return m_encoding_texture.get(); } - VkFramebuffer GetEncodingTextureFramebuffer() const { return m_encoding_texture_framebuffer; } - StagingTexture2D* GetDownloadTexture() const { return m_download_texture.get(); } - bool Initialize(); - - // Uses an encoding shader to copy src_texture to dest_ptr. - // Assumes that no render pass is currently in progress. - // WARNING: Executes the current command buffer. - void EncodeTextureToRam(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width, - u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, - PEControl::PixelFormat src_format, bool is_intensity, int scale_by_half, - const EFBRectangle& source); - -private: - // From OGL. - static const u32 NUM_TEXTURE_ENCODING_SHADERS = 64; - static const u32 ENCODING_TEXTURE_WIDTH = EFB_WIDTH * 4; - static const u32 ENCODING_TEXTURE_HEIGHT = 1024; - static const VkFormat ENCODING_TEXTURE_FORMAT = VK_FORMAT_B8G8R8A8_UNORM; - - bool CompileShaders(); - bool CreateEncodingRenderPass(); - bool CreateEncodingTexture(); - bool CreateDownloadTexture(); - - std::array<VkShaderModule, NUM_TEXTURE_ENCODING_SHADERS> m_texture_encoding_shaders = {}; - - VkRenderPass m_encoding_render_pass = VK_NULL_HANDLE; - - std::unique_ptr<Texture2D> m_encoding_texture; - VkFramebuffer m_encoding_texture_framebuffer = VK_NULL_HANDLE; - - std::unique_ptr<StagingTexture2D> m_download_texture; -}; - -} // namespace Vulkan |
