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-rw-r--r--Source/Core/VideoBackends/Vulkan/Util.cpp925
1 files changed, 0 insertions, 925 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Util.cpp b/Source/Core/VideoBackends/Vulkan/Util.cpp
deleted file mode 100644
index 35c9bcfbaf..0000000000
--- a/Source/Core/VideoBackends/Vulkan/Util.cpp
+++ /dev/null
@@ -1,925 +0,0 @@
-// Copyright 2016 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include "VideoBackends/Vulkan/Util.h"
-
-#include "Common/Align.h"
-#include "Common/Assert.h"
-#include "Common/CommonFuncs.h"
-#include "Common/MathUtil.h"
-#include "Common/MsgHandler.h"
-
-#include "VideoBackends/Vulkan/CommandBufferManager.h"
-#include "VideoBackends/Vulkan/ObjectCache.h"
-#include "VideoBackends/Vulkan/ShaderCache.h"
-#include "VideoBackends/Vulkan/ShaderCompiler.h"
-#include "VideoBackends/Vulkan/StateTracker.h"
-#include "VideoBackends/Vulkan/StreamBuffer.h"
-#include "VideoBackends/Vulkan/VulkanContext.h"
-
-namespace Vulkan
-{
-namespace Util
-{
-size_t AlignBufferOffset(size_t offset, size_t alignment)
-{
- // Assume an offset of zero is already aligned to a value larger than alignment.
- if (offset == 0)
- return 0;
-
- return Common::AlignUp(offset, alignment);
-}
-
-u32 MakeRGBA8Color(float r, float g, float b, float a)
-{
- return (static_cast<u32>(MathUtil::Clamp(static_cast<int>(r * 255.0f), 0, 255)) << 0) |
- (static_cast<u32>(MathUtil::Clamp(static_cast<int>(g * 255.0f), 0, 255)) << 8) |
- (static_cast<u32>(MathUtil::Clamp(static_cast<int>(b * 255.0f), 0, 255)) << 16) |
- (static_cast<u32>(MathUtil::Clamp(static_cast<int>(a * 255.0f), 0, 255)) << 24);
-}
-
-bool IsDepthFormat(VkFormat format)
-{
- switch (format)
- {
- case VK_FORMAT_D16_UNORM:
- case VK_FORMAT_D16_UNORM_S8_UINT:
- case VK_FORMAT_D24_UNORM_S8_UINT:
- case VK_FORMAT_D32_SFLOAT:
- case VK_FORMAT_D32_SFLOAT_S8_UINT:
- return true;
- default:
- return false;
- }
-}
-
-bool IsCompressedFormat(VkFormat format)
-{
- switch (format)
- {
- case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case VK_FORMAT_BC2_UNORM_BLOCK:
- case VK_FORMAT_BC3_UNORM_BLOCK:
- case VK_FORMAT_BC7_UNORM_BLOCK:
- return true;
-
- default:
- return false;
- }
-}
-
-VkFormat GetLinearFormat(VkFormat format)
-{
- switch (format)
- {
- case VK_FORMAT_R8_SRGB:
- return VK_FORMAT_R8_UNORM;
- case VK_FORMAT_R8G8_SRGB:
- return VK_FORMAT_R8G8_UNORM;
- case VK_FORMAT_R8G8B8_SRGB:
- return VK_FORMAT_R8G8B8_UNORM;
- case VK_FORMAT_R8G8B8A8_SRGB:
- return VK_FORMAT_R8G8B8A8_UNORM;
- case VK_FORMAT_B8G8R8_SRGB:
- return VK_FORMAT_B8G8R8_UNORM;
- case VK_FORMAT_B8G8R8A8_SRGB:
- return VK_FORMAT_B8G8R8A8_UNORM;
- default:
- return format;
- }
-}
-
-VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
-{
- switch (format)
- {
- case AbstractTextureFormat::DXT1:
- return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
-
- case AbstractTextureFormat::DXT3:
- return VK_FORMAT_BC2_UNORM_BLOCK;
-
- case AbstractTextureFormat::DXT5:
- return VK_FORMAT_BC3_UNORM_BLOCK;
-
- case AbstractTextureFormat::BPTC:
- return VK_FORMAT_BC7_UNORM_BLOCK;
-
- case AbstractTextureFormat::RGBA8:
- return VK_FORMAT_R8G8B8A8_UNORM;
-
- case AbstractTextureFormat::BGRA8:
- return VK_FORMAT_B8G8R8A8_UNORM;
-
- case AbstractTextureFormat::R16:
- return VK_FORMAT_R16_UNORM;
-
- case AbstractTextureFormat::D16:
- return VK_FORMAT_D16_UNORM;
-
- case AbstractTextureFormat::D24_S8:
- return VK_FORMAT_D24_UNORM_S8_UINT;
-
- case AbstractTextureFormat::R32F:
- return VK_FORMAT_R32_SFLOAT;
-
- case AbstractTextureFormat::D32F:
- return VK_FORMAT_D32_SFLOAT;
-
- case AbstractTextureFormat::D32F_S8:
- return VK_FORMAT_D32_SFLOAT_S8_UINT;
-
- case AbstractTextureFormat::Undefined:
- return VK_FORMAT_UNDEFINED;
-
- default:
- PanicAlert("Unhandled texture format.");
- return VK_FORMAT_R8G8B8A8_UNORM;
- }
-}
-
-VkImageAspectFlags GetImageAspectForFormat(VkFormat format)
-{
- switch (format)
- {
- case VK_FORMAT_D16_UNORM_S8_UINT:
- case VK_FORMAT_D24_UNORM_S8_UINT:
- case VK_FORMAT_D32_SFLOAT_S8_UINT:
- return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
-
- case VK_FORMAT_D16_UNORM:
- case VK_FORMAT_D32_SFLOAT:
- return VK_IMAGE_ASPECT_DEPTH_BIT;
-
- default:
- return VK_IMAGE_ASPECT_COLOR_BIT;
- }
-}
-
-u32 GetTexelSize(VkFormat format)
-{
- // Only contains pixel formats we use.
- switch (format)
- {
- case VK_FORMAT_R32_SFLOAT:
- return 4;
-
- case VK_FORMAT_D32_SFLOAT:
- return 4;
-
- case VK_FORMAT_R8G8B8A8_UNORM:
- return 4;
-
- case VK_FORMAT_B8G8R8A8_UNORM:
- return 4;
-
- case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
- return 8;
-
- case VK_FORMAT_BC2_UNORM_BLOCK:
- case VK_FORMAT_BC3_UNORM_BLOCK:
- case VK_FORMAT_BC7_UNORM_BLOCK:
- return 16;
-
- default:
- PanicAlert("Unhandled pixel format");
- return 1;
- }
-}
-
-u32 GetBlockSize(VkFormat format)
-{
- switch (format)
- {
- case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case VK_FORMAT_BC2_UNORM_BLOCK:
- case VK_FORMAT_BC3_UNORM_BLOCK:
- case VK_FORMAT_BC7_UNORM_BLOCK:
- return 4;
-
- default:
- return 1;
- }
-}
-
-VkRect2D ClampRect2D(const VkRect2D& rect, u32 width, u32 height)
-{
- VkRect2D out;
- out.offset.x = MathUtil::Clamp(rect.offset.x, 0, static_cast<int32_t>(width - 1));
- out.offset.y = MathUtil::Clamp(rect.offset.y, 0, static_cast<int32_t>(height - 1));
- out.extent.width = std::min(rect.extent.width, width - static_cast<uint32_t>(rect.offset.x));
- out.extent.height = std::min(rect.extent.height, height - static_cast<uint32_t>(rect.offset.y));
- return out;
-}
-
-VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor)
-{
- switch (factor)
- {
- case VK_BLEND_FACTOR_SRC_COLOR:
- return VK_BLEND_FACTOR_SRC_ALPHA;
- case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
- return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- case VK_BLEND_FACTOR_DST_COLOR:
- return VK_BLEND_FACTOR_DST_ALPHA;
- case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
- return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
- default:
- return factor;
- }
-}
-
-void SetViewportAndScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height,
- float min_depth /*= 0.0f*/, float max_depth /*= 1.0f*/)
-{
- VkViewport viewport = {static_cast<float>(x),
- static_cast<float>(y),
- static_cast<float>(width),
- static_cast<float>(height),
- min_depth,
- max_depth};
-
- VkRect2D scissor = {{x, y}, {static_cast<uint32_t>(width), static_cast<uint32_t>(height)}};
-
- vkCmdSetViewport(command_buffer, 0, 1, &viewport);
- vkCmdSetScissor(command_buffer, 0, 1, &scissor);
-}
-
-void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer,
- VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask,
- VkDeviceSize offset, VkDeviceSize size,
- VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask)
-{
- VkBufferMemoryBarrier buffer_info = {
- VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType
- nullptr, // const void* pNext
- src_access_mask, // VkAccessFlags srcAccessMask
- dst_access_mask, // VkAccessFlags dstAccessMask
- VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
- VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
- buffer, // VkBuffer buffer
- offset, // VkDeviceSize offset
- size // VkDeviceSize size
- };
-
- vkCmdPipelineBarrier(command_buffer, src_stage_mask, dst_stage_mask, 0, 0, nullptr, 1,
- &buffer_info, 0, nullptr);
-}
-
-void ExecuteCurrentCommandsAndRestoreState(bool execute_off_thread, bool wait_for_completion)
-{
- StateTracker::GetInstance()->EndRenderPass();
- g_command_buffer_mgr->ExecuteCommandBuffer(execute_off_thread, wait_for_completion);
- StateTracker::GetInstance()->InvalidateDescriptorSets();
- StateTracker::GetInstance()->InvalidateConstants();
- StateTracker::GetInstance()->SetPendingRebind();
-}
-
-VkShaderModule CreateShaderModule(const u32* spv, size_t spv_word_count)
-{
- VkShaderModuleCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- info.codeSize = spv_word_count * sizeof(u32);
- info.pCode = spv;
-
- VkShaderModule module;
- VkResult res = vkCreateShaderModule(g_vulkan_context->GetDevice(), &info, nullptr, &module);
- if (res != VK_SUCCESS)
- {
- LOG_VULKAN_ERROR(res, "vkCreateShaderModule failed: ");
- return VK_NULL_HANDLE;
- }
-
- return module;
-}
-
-VkShaderModule CompileAndCreateVertexShader(const std::string& source_code)
-{
- ShaderCompiler::SPIRVCodeVector code;
- if (!ShaderCompiler::CompileVertexShader(&code, source_code.c_str(), source_code.length()))
- return VK_NULL_HANDLE;
-
- return CreateShaderModule(code.data(), code.size());
-}
-
-VkShaderModule CompileAndCreateGeometryShader(const std::string& source_code)
-{
- ShaderCompiler::SPIRVCodeVector code;
- if (!ShaderCompiler::CompileGeometryShader(&code, source_code.c_str(), source_code.length()))
- return VK_NULL_HANDLE;
-
- return CreateShaderModule(code.data(), code.size());
-}
-
-VkShaderModule CompileAndCreateFragmentShader(const std::string& source_code)
-{
- ShaderCompiler::SPIRVCodeVector code;
- if (!ShaderCompiler::CompileFragmentShader(&code, source_code.c_str(), source_code.length()))
- return VK_NULL_HANDLE;
-
- return CreateShaderModule(code.data(), code.size());
-}
-
-VkShaderModule CompileAndCreateComputeShader(const std::string& source_code)
-{
- ShaderCompiler::SPIRVCodeVector code;
- if (!ShaderCompiler::CompileComputeShader(&code, source_code.c_str(), source_code.length()))
- return VK_NULL_HANDLE;
-
- return CreateShaderModule(code.data(), code.size());
-}
-
-} // namespace Util
-
-UtilityShaderDraw::UtilityShaderDraw(VkCommandBuffer command_buffer,
- VkPipelineLayout pipeline_layout, VkRenderPass render_pass,
- VkShaderModule vertex_shader, VkShaderModule geometry_shader,
- VkShaderModule pixel_shader, PrimitiveType primitive)
- : m_command_buffer(command_buffer)
-{
- // Populate minimal pipeline state
- m_pipeline_info.vertex_format = g_object_cache->GetUtilityShaderVertexFormat();
- m_pipeline_info.pipeline_layout = pipeline_layout;
- m_pipeline_info.render_pass = render_pass;
- m_pipeline_info.vs = vertex_shader;
- m_pipeline_info.gs = geometry_shader;
- m_pipeline_info.ps = pixel_shader;
- m_pipeline_info.rasterization_state.hex = RenderState::GetNoCullRasterizationState().hex;
- m_pipeline_info.rasterization_state.primitive = primitive;
- m_pipeline_info.depth_state.hex = RenderState::GetNoDepthTestingDepthStencilState().hex;
- m_pipeline_info.blend_state.hex = RenderState::GetNoBlendingBlendState().hex;
- m_pipeline_info.multisampling_state.per_sample_shading = false;
- m_pipeline_info.multisampling_state.samples = 1;
-}
-
-UtilityShaderVertex* UtilityShaderDraw::ReserveVertices(size_t count)
-{
- if (!g_object_cache->GetUtilityShaderVertexBuffer()->ReserveMemory(
- sizeof(UtilityShaderVertex) * count, sizeof(UtilityShaderVertex), true, true, true))
- PanicAlert("Failed to allocate space for vertices in backend shader");
-
- m_vertex_buffer = g_object_cache->GetUtilityShaderVertexBuffer()->GetBuffer();
- m_vertex_buffer_offset = g_object_cache->GetUtilityShaderVertexBuffer()->GetCurrentOffset();
-
- return reinterpret_cast<UtilityShaderVertex*>(
- g_object_cache->GetUtilityShaderVertexBuffer()->GetCurrentHostPointer());
-}
-
-void UtilityShaderDraw::CommitVertices(size_t count)
-{
- g_object_cache->GetUtilityShaderVertexBuffer()->CommitMemory(sizeof(UtilityShaderVertex) * count);
- m_vertex_count = static_cast<uint32_t>(count);
-}
-
-void UtilityShaderDraw::UploadVertices(UtilityShaderVertex* vertices, size_t count)
-{
- UtilityShaderVertex* upload_vertices = ReserveVertices(count);
- memcpy(upload_vertices, vertices, sizeof(UtilityShaderVertex) * count);
- CommitVertices(count);
-}
-
-u8* UtilityShaderDraw::AllocateVSUniforms(size_t size)
-{
- if (!g_object_cache->GetUtilityShaderUniformBuffer()->ReserveMemory(
- size, g_vulkan_context->GetUniformBufferAlignment(), true, true, true))
- PanicAlert("Failed to allocate util uniforms");
-
- return g_object_cache->GetUtilityShaderUniformBuffer()->GetCurrentHostPointer();
-}
-
-void UtilityShaderDraw::CommitVSUniforms(size_t size)
-{
- m_vs_uniform_buffer.buffer = g_object_cache->GetUtilityShaderUniformBuffer()->GetBuffer();
- m_vs_uniform_buffer.offset = 0;
- m_vs_uniform_buffer.range = size;
- m_ubo_offsets[UBO_DESCRIPTOR_SET_BINDING_VS] =
- static_cast<uint32_t>(g_object_cache->GetUtilityShaderUniformBuffer()->GetCurrentOffset());
-
- g_object_cache->GetUtilityShaderUniformBuffer()->CommitMemory(size);
-}
-
-u8* UtilityShaderDraw::AllocatePSUniforms(size_t size)
-{
- if (!g_object_cache->GetUtilityShaderUniformBuffer()->ReserveMemory(
- size, g_vulkan_context->GetUniformBufferAlignment(), true, true, true))
- PanicAlert("Failed to allocate util uniforms");
-
- return g_object_cache->GetUtilityShaderUniformBuffer()->GetCurrentHostPointer();
-}
-
-void UtilityShaderDraw::CommitPSUniforms(size_t size)
-{
- m_ps_uniform_buffer.buffer = g_object_cache->GetUtilityShaderUniformBuffer()->GetBuffer();
- m_ps_uniform_buffer.offset = 0;
- m_ps_uniform_buffer.range = size;
- m_ubo_offsets[UBO_DESCRIPTOR_SET_BINDING_PS] =
- static_cast<uint32_t>(g_object_cache->GetUtilityShaderUniformBuffer()->GetCurrentOffset());
-
- g_object_cache->GetUtilityShaderUniformBuffer()->CommitMemory(size);
-}
-
-void UtilityShaderDraw::SetPushConstants(const void* data, size_t data_size)
-{
- ASSERT(static_cast<u32>(data_size) < PUSH_CONSTANT_BUFFER_SIZE);
-
- vkCmdPushConstants(m_command_buffer, m_pipeline_info.pipeline_layout,
- VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
- static_cast<u32>(data_size), data);
-}
-
-void UtilityShaderDraw::SetPSSampler(size_t index, VkImageView view, VkSampler sampler)
-{
- m_ps_samplers[index].sampler = sampler;
- m_ps_samplers[index].imageView = view;
- m_ps_samplers[index].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-}
-
-void UtilityShaderDraw::SetPSTexelBuffer(VkBufferView view)
-{
- // Should only be used with the texture conversion pipeline layout.
- ASSERT(m_pipeline_info.pipeline_layout ==
- g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION));
-
- m_ps_texel_buffer = view;
-}
-
-void UtilityShaderDraw::SetRasterizationState(const RasterizationState& state)
-{
- m_pipeline_info.rasterization_state.hex = state.hex;
-}
-
-void UtilityShaderDraw::SetMultisamplingState(const MultisamplingState& state)
-{
- m_pipeline_info.multisampling_state.hex = state.hex;
-}
-
-void UtilityShaderDraw::SetDepthState(const DepthState& state)
-{
- m_pipeline_info.depth_state.hex = state.hex;
-}
-
-void UtilityShaderDraw::SetBlendState(const BlendingState& state)
-{
- m_pipeline_info.blend_state.hex = state.hex;
-}
-
-void UtilityShaderDraw::BeginRenderPass(VkFramebuffer framebuffer, const VkRect2D& region,
- const VkClearValue* clear_value)
-{
- VkRenderPassBeginInfo begin_info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- nullptr,
- m_pipeline_info.render_pass,
- framebuffer,
- region,
- clear_value ? 1u : 0u,
- clear_value};
-
- vkCmdBeginRenderPass(m_command_buffer, &begin_info, VK_SUBPASS_CONTENTS_INLINE);
-}
-
-void UtilityShaderDraw::EndRenderPass()
-{
- vkCmdEndRenderPass(m_command_buffer);
-}
-
-void UtilityShaderDraw::Draw()
-{
- BindVertexBuffer();
- BindDescriptors();
- if (!BindPipeline())
- return;
-
- vkCmdDraw(m_command_buffer, m_vertex_count, 1, 0, 0);
-}
-
-void UtilityShaderDraw::DrawQuad(int x, int y, int width, int height, float z)
-{
- UtilityShaderVertex vertices[4];
- vertices[0].SetPosition(-1.0f, 1.0f, z);
- vertices[0].SetTextureCoordinates(0.0f, 1.0f);
- vertices[0].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
- vertices[1].SetPosition(1.0f, 1.0f, z);
- vertices[1].SetTextureCoordinates(1.0f, 1.0f);
- vertices[1].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
- vertices[2].SetPosition(-1.0f, -1.0f, z);
- vertices[2].SetTextureCoordinates(0.0f, 0.0f);
- vertices[2].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
- vertices[3].SetPosition(1.0f, -1.0f, z);
- vertices[3].SetTextureCoordinates(1.0f, 0.0f);
- vertices[3].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
-
- Util::SetViewportAndScissor(m_command_buffer, x, y, width, height);
- UploadVertices(vertices, ArraySize(vertices));
- Draw();
-}
-
-void UtilityShaderDraw::DrawQuad(int dst_x, int dst_y, int dst_width, int dst_height, int src_x,
- int src_y, int src_layer, int src_width, int src_height,
- int src_full_width, int src_full_height, float z)
-{
- float u0 = float(src_x) / float(src_full_width);
- float v0 = float(src_y) / float(src_full_height);
- float u1 = float(src_x + src_width) / float(src_full_width);
- float v1 = float(src_y + src_height) / float(src_full_height);
- float w = static_cast<float>(src_layer);
-
- UtilityShaderVertex vertices[4];
- vertices[0].SetPosition(-1.0f, 1.0f, z);
- vertices[0].SetTextureCoordinates(u0, v1, w);
- vertices[0].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
- vertices[1].SetPosition(1.0f, 1.0f, z);
- vertices[1].SetTextureCoordinates(u1, v1, w);
- vertices[1].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
- vertices[2].SetPosition(-1.0f, -1.0f, z);
- vertices[2].SetTextureCoordinates(u0, v0, w);
- vertices[2].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
- vertices[3].SetPosition(1.0f, -1.0f, z);
- vertices[3].SetTextureCoordinates(u1, v0, w);
- vertices[3].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
-
- Util::SetViewportAndScissor(m_command_buffer, dst_x, dst_y, dst_width, dst_height);
- UploadVertices(vertices, ArraySize(vertices));
- Draw();
-}
-
-void UtilityShaderDraw::DrawColoredQuad(int x, int y, int width, int height, float r, float g,
- float b, float a, float z)
-{
- return DrawColoredQuad(x, y, width, height, Util::MakeRGBA8Color(r, g, b, a), z);
-}
-
-void UtilityShaderDraw::DrawColoredQuad(int x, int y, int width, int height, u32 color, float z)
-{
- UtilityShaderVertex vertices[4];
- vertices[0].SetPosition(-1.0f, 1.0f, z);
- vertices[0].SetTextureCoordinates(0.0f, 1.0f);
- vertices[0].SetColor(color);
- vertices[1].SetPosition(1.0f, 1.0f, z);
- vertices[1].SetTextureCoordinates(1.0f, 1.0f);
- vertices[1].SetColor(color);
- vertices[2].SetPosition(-1.0f, -1.0f, z);
- vertices[2].SetTextureCoordinates(0.0f, 0.0f);
- vertices[2].SetColor(color);
- vertices[3].SetPosition(1.0f, -1.0f, z);
- vertices[3].SetTextureCoordinates(1.0f, 0.0f);
- vertices[3].SetColor(color);
-
- Util::SetViewportAndScissor(m_command_buffer, x, y, width, height);
- UploadVertices(vertices, ArraySize(vertices));
- Draw();
-}
-
-void UtilityShaderDraw::SetViewportAndScissor(int x, int y, int width, int height)
-{
- Util::SetViewportAndScissor(m_command_buffer, x, y, width, height, 0.0f, 1.0f);
-}
-
-void UtilityShaderDraw::DrawWithoutVertexBuffer(u32 vertex_count)
-{
- m_pipeline_info.vertex_format = nullptr;
-
- BindDescriptors();
- if (!BindPipeline())
- return;
-
- vkCmdDraw(m_command_buffer, vertex_count, 1, 0, 0);
-}
-
-void UtilityShaderDraw::BindVertexBuffer()
-{
- vkCmdBindVertexBuffers(m_command_buffer, 0, 1, &m_vertex_buffer, &m_vertex_buffer_offset);
-}
-
-void UtilityShaderDraw::BindDescriptors()
-{
- // TODO: This method is a mess, clean it up
- std::array<VkDescriptorSet, NUM_DESCRIPTOR_SET_BIND_POINTS> bind_descriptor_sets = {};
- std::array<VkWriteDescriptorSet, NUM_UBO_DESCRIPTOR_SET_BINDINGS + 1> set_writes = {};
- uint32_t num_set_writes = 0;
-
- VkDescriptorBufferInfo dummy_uniform_buffer = {
- g_object_cache->GetUtilityShaderUniformBuffer()->GetBuffer(), 0, 1};
-
- // uniform buffers
- if (m_vs_uniform_buffer.buffer != VK_NULL_HANDLE || m_ps_uniform_buffer.buffer != VK_NULL_HANDLE)
- {
- VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(
- g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS));
- if (set == VK_NULL_HANDLE)
- PanicAlert("Failed to allocate descriptor set for utility draw");
-
- set_writes[num_set_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- nullptr,
- set,
- UBO_DESCRIPTOR_SET_BINDING_VS,
- 0,
- 1,
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
- nullptr,
- (m_vs_uniform_buffer.buffer != VK_NULL_HANDLE) ?
- &m_vs_uniform_buffer :
- &dummy_uniform_buffer,
- nullptr};
-
- if (g_vulkan_context->SupportsGeometryShaders())
- {
- set_writes[num_set_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- nullptr,
- set,
- UBO_DESCRIPTOR_SET_BINDING_GS,
- 0,
- 1,
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
- nullptr,
- &dummy_uniform_buffer,
- nullptr};
- }
-
- set_writes[num_set_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- nullptr,
- set,
- UBO_DESCRIPTOR_SET_BINDING_PS,
- 0,
- 1,
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
- nullptr,
- (m_ps_uniform_buffer.buffer != VK_NULL_HANDLE) ?
- &m_ps_uniform_buffer :
- &dummy_uniform_buffer,
- nullptr};
-
- bind_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS] = set;
- }
-
- // PS samplers
- size_t first_active_sampler;
- for (first_active_sampler = 0; first_active_sampler < NUM_PIXEL_SHADER_SAMPLERS;
- first_active_sampler++)
- {
- if (m_ps_samplers[first_active_sampler].imageView != VK_NULL_HANDLE &&
- m_ps_samplers[first_active_sampler].sampler != VK_NULL_HANDLE)
- {
- break;
- }
- }
-
- // Check if we have any at all, skip the binding process entirely if we don't
- if (first_active_sampler != NUM_PIXEL_SHADER_SAMPLERS)
- {
- // We need to fill it with non-empty images.
- for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
- {
- if (m_ps_samplers[i].imageView == VK_NULL_HANDLE)
- {
- m_ps_samplers[i].imageView = g_object_cache->GetDummyImageView();
- m_ps_samplers[i].sampler = g_object_cache->GetPointSampler();
- }
- }
-
- // Allocate a new descriptor set
- VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(
- g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS));
- if (set == VK_NULL_HANDLE)
- PanicAlert("Failed to allocate descriptor set for utility draw");
-
- set_writes[num_set_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- nullptr,
- set,
- 0,
- 0,
- static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
- VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- m_ps_samplers.data(),
- nullptr,
- nullptr};
-
- bind_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_PIXEL_SHADER_SAMPLERS] = set;
- }
-
- vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), num_set_writes, set_writes.data(), 0,
- nullptr);
-
- if (m_ps_texel_buffer != VK_NULL_HANDLE)
- {
- // TODO: Handle case where this fails.
- // This'll only be when we do over say, 1024 allocations per frame, which shouldn't happen.
- // TODO: Execute the command buffer, reset render passes and then try again.
- VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(
- g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_TEXEL_BUFFERS));
- if (set == VK_NULL_HANDLE)
- {
- PanicAlert("Failed to allocate texel buffer descriptor set for utility draw");
- return;
- }
-
- VkWriteDescriptorSet set_write = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- nullptr,
- set,
- 0,
- 0,
- 1,
- VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
- nullptr,
- nullptr,
- &m_ps_texel_buffer};
- vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), 1, &set_write, 0, nullptr);
- bind_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_STORAGE_OR_TEXEL_BUFFER] = set;
- }
-
- // Fast path when there are no gaps in the set bindings
- u32 bind_point_index;
- for (bind_point_index = 0; bind_point_index < NUM_DESCRIPTOR_SET_BIND_POINTS; bind_point_index++)
- {
- if (bind_descriptor_sets[bind_point_index] == VK_NULL_HANDLE)
- break;
- }
- if (bind_point_index > 0)
- {
- // Bind the contiguous sets, any others after any gaps will be handled below
- vkCmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
- m_pipeline_info.pipeline_layout, 0, bind_point_index,
- &bind_descriptor_sets[0], NUM_UBO_DESCRIPTOR_SET_BINDINGS,
- m_ubo_offsets.data());
- }
-
- // Handle any remaining sets
- for (u32 i = bind_point_index; i < NUM_DESCRIPTOR_SET_BIND_POINTS; i++)
- {
- if (bind_descriptor_sets[i] == VK_NULL_HANDLE)
- continue;
-
- // No need to worry about dynamic offsets here, since #0 will always be bound above.
- vkCmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
- m_pipeline_info.pipeline_layout, i, 1, &bind_descriptor_sets[i], 0,
- nullptr);
- }
-}
-
-bool UtilityShaderDraw::BindPipeline()
-{
- VkPipeline pipeline = g_shader_cache->GetPipeline(m_pipeline_info);
- if (pipeline == VK_NULL_HANDLE)
- {
- PanicAlert("Failed to get pipeline for backend shader draw");
- return false;
- }
-
- vkCmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
- return true;
-}
-
-ComputeShaderDispatcher::ComputeShaderDispatcher(VkCommandBuffer command_buffer,
- VkPipelineLayout pipeline_layout,
- VkShaderModule compute_shader)
- : m_command_buffer(command_buffer)
-{
- // Populate minimal pipeline state
- m_pipeline_info.pipeline_layout = pipeline_layout;
- m_pipeline_info.cs = compute_shader;
-}
-
-u8* ComputeShaderDispatcher::AllocateUniformBuffer(size_t size)
-{
- if (!g_object_cache->GetUtilityShaderUniformBuffer()->ReserveMemory(
- size, g_vulkan_context->GetUniformBufferAlignment(), true, true, true))
- PanicAlert("Failed to allocate util uniforms");
-
- return g_object_cache->GetUtilityShaderUniformBuffer()->GetCurrentHostPointer();
-}
-
-void ComputeShaderDispatcher::CommitUniformBuffer(size_t size)
-{
- m_uniform_buffer.buffer = g_object_cache->GetUtilityShaderUniformBuffer()->GetBuffer();
- m_uniform_buffer.offset = 0;
- m_uniform_buffer.range = size;
- m_uniform_buffer_offset =
- static_cast<u32>(g_object_cache->GetUtilityShaderUniformBuffer()->GetCurrentOffset());
-
- g_object_cache->GetUtilityShaderUniformBuffer()->CommitMemory(size);
-}
-
-void ComputeShaderDispatcher::SetPushConstants(const void* data, size_t data_size)
-{
- ASSERT(static_cast<u32>(data_size) < PUSH_CONSTANT_BUFFER_SIZE);
-
- vkCmdPushConstants(m_command_buffer, m_pipeline_info.pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT,
- 0, static_cast<u32>(data_size), data);
-}
-
-void ComputeShaderDispatcher::SetSampler(size_t index, VkImageView view, VkSampler sampler)
-{
- m_samplers[index].sampler = sampler;
- m_samplers[index].imageView = view;
- m_samplers[index].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-}
-
-void ComputeShaderDispatcher::SetStorageImage(VkImageView view, VkImageLayout image_layout)
-{
- m_storage_image.sampler = VK_NULL_HANDLE;
- m_storage_image.imageView = view;
- m_storage_image.imageLayout = image_layout;
-}
-
-void ComputeShaderDispatcher::SetTexelBuffer(size_t index, VkBufferView view)
-{
- m_texel_buffers[index] = view;
-}
-
-void ComputeShaderDispatcher::Dispatch(u32 groups_x, u32 groups_y, u32 groups_z)
-{
- BindDescriptors();
- if (!BindPipeline())
- return;
-
- vkCmdDispatch(m_command_buffer, groups_x, groups_y, groups_z);
-}
-
-void ComputeShaderDispatcher::BindDescriptors()
-{
- VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(
- g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_COMPUTE));
- if (set == VK_NULL_HANDLE)
- {
- PanicAlert("Failed to allocate descriptor set for compute dispatch");
- return;
- }
-
- // Reserve enough descriptors to write every binding.
- std::array<VkWriteDescriptorSet, 7> set_writes = {};
- u32 num_set_writes = 0;
-
- if (m_uniform_buffer.buffer != VK_NULL_HANDLE)
- {
- set_writes[num_set_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- nullptr,
- set,
- 0,
- 0,
- 1,
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
- nullptr,
- &m_uniform_buffer,
- nullptr};
- }
-
- // Samplers
- for (size_t i = 0; i < m_samplers.size(); i++)
- {
- const VkDescriptorImageInfo& info = m_samplers[i];
- if (info.imageView != VK_NULL_HANDLE && info.sampler != VK_NULL_HANDLE)
- {
- set_writes[num_set_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- nullptr,
- set,
- static_cast<u32>(1 + i),
- 0,
- 1,
- VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- &info,
- nullptr,
- nullptr};
- }
- }
-
- for (size_t i = 0; i < m_texel_buffers.size(); i++)
- {
- if (m_texel_buffers[i] != VK_NULL_HANDLE)
- {
- set_writes[num_set_writes++] = {
- VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, set, 5 + static_cast<u32>(i), 0, 1,
- VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, nullptr, nullptr, &m_texel_buffers[i]};
- }
- }
-
- if (m_storage_image.imageView != VK_NULL_HANDLE)
- {
- set_writes[num_set_writes++] = {
- VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, set, 7, 0, 1,
- VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &m_storage_image, nullptr, nullptr};
- }
-
- if (num_set_writes > 0)
- {
- vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), num_set_writes, set_writes.data(), 0,
- nullptr);
- }
-
- vkCmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
- m_pipeline_info.pipeline_layout, 0, 1, &set, 1, &m_uniform_buffer_offset);
-}
-
-bool ComputeShaderDispatcher::BindPipeline()
-{
- VkPipeline pipeline = g_shader_cache->GetComputePipeline(m_pipeline_info);
- if (pipeline == VK_NULL_HANDLE)
- {
- PanicAlert("Failed to get pipeline for backend compute dispatch");
- return false;
- }
-
- vkCmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
- return true;
-}
-
-} // namespace Vulkan