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path: root/Source/Core/VideoBackends/Vulkan/VKShader.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VKShader.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKShader.cpp44
1 files changed, 32 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VKShader.cpp b/Source/Core/VideoBackends/Vulkan/VKShader.cpp
index e17c2c6569..cd910b898a 100644
--- a/Source/Core/VideoBackends/Vulkan/VKShader.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VKShader.cpp
@@ -11,16 +11,35 @@
namespace Vulkan
{
-VKShader::VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod)
+VKShader::VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod,
+ std::string_view name)
: AbstractShader(stage), m_spv(std::move(spv)), m_module(mod),
- m_compute_pipeline(VK_NULL_HANDLE)
+ m_compute_pipeline(VK_NULL_HANDLE), m_name(name)
{
+ if (!m_name.empty())
+ {
+ VkDebugUtilsObjectNameInfoEXT name_info = {};
+ name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
+ name_info.objectType = VK_OBJECT_TYPE_SHADER_MODULE;
+ name_info.objectHandle = reinterpret_cast<uint64_t>(m_module);
+ name_info.pObjectName = m_name.data();
+ vkSetDebugUtilsObjectNameEXT(g_vulkan_context->GetDevice(), &name_info);
+ }
}
-VKShader::VKShader(std::vector<u32> spv, VkPipeline compute_pipeline)
+VKShader::VKShader(std::vector<u32> spv, VkPipeline compute_pipeline, std::string_view name)
: AbstractShader(ShaderStage::Compute), m_spv(std::move(spv)), m_module(VK_NULL_HANDLE),
- m_compute_pipeline(compute_pipeline)
+ m_compute_pipeline(compute_pipeline), m_name(name)
{
+ if (!m_name.empty())
+ {
+ VkDebugUtilsObjectNameInfoEXT name_info = {};
+ name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
+ name_info.objectType = VK_OBJECT_TYPE_PIPELINE;
+ name_info.objectHandle = reinterpret_cast<uint64_t>(m_compute_pipeline);
+ name_info.pObjectName = m_name.data();
+ vkSetDebugUtilsObjectNameEXT(g_vulkan_context->GetDevice(), &name_info);
+ }
}
VKShader::~VKShader()
@@ -38,8 +57,8 @@ AbstractShader::BinaryData VKShader::GetBinary() const
return ret;
}
-static std::unique_ptr<VKShader> CreateShaderObject(ShaderStage stage,
- ShaderCompiler::SPIRVCodeVector spv)
+static std::unique_ptr<VKShader>
+CreateShaderObject(ShaderStage stage, ShaderCompiler::SPIRVCodeVector spv, std::string_view name)
{
VkShaderModuleCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
@@ -56,7 +75,7 @@ static std::unique_ptr<VKShader> CreateShaderObject(ShaderStage stage,
// If it's a graphics shader, we defer pipeline creation.
if (stage != ShaderStage::Compute)
- return std::make_unique<VKShader>(stage, std::move(spv), mod);
+ return std::make_unique<VKShader>(stage, std::move(spv), mod, name);
// If it's a compute shader, we create the pipeline straight away.
const VkComputePipelineCreateInfo pipeline_info = {
@@ -82,10 +101,11 @@ static std::unique_ptr<VKShader> CreateShaderObject(ShaderStage stage,
return nullptr;
}
- return std::make_unique<VKShader>(std::move(spv), pipeline);
+ return std::make_unique<VKShader>(std::move(spv), pipeline, name);
}
-std::unique_ptr<VKShader> VKShader::CreateFromSource(ShaderStage stage, std::string_view source)
+std::unique_ptr<VKShader> VKShader::CreateFromSource(ShaderStage stage, std::string_view source,
+ std::string_view name)
{
std::optional<ShaderCompiler::SPIRVCodeVector> spv;
switch (stage)
@@ -109,11 +129,11 @@ std::unique_ptr<VKShader> VKShader::CreateFromSource(ShaderStage stage, std::str
if (!spv)
return nullptr;
- return CreateShaderObject(stage, std::move(*spv));
+ return CreateShaderObject(stage, std::move(*spv), name);
}
std::unique_ptr<VKShader> VKShader::CreateFromBinary(ShaderStage stage, const void* data,
- size_t length)
+ size_t length, std::string_view name)
{
const size_t size_in_words = Common::AlignUp(length, sizeof(ShaderCompiler::SPIRVCodeType)) /
sizeof(ShaderCompiler::SPIRVCodeType);
@@ -121,7 +141,7 @@ std::unique_ptr<VKShader> VKShader::CreateFromBinary(ShaderStage stage, const vo
if (length > 0)
std::memcpy(spv.data(), data, length);
- return CreateShaderObject(stage, std::move(spv));
+ return CreateShaderObject(stage, std::move(spv), name);
}
} // namespace Vulkan