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Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp b/Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp
index 86b2e361ef..025fa2be29 100644
--- a/Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp
@@ -222,17 +222,20 @@ void VertexManager::UpdateVertexShaderConstants()
void VertexManager::UpdateGeometryShaderConstants()
{
- if (!GeometryShaderManager::dirty || !ReserveConstantStorage())
+ auto& system = Core::System::GetInstance();
+ auto& geometry_shader_manager = system.GetGeometryShaderManager();
+
+ if (!geometry_shader_manager.dirty || !ReserveConstantStorage())
return;
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset(), sizeof(GeometryShaderConstants));
- std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
+ std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &geometry_shader_manager.constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
- GeometryShaderManager::dirty = false;
+ geometry_shader_manager.dirty = false;
}
void VertexManager::UpdatePixelShaderConstants()
@@ -293,6 +296,7 @@ void VertexManager::UploadAllConstants()
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
+ auto& geometry_shader_manager = system.GetGeometryShaderManager();
// Update bindings
StateTracker::GetInstance()->SetGXUniformBuffer(
@@ -314,7 +318,7 @@ void VertexManager::UploadAllConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
- &GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
+ &geometry_shader_manager.constants, sizeof(GeometryShaderConstants));
// Finally, flush buffer memory after copying
m_uniform_stream_buffer->CommitMemory(allocation_size);
@@ -322,7 +326,7 @@ void VertexManager::UploadAllConstants()
// Clear dirty flags
vertex_shader_manager.dirty = false;
- GeometryShaderManager::dirty = false;
+ geometry_shader_manager.dirty = false;
pixel_shader_manager.dirty = false;
}