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path: root/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VertexManager.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VertexManager.cpp58
1 files changed, 30 insertions, 28 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VertexManager.cpp b/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
index 02be335aea..8300fb5fdd 100644
--- a/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
@@ -36,10 +36,13 @@ VertexManager::~VertexManager()
{
}
-bool VertexManager::Initialize(StateTracker* state_tracker)
+VertexManager* VertexManager::GetInstance()
{
- m_state_tracker = state_tracker;
+ return static_cast<VertexManager*>(g_vertex_manager.get());
+}
+bool VertexManager::Initialize()
+{
m_vertex_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
INITIAL_VERTEX_BUFFER_SIZE, MAX_VERTEX_BUFFER_SIZE);
@@ -72,8 +75,9 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
- m_state_tracker->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
- m_state_tracker->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0, VK_INDEX_TYPE_UINT16);
+ StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
+ StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
+ VK_INDEX_TYPE_UINT16);
}
void VertexManager::ResetBuffer(u32 stride)
@@ -94,7 +98,7 @@ void VertexManager::ResetBuffer(u32 stride)
{
// Flush any pending commands first, so that we can wait on the fences
WARN_LOG(VIDEO, "Executing command list while waiting for space in vertex/index buffer");
- Util::ExecuteCurrentCommandsAndRestoreState(m_state_tracker, false);
+ Util::ExecuteCurrentCommandsAndRestoreState(false);
// Attempt to allocate again, this may cause a fence wait
if (!has_vbuffer_allocation)
@@ -133,21 +137,21 @@ void VertexManager::vFlush(bool use_dst_alpha)
u32 index_count = IndexGenerator::GetIndexLen();
// Update assembly state
- m_state_tracker->SetVertexFormat(vertex_format);
+ StateTracker::GetInstance()->SetVertexFormat(vertex_format);
switch (m_current_primitive_type)
{
case PRIMITIVE_POINTS:
- m_state_tracker->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
- m_state_tracker->DisableBackFaceCulling();
+ StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
+ StateTracker::GetInstance()->DisableBackFaceCulling();
break;
case PRIMITIVE_LINES:
- m_state_tracker->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_LINE_LIST);
- m_state_tracker->DisableBackFaceCulling();
+ StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_LINE_LIST);
+ StateTracker::GetInstance()->DisableBackFaceCulling();
break;
case PRIMITIVE_TRIANGLES:
- m_state_tracker->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
+ StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
g_renderer->SetGenerationMode();
break;
}
@@ -158,37 +162,34 @@ void VertexManager::vFlush(bool use_dst_alpha)
dstalpha_mode = DSTALPHA_DUAL_SOURCE_BLEND;
// Check for any shader stage changes
- m_state_tracker->CheckForShaderChanges(m_current_primitive_type, dstalpha_mode);
+ StateTracker::GetInstance()->CheckForShaderChanges(m_current_primitive_type, dstalpha_mode);
// Update any changed constants
- m_state_tracker->UpdateVertexShaderConstants();
- m_state_tracker->UpdateGeometryShaderConstants();
- m_state_tracker->UpdatePixelShaderConstants();
+ StateTracker::GetInstance()->UpdateVertexShaderConstants();
+ StateTracker::GetInstance()->UpdateGeometryShaderConstants();
+ StateTracker::GetInstance()->UpdatePixelShaderConstants();
// Flush all EFB pokes and invalidate the peek cache.
- // TODO: Cleaner way without the cast.
- FramebufferManager* framebuffer_mgr =
- static_cast<FramebufferManager*>(g_framebuffer_manager.get());
- framebuffer_mgr->InvalidatePeekCache();
- framebuffer_mgr->FlushEFBPokes(m_state_tracker);
+ FramebufferManager::GetInstance()->InvalidatePeekCache();
+ FramebufferManager::GetInstance()->FlushEFBPokes();
// If bounding box is enabled, we need to flush any changes first, then invalidate what we have.
if (g_vulkan_context->SupportsBoundingBox())
{
- BoundingBox* bounding_box = static_cast<Renderer*>(g_renderer.get())->GetBoundingBox();
+ BoundingBox* bounding_box = Renderer::GetInstance()->GetBoundingBox();
bool bounding_box_enabled = (::BoundingBox::active && g_ActiveConfig.bBBoxEnable);
if (bounding_box_enabled)
{
- bounding_box->Flush(m_state_tracker);
- bounding_box->Invalidate(m_state_tracker);
+ bounding_box->Flush();
+ bounding_box->Invalidate();
}
// Update which descriptor set/pipeline layout to use.
- m_state_tracker->SetBBoxEnable(bounding_box_enabled);
+ StateTracker::GetInstance()->SetBBoxEnable(bounding_box_enabled);
}
// Bind all pending state to the command buffer
- if (!m_state_tracker->Bind())
+ if (!StateTracker::GetInstance()->Bind())
{
WARN_LOG(VIDEO, "Skipped draw of %u indices", index_count);
return;
@@ -207,8 +208,9 @@ void VertexManager::vFlush(bool use_dst_alpha)
bool logic_op_enabled = bpmem.blendmode.logicopenable && !bpmem.blendmode.blendenable;
if (use_dst_alpha && (!g_vulkan_context->SupportsDualSourceBlend() || logic_op_enabled))
{
- m_state_tracker->CheckForShaderChanges(m_current_primitive_type, DSTALPHA_ALPHA_PASS);
- if (!m_state_tracker->Bind())
+ StateTracker::GetInstance()->CheckForShaderChanges(m_current_primitive_type,
+ DSTALPHA_ALPHA_PASS);
+ if (!StateTracker::GetInstance()->Bind())
{
WARN_LOG(VIDEO, "Skipped draw of %u indices (alpha pass)", index_count);
return;
@@ -218,7 +220,7 @@ void VertexManager::vFlush(bool use_dst_alpha)
m_current_draw_base_index, m_current_draw_base_vertex, 0);
}
- m_state_tracker->OnDraw();
+ StateTracker::GetInstance()->OnDraw();
}
} // namespace Vulkan