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-rw-r--r--Source/Core/VideoBackends/D3D/D3DBase.cpp46
-rw-r--r--Source/Core/VideoBackends/D3D/D3DBase.h21
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp5
-rw-r--r--Source/Core/VideoBackends/D3D/XFBEncoder.cpp2
4 files changed, 66 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp
index c3978ad137..a04f80656c 100644
--- a/Source/Core/VideoBackends/D3D/D3DBase.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp
@@ -32,6 +32,7 @@ namespace D3D
ID3D11Device* device = nullptr;
ID3D11DeviceContext* context = nullptr;
static IDXGISwapChain* swapchain = nullptr;
+static ID3D11Debug* debug = nullptr;
D3D_FEATURE_LEVEL featlevel;
D3DTexture2D* backbuf = nullptr;
HWND hWnd;
@@ -263,8 +264,7 @@ HRESULT Create(HWND wnd)
UpdateActiveConfig();
}
- DXGI_SWAP_CHAIN_DESC swap_chain_desc;
- memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
+ DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
swap_chain_desc.BufferCount = 1;
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.OutputWindow = wnd;
@@ -272,12 +272,10 @@ HRESULT Create(HWND wnd)
swap_chain_desc.SampleDesc.Quality = 0;
swap_chain_desc.Windowed = !g_Config.bFullscreen;
- DXGI_OUTPUT_DESC out_desc;
- memset(&out_desc, 0, sizeof(out_desc));
+ DXGI_OUTPUT_DESC out_desc = {};
output->GetDesc(&out_desc);
- DXGI_MODE_DESC mode_desc;
- memset(&mode_desc, 0, sizeof(mode_desc));
+ DXGI_MODE_DESC mode_desc = {};
mode_desc.Width = out_desc.DesktopCoordinates.right - out_desc.DesktopCoordinates.left;
mode_desc.Height = out_desc.DesktopCoordinates.bottom - out_desc.DesktopCoordinates.top;
mode_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
@@ -302,6 +300,27 @@ HRESULT Create(HWND wnd)
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
D3D11_SDK_VERSION, &swap_chain_desc, &swapchain, &device,
&featlevel, &context);
+ // Debugbreak on D3D error
+ if (SUCCEEDED(hr) && SUCCEEDED(device->QueryInterface(__uuidof(ID3D11Debug), (void**)&debug)))
+ {
+ ID3D11InfoQueue* infoQueue = nullptr;
+ if (SUCCEEDED(debug->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&infoQueue)))
+ {
+ infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
+ infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
+
+ D3D11_MESSAGE_ID hide[] =
+ {
+ D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS
+ };
+
+ D3D11_INFO_QUEUE_FILTER filter = {};
+ filter.DenyList.NumIDs = sizeof(hide) / sizeof(D3D11_MESSAGE_ID);
+ filter.DenyList.pIDList = hide;
+ infoQueue->AddStorageFilterEntries(&filter);
+ infoQueue->Release();
+ }
+ }
}
if (FAILED(hr))
@@ -375,6 +394,21 @@ void Close()
SAFE_RELEASE(context);
ULONG references = device->Release();
+
+#if defined(_DEBUG) || defined(DEBUGFAST)
+ if (debug)
+ {
+ --references; // the debug interface increases the refcount of the device, subtract that.
+ if (references)
+ {
+ // print out alive objects, but only if we actually have pending references
+ // note this will also print out internal live objects to the debug console
+ debug->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
+ }
+ SAFE_RELEASE(debug)
+ }
+#endif
+
if (references)
{
ERROR_LOG(VIDEO, "Unreleased references: %i.", references);
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.h b/Source/Core/VideoBackends/D3D/D3DBase.h
index 05190bd5d4..a0a629ac8a 100644
--- a/Source/Core/VideoBackends/D3D/D3DBase.h
+++ b/Source/Core/VideoBackends/D3D/D3DBase.h
@@ -70,10 +70,29 @@ void SetDebugObjectName(T resource, const char* name)
static_assert(std::is_convertible<T, ID3D11DeviceChild*>::value,
"resource must be convertible to ID3D11DeviceChild*");
#if defined(_DEBUG) || defined(DEBUGFAST)
- resource->SetPrivateData(WKPDID_D3DDebugObjectName, (UINT)strlen(name), name);
+ if (resource)
+ resource->SetPrivateData(WKPDID_D3DDebugObjectName, (UINT)(name ? strlen(name) : 0), name);
#endif
}
+template <typename T>
+std::string GetDebugObjectName(T resource)
+{
+ static_assert(std::is_convertible<T, ID3D11DeviceChild*>::value,
+ "resource must be convertible to ID3D11DeviceChild*");
+ std::string name;
+#if defined(_DEBUG) || defined(DEBUGFAST)
+ if (resource)
+ {
+ UINT size = 0;
+ resource->GetPrivateData(WKPDID_D3DDebugObjectName, &size, nullptr); //get required size
+ name.resize(size);
+ resource->GetPrivateData(WKPDID_D3DDebugObjectName, &size, const_cast<char*>(name.data()));
+ }
+#endif
+ return name;
+}
+
} // namespace D3D
typedef HRESULT (WINAPI* CREATEDXGIFACTORY)(REFIID, void**);
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index c4d215d413..9e758981ca 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -253,6 +253,11 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEC
HRESULT hr = D3D::device->CreatePixelShader(bytecode->Data(), bytecode->Size(), nullptr, &newShader);
CHECK(SUCCEEDED(hr), "create efb encoder pixel shader");
+ char debugName[255] = {};
+ sprintf_s(debugName, "efb encoder pixel shader (dst:%d, src:%d, intensity:%d, scale:%d)",
+ dstFormat, srcFormat, isIntensity, scaleByHalf);
+ D3D::SetDebugObjectName(newShader, debugName);
+
it = m_staticShaders.insert(std::make_pair(key, newShader)).first;
bytecode->Release();
}
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
index e0932fe616..70316a9df5 100644
--- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
@@ -361,8 +361,8 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
D3D::context->Unmap(m_outStage, 0);
// Restore API
-
g_renderer->RestoreAPIState();
+ D3D::stateman->Apply(); // force unbind efb texture as shader resource
D3D::context->OMSetRenderTargets(1,
&FramebufferManager::GetEFBColorTexture()->GetRTV(),
FramebufferManager::GetEFBDepthTexture()->GetDSV());