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-rw-r--r--Source/Core/VideoBackends/D3D/D3DUtil.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D/DXShader.cpp8
-rw-r--r--Source/Core/VideoBackends/D3D/DXTexture.cpp9
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
-rw-r--r--Source/Core/VideoBackends/OGL/OGLTexture.cpp11
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp2
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKPipeline.cpp2
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKTexture.cpp10
10 files changed, 24 insertions, 28 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DUtil.cpp b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
index e0a473be83..317b6c4b2f 100644
--- a/Source/Core/VideoBackends/D3D/D3DUtil.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
@@ -62,7 +62,7 @@ public:
int BeginAppendData(void** write_ptr, unsigned int size, unsigned int vertex_size)
{
- DEBUG_ASSERT(VIDEO, size < max_size);
+ DEBUG_ASSERT(size < max_size);
D3D11_MAPPED_SUBRESOURCE map;
unsigned int aligned_offset = Common::AlignUp(offset, vertex_size);
diff --git a/Source/Core/VideoBackends/D3D/DXShader.cpp b/Source/Core/VideoBackends/D3D/DXShader.cpp
index bba5188575..588cd2b631 100644
--- a/Source/Core/VideoBackends/D3D/DXShader.cpp
+++ b/Source/Core/VideoBackends/D3D/DXShader.cpp
@@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const
ID3D11VertexShader* DXShader::GetD3DVertexShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex);
+ DEBUG_ASSERT(m_stage == ShaderStage::Vertex);
return static_cast<ID3D11VertexShader*>(m_shader);
}
ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry);
+ DEBUG_ASSERT(m_stage == ShaderStage::Geometry);
return static_cast<ID3D11GeometryShader*>(m_shader);
}
ID3D11PixelShader* DXShader::GetD3DPixelShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel);
+ DEBUG_ASSERT(m_stage == ShaderStage::Pixel);
return static_cast<ID3D11PixelShader*>(m_shader);
}
ID3D11ComputeShader* DXShader::GetD3DComputeShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute);
+ DEBUG_ASSERT(m_stage == ShaderStage::Compute);
return static_cast<ID3D11ComputeShader*>(m_shader);
}
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp
index 4953c0c3a7..f899f62f0e 100644
--- a/Source/Core/VideoBackends/D3D/DXTexture.cpp
+++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp
@@ -193,11 +193,10 @@ void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
u32 layer, u32 level)
{
const DXTexture* srcentry = static_cast<const DXTexture*>(src);
- DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
- m_config.height == srcentry->m_config.height && m_config.samples == 1);
- DEBUG_ASSERT(VIDEO,
- rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
- rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
+ DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
+ m_config.height == srcentry->m_config.height && m_config.samples == 1);
+ DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
+ rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
D3D::context->ResolveSubresource(
m_texture->GetTex(), D3D11CalcSubresource(level, layer, m_config.levels),
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index d8eac0ff18..85e81f8171 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -270,7 +270,7 @@ std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelin
void Renderer::UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size)
{
- DEBUG_ASSERT(VIDEO, uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
+ DEBUG_ASSERT(uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = D3D::context->Map(m_utility_uniform_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
CHECK(SUCCEEDED(hr), "Map utility UBO");
@@ -323,7 +323,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
if (vertices_ptr)
{
vertices_this_draw = std::min(vertices_this_draw, UTILITY_VBO_SIZE / vertex_stride);
- DEBUG_ASSERT(VIDEO, vertices_this_draw > 0);
+ DEBUG_ASSERT(vertices_this_draw > 0);
UpdateUtilityVertexBuffer(vertices_ptr, vertex_stride, vertices_this_draw);
D3D::stateman->SetVertexBuffer(m_utility_vertex_buffer, vertex_stride, 0);
}
diff --git a/Source/Core/VideoBackends/OGL/OGLTexture.cpp b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
index bf77db0f6d..4ce9aa398c 100644
--- a/Source/Core/VideoBackends/OGL/OGLTexture.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLTexture.cpp
@@ -279,11 +279,10 @@ void OGLTexture::ResolveFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
{
const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
- DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
- m_config.height == srcentry->m_config.height && m_config.samples == 1);
- DEBUG_ASSERT(VIDEO,
- rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
- rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
+ DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
+ m_config.height == srcentry->m_config.height && m_config.samples == 1);
+ DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
+ rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
BlitFramebuffer(const_cast<OGLTexture*>(srcentry), rect, layer, level, rect, layer, level);
}
@@ -655,7 +654,7 @@ std::unique_ptr<OGLFramebuffer> OGLFramebuffer::Create(const OGLTexture* color_a
}
}
- DEBUG_ASSERT(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+ DEBUG_ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
FramebufferManager::SetFramebuffer(0);
return std::make_unique<OGLFramebuffer>(color_format, depth_format, width, height, layers,
samples, fbo);
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 0990f01fb6..2d284ae4ef 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -507,7 +507,7 @@ void ProgramShaderCache::Shutdown()
s_last_VAO = 0;
// All pipeline programs should have been released.
- DEBUG_ASSERT(VIDEO, s_pipeline_programs.empty());
+ DEBUG_ASSERT(s_pipeline_programs.empty());
s_pipeline_programs.clear();
}
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 9d640661a0..ab30fe288a 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1690,7 +1690,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
void Renderer::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
{
- DEBUG_ASSERT(VIDEO, uniforms_size > 0);
+ DEBUG_ASSERT(uniforms_size > 0);
auto buf = ProgramShaderCache::GetUniformBuffer()->Map(
uniforms_size, ProgramShaderCache::GetUniformBufferAlignment());
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 13bd72ff2a..c69ad396d6 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -1123,7 +1123,7 @@ void Renderer::SetTexture(u32 index, const AbstractTexture* texture)
// Texture should always be in SHADER_READ_ONLY layout prior to use.
// This is so we don't need to transition during render passes.
auto* tex = texture ? static_cast<const VKTexture*>(texture)->GetRawTexIdentifier() : nullptr;
- DEBUG_ASSERT(VIDEO, !tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+ DEBUG_ASSERT(!tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
StateTracker::GetInstance()->SetTexture(index, tex ? tex->GetView() : VK_NULL_HANDLE);
}
diff --git a/Source/Core/VideoBackends/Vulkan/VKPipeline.cpp b/Source/Core/VideoBackends/Vulkan/VKPipeline.cpp
index 31dcc72a6a..fa513cef7d 100644
--- a/Source/Core/VideoBackends/Vulkan/VKPipeline.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VKPipeline.cpp
@@ -27,7 +27,7 @@ VKPipeline::~VKPipeline()
std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& config)
{
- DEBUG_ASSERT(VIDEO, config.vertex_shader && config.pixel_shader);
+ DEBUG_ASSERT(config.vertex_shader && config.pixel_shader);
// Get render pass for config.
VkRenderPass render_pass = g_object_cache->GetRenderPass(
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
index cd09bf6dd5..a62238e8a2 100644
--- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
@@ -216,12 +216,10 @@ void VKTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
u32 layer, u32 level)
{
const VKTexture* srcentry = static_cast<const VKTexture*>(src);
- DEBUG_ASSERT(VIDEO, m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
- m_config.height == srcentry->m_config.height &&
- srcentry->m_config.samples > 1);
- DEBUG_ASSERT(VIDEO,
- rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
- rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
+ DEBUG_ASSERT(m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
+ m_config.height == srcentry->m_config.height && srcentry->m_config.samples > 1);
+ DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
+ rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
// Resolving is considered to be a transfer operation.
StateTracker::GetInstance()->EndRenderPass();