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-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp8
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.h2
-rw-r--r--Source/Core/VideoBackends/D3D/VertexManager.cpp11
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp11
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.h4
-rw-r--r--Source/Core/VideoBackends/OGL/VertexManager.cpp6
6 files changed, 19 insertions, 23 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 6f87e124e7..bed0ff95b7 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -186,14 +186,14 @@ void GeometryShaderCache::Shutdown()
g_gs_disk_cache.Close();
}
-bool GeometryShaderCache::SetShader(u32 components)
+bool GeometryShaderCache::SetShader(u32 primitive_type)
{
GeometryShaderUid uid;
- GetGeometryShaderUid(uid, components, API_D3D);
+ GetGeometryShaderUid(uid, primitive_type, API_D3D);
if (g_ActiveConfig.bEnableShaderDebugging)
{
ShaderCode code;
- GenerateGeometryShaderCode(code, components, API_D3D);
+ GenerateGeometryShaderCode(code, primitive_type, API_D3D);
geometry_uid_checker.AddToIndexAndCheck(code, uid, "Geometry", "g");
}
@@ -222,7 +222,7 @@ bool GeometryShaderCache::SetShader(u32 components)
// Need to compile a new shader
ShaderCode code;
- GenerateGeometryShaderCode(code, components, API_D3D);
+ GenerateGeometryShaderCode(code, primitive_type, API_D3D);
D3DBlob* pbytecode;
if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.h b/Source/Core/VideoBackends/D3D/GeometryShaderCache.h
index 0c44554412..fe4aea4a36 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.h
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.h
@@ -18,7 +18,7 @@ public:
static void Init();
static void Clear();
static void Shutdown();
- static bool SetShader(u32 components); // TODO: Should be renamed to LoadShader
+ static bool SetShader(u32 primitive_type); // TODO: Should be renamed to LoadShader
static bool InsertByteCode(const GeometryShaderUid &uid, const void* bytecode, unsigned int bytecodelen);
static ID3D11GeometryShader* GeometryShaderCache::GetClearGeometryShader();
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp
index 29fcf1c365..0bb9735994 100644
--- a/Source/Core/VideoBackends/D3D/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp
@@ -141,7 +141,7 @@ void VertexManager::Draw(u32 stride)
{
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
- D3D::stateman->SetGeometryShader(g_ActiveConfig.iStereoMode > 0 ? GeometryShaderCache::GetActiveShader() : nullptr);
+ D3D::stateman->SetGeometryShader(GeometryShaderCache::GetActiveShader());
D3D::stateman->Apply();
D3D::context->DrawIndexed(indices, startIndex, baseVertex);
@@ -219,13 +219,10 @@ void VertexManager::vFlush(bool useDstAlpha)
return;
}
- if (g_ActiveConfig.iStereoMode > 0)
+ if (!GeometryShaderCache::SetShader(current_primitive_type))
{
- if (!GeometryShaderCache::SetShader(components))
- {
- GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR, true, { printf("Fail to set pixel shader\n"); });
- return;
- }
+ GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR, true, { printf("Fail to set pixel shader\n"); });
+ return;
}
if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 08b22e8071..8a159ea9a6 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -171,10 +171,10 @@ GLuint ProgramShaderCache::GetCurrentProgram()
return CurrentProgram;
}
-SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
+SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
{
SHADERUID uid;
- GetShaderId(&uid, dstAlphaMode, components);
+ GetShaderId(&uid, dstAlphaMode, components, primitive_type);
// Check if the shader is already set
if (last_entry)
@@ -211,8 +211,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components
ShaderCode gcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
- if (g_ActiveConfig.iStereoMode > 0)
- GenerateGeometryShaderCode(gcode, components, API_OPENGL);
+ GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)
{
@@ -395,7 +394,7 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
return result;
}
-void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components)
+void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
{
GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components);
GetVertexShaderUid(uid->vuid, components, API_OPENGL);
@@ -412,7 +411,7 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode,
vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");
ShaderCode gcode;
- GenerateGeometryShaderCode(gcode, components, API_OPENGL);
+ GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
geometry_uid_checker.AddToIndexAndCheck(gcode, uid->guid, "Geometry", "g");
}
}
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
index d1e3a5ee54..65eeae2ca0 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
@@ -88,8 +88,8 @@ public:
static PCacheEntry GetShaderProgram();
static GLuint GetCurrentProgram();
- static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
- static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
+ static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type);
+ static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type);
static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode, const char* gcode = nullptr);
static GLuint CompileSingleShader(GLuint type, const char *code);
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp
index e696aca536..d5ff396ba0 100644
--- a/Source/Core/VideoBackends/OGL/VertexManager.cpp
+++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp
@@ -142,11 +142,11 @@ void VertexManager::vFlush(bool useDstAlpha)
// the same pass as regular rendering.
if (useDstAlpha && dualSourcePossible)
{
- ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, nativeVertexFmt->m_components);
+ ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, nativeVertexFmt->m_components, current_primitive_type);
}
else
{
- ProgramShaderCache::SetShader(DSTALPHA_NONE, nativeVertexFmt->m_components);
+ ProgramShaderCache::SetShader(DSTALPHA_NONE, nativeVertexFmt->m_components, current_primitive_type);
}
// upload global constants
@@ -160,7 +160,7 @@ void VertexManager::vFlush(bool useDstAlpha)
// run through vertex groups again to set alpha
if (useDstAlpha && !dualSourcePossible)
{
- ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, nativeVertexFmt->m_components);
+ ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, nativeVertexFmt->m_components, current_primitive_type);
// only update alpha
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);