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-rw-r--r--Source/Core/VideoCommon/AbstractGfx.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/AbstractGfx.cpp b/Source/Core/VideoCommon/AbstractGfx.cpp
index 4c386b12ca..06524d04b4 100644
--- a/Source/Core/VideoCommon/AbstractGfx.cpp
+++ b/Source/Core/VideoCommon/AbstractGfx.cpp
@@ -76,7 +76,7 @@ void AbstractGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool co
static_cast<float>((color >> 0) & 0xFF) / 255.0f,
static_cast<float>((color >> 24) & 0xFF) / 255.0f},
static_cast<float>(z & 0xFFFFFF) / 16777216.0f};
- if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
+ if (!g_backend_info.bSupportsReversedDepthRange)
uniforms.clear_depth = 1.0f - uniforms.clear_depth;
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
@@ -149,7 +149,7 @@ AbstractGfx::ConvertFramebufferRectangle(const MathUtil::Rectangle<int>& rect, u
u32 fb_height) const
{
MathUtil::Rectangle<int> ret = rect;
- if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
+ if (g_backend_info.bUsesLowerLeftOrigin)
{
ret.top = fb_height - rect.bottom;
ret.bottom = fb_height - rect.top;
@@ -177,5 +177,5 @@ bool AbstractGfx::UseGeometryShaderForUI() const
// OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered stereo,
// instead drawing twice and the eye selected by glDrawBuffer() (see Presenter::RenderXFBToScreen)
return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer &&
- !g_ActiveConfig.backend_info.bUsesExplictQuadBuffering;
+ !g_backend_info.bUsesExplictQuadBuffering;
}