diff options
Diffstat (limited to 'Source/Core/VideoCommon/AbstractGfx.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/AbstractGfx.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/AbstractGfx.cpp b/Source/Core/VideoCommon/AbstractGfx.cpp index 4c386b12ca..06524d04b4 100644 --- a/Source/Core/VideoCommon/AbstractGfx.cpp +++ b/Source/Core/VideoCommon/AbstractGfx.cpp @@ -76,7 +76,7 @@ void AbstractGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool co static_cast<float>((color >> 0) & 0xFF) / 255.0f, static_cast<float>((color >> 24) & 0xFF) / 255.0f}, static_cast<float>(z & 0xFFFFFF) / 16777216.0f}; - if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange) + if (!g_backend_info.bSupportsReversedDepthRange) uniforms.clear_depth = 1.0f - uniforms.clear_depth; g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms)); @@ -149,7 +149,7 @@ AbstractGfx::ConvertFramebufferRectangle(const MathUtil::Rectangle<int>& rect, u u32 fb_height) const { MathUtil::Rectangle<int> ret = rect; - if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin) + if (g_backend_info.bUsesLowerLeftOrigin) { ret.top = fb_height - rect.bottom; ret.bottom = fb_height - rect.top; @@ -177,5 +177,5 @@ bool AbstractGfx::UseGeometryShaderForUI() const // OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered stereo, // instead drawing twice and the eye selected by glDrawBuffer() (see Presenter::RenderXFBToScreen) return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer && - !g_ActiveConfig.backend_info.bUsesExplictQuadBuffering; + !g_backend_info.bUsesExplictQuadBuffering; } |
