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-rw-r--r--Source/Core/VideoCommon/AbstractTexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AbstractTexture.cpp b/Source/Core/VideoCommon/AbstractTexture.cpp
index b706772a4f..416af06123 100644
--- a/Source/Core/VideoCommon/AbstractTexture.cpp
+++ b/Source/Core/VideoCommon/AbstractTexture.cpp
@@ -19,7 +19,7 @@ void AbstractTexture::FinishedRendering()
{
}
-bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression)
+bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression) const
{
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures