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-rw-r--r--Source/Core/VideoCommon/Assets/CustomAssetLibrary.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLibrary.cpp b/Source/Core/VideoCommon/Assets/CustomAssetLibrary.cpp
new file mode 100644
index 0000000000..062f5801e1
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+++ b/Source/Core/VideoCommon/Assets/CustomAssetLibrary.cpp
@@ -0,0 +1,82 @@
+// Copyright 2023 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "VideoCommon/Assets/CustomAssetLibrary.h"
+
+#include <algorithm>
+
+#include "Common/Logging/Log.h"
+#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
+
+namespace VideoCommon
+{
+namespace
+{
+std::size_t GetAssetSize(const CustomTextureData& data)
+{
+ std::size_t total = 0;
+ for (const auto& level : data.m_levels)
+ {
+ total += level.data.size();
+ }
+ return total;
+}
+} // namespace
+CustomAssetLibrary::LoadInfo CustomAssetLibrary::LoadGameTexture(const AssetID& asset_id,
+ CustomTextureData* data)
+{
+ const auto load_info = LoadTexture(asset_id, data);
+ if (load_info.m_bytes_loaded == 0)
+ return {};
+
+ // Note: 'LoadTexture()' ensures we have a level loaded
+ const auto& first_mip = data->m_levels[0];
+
+ // Verify that each mip level is the correct size (divide by 2 each time).
+ u32 current_mip_width = first_mip.width;
+ u32 current_mip_height = first_mip.height;
+ for (u32 mip_level = 1; mip_level < static_cast<u32>(data->m_levels.size()); mip_level++)
+ {
+ if (current_mip_width != 1 || current_mip_height != 1)
+ {
+ current_mip_width = std::max(current_mip_width / 2, 1u);
+ current_mip_height = std::max(current_mip_height / 2, 1u);
+
+ const VideoCommon::CustomTextureData::Level& level = data->m_levels[mip_level];
+ if (current_mip_width == level.width && current_mip_height == level.height)
+ continue;
+
+ ERROR_LOG_FMT(VIDEO,
+ "Invalid custom game texture size {}x{} for texture asset {}. Mipmap level {} "
+ "must be {}x{}.",
+ level.width, level.height, asset_id, mip_level, current_mip_width,
+ current_mip_height);
+ }
+ else
+ {
+ // It is invalid to have more than a single 1x1 mipmap.
+ ERROR_LOG_FMT(VIDEO,
+ "Custom game texture {} has too many 1x1 mipmaps. Skipping extra levels.",
+ asset_id);
+ }
+
+ // Drop this mip level and any others after it.
+ while (data->m_levels.size() > mip_level)
+ data->m_levels.pop_back();
+ }
+
+ // All levels have to have the same format.
+ if (std::any_of(data->m_levels.begin(), data->m_levels.end(),
+ [&first_mip](const VideoCommon::CustomTextureData::Level& l) {
+ return l.format != first_mip.format;
+ }))
+ {
+ ERROR_LOG_FMT(VIDEO, "Custom game texture {} has inconsistent formats across mip levels.",
+ asset_id);
+
+ return {};
+ }
+
+ return load_info;
+}
+} // namespace VideoCommon