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path: root/Source/Core/VideoCommon/Assets/CustomAssetLibrary.h
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Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLibrary.h')
-rw-r--r--Source/Core/VideoCommon/Assets/CustomAssetLibrary.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLibrary.h b/Source/Core/VideoCommon/Assets/CustomAssetLibrary.h
index b4831ea650..a846b67d27 100644
--- a/Source/Core/VideoCommon/Assets/CustomAssetLibrary.h
+++ b/Source/Core/VideoCommon/Assets/CustomAssetLibrary.h
@@ -21,15 +21,12 @@ struct TextureData;
class CustomAssetLibrary
{
public:
- using TimeType = std::chrono::system_clock::time_point;
-
// The AssetID is a unique identifier for a particular asset
using AssetID = std::string;
struct LoadInfo
{
std::size_t m_bytes_loaded = 0;
- TimeType m_load_time = {};
};
virtual ~CustomAssetLibrary() = default;
@@ -37,9 +34,6 @@ public:
// Loads a texture, if there are no levels, bytes loaded will be empty
virtual LoadInfo LoadTexture(const AssetID& asset_id, TextureData* data) = 0;
- // Gets the last write time for a given asset id
- virtual TimeType GetLastAssetWriteTime(const AssetID& asset_id) const = 0;
-
// Loads a texture as a game texture, providing additional checks like confirming
// each mip level size is correct and that the format is consistent across the data
LoadInfo LoadGameTexture(const AssetID& asset_id, TextureData* data);