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Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
index 134b18b496..2812e422bf 100644
--- a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
+++ b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
@@ -3,7 +3,6 @@
#include "VideoCommon/Assets/CustomAssetLoader.h"
-#include "Common/Logging/Log.h"
#include "Common/MemoryUtil.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
@@ -48,19 +47,22 @@ void CustomAssetLoader::Init()
m_asset_load_thread.Reset("Custom Asset Loader", [this](std::weak_ptr<CustomAsset> asset) {
if (auto ptr = asset.lock())
{
+ if (m_memory_exceeded)
+ return;
+
if (ptr->Load())
{
std::lock_guard lk(m_asset_load_lock);
const std::size_t asset_memory_size = ptr->GetByteSizeInMemory();
- if (m_max_memory_available >= m_total_bytes_loaded + asset_memory_size)
- {
- m_total_bytes_loaded += asset_memory_size;
- m_assets_to_monitor.try_emplace(ptr->GetAssetId(), ptr);
- }
- else
+ m_total_bytes_loaded += asset_memory_size;
+ m_assets_to_monitor.try_emplace(ptr->GetAssetId(), ptr);
+ if (m_total_bytes_loaded > m_max_memory_available)
{
- ERROR_LOG_FMT(VIDEO, "Failed to load asset {} because there was not enough memory.",
+ ERROR_LOG_FMT(VIDEO,
+ "Asset memory exceeded with asset '{}', future assets won't load until "
+ "memory is available.",
ptr->GetAssetId());
+ m_memory_exceeded = true;
}
}
}