diff options
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp deleted file mode 100644 index e70faa8359..0000000000 --- a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp +++ /dev/null @@ -1,108 +0,0 @@ -// Copyright 2023 Dolphin Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "VideoCommon/Assets/CustomAssetLoader.h" - -#include "Common/MemoryUtil.h" -#include "VideoCommon/Assets/CustomAssetLibrary.h" - -namespace VideoCommon -{ -void CustomAssetLoader::Init() -{ - m_asset_monitor_thread_shutdown.Clear(); - - const size_t sys_mem = Common::MemPhysical(); - const size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024); - // keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases - m_max_memory_available = - (sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem); - - m_asset_monitor_thread = std::thread([this]() { - Common::SetCurrentThreadName("Asset monitor"); - while (true) - { - if (m_asset_monitor_thread_shutdown.IsSet()) - { - break; - } - - std::this_thread::sleep_for(TIME_BETWEEN_ASSET_MONITOR_CHECKS); - - std::lock_guard lk(m_asset_load_lock); - for (auto& [asset_id, asset_to_monitor] : m_assets_to_monitor) - { - if (auto ptr = asset_to_monitor.lock()) - { - const auto write_time = ptr->GetLastWriteTime(); - if (write_time > ptr->GetLastLoadedTime()) - { - (void)ptr->Load(); - } - } - } - } - }); - - m_asset_load_thread.Reset("Custom Asset Loader", [this](std::weak_ptr<CustomAsset> asset) { - if (auto ptr = asset.lock()) - { - if (m_memory_exceeded) - return; - - if (ptr->Load()) - { - std::lock_guard lk(m_asset_load_lock); - const std::size_t asset_memory_size = ptr->GetByteSizeInMemory(); - m_total_bytes_loaded += asset_memory_size; - m_assets_to_monitor.try_emplace(ptr->GetAssetId(), ptr); - if (m_total_bytes_loaded > m_max_memory_available) - { - ERROR_LOG_FMT(VIDEO, - "Asset memory exceeded with asset '{}', future assets won't load until " - "memory is available.", - ptr->GetAssetId()); - m_memory_exceeded = true; - } - } - } - }); -} - -void CustomAssetLoader::Shutdown() -{ - m_asset_load_thread.StopAndCancel(); - - m_asset_monitor_thread_shutdown.Set(); - m_asset_monitor_thread.join(); - m_assets_to_monitor.clear(); - m_total_bytes_loaded = 0; -} - -std::shared_ptr<GameTextureAsset> -CustomAssetLoader::LoadGameTexture(const CustomAssetLibrary::AssetID& asset_id, - std::shared_ptr<CustomAssetLibrary> library) -{ - return LoadOrCreateAsset<GameTextureAsset>(asset_id, m_game_textures, std::move(library)); -} - -std::shared_ptr<PixelShaderAsset> -CustomAssetLoader::LoadPixelShader(const CustomAssetLibrary::AssetID& asset_id, - std::shared_ptr<CustomAssetLibrary> library) -{ - return LoadOrCreateAsset<PixelShaderAsset>(asset_id, m_pixel_shaders, std::move(library)); -} - -std::shared_ptr<MaterialAsset> -CustomAssetLoader::LoadMaterial(const CustomAssetLibrary::AssetID& asset_id, - std::shared_ptr<CustomAssetLibrary> library) -{ - return LoadOrCreateAsset<MaterialAsset>(asset_id, m_materials, std::move(library)); -} - -std::shared_ptr<MeshAsset> CustomAssetLoader::LoadMesh(const CustomAssetLibrary::AssetID& asset_id, - std::shared_ptr<CustomAssetLibrary> library) -{ - return LoadOrCreateAsset<MeshAsset>(asset_id, m_meshes, std::move(library)); -} -} // namespace VideoCommon |
