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-rw-r--r--Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
index a3dede8722..e3a8e81334 100644
--- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
+++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
@@ -8,16 +8,16 @@
#include <mutex>
#include <string>
-#include "VideoCommon/Assets/CustomAssetLibrary.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/Assets/Types.h"
+#include "VideoCommon/Assets/WatchableFilesystemAssetLibrary.h"
namespace VideoCommon
{
// This class implements 'CustomAssetLibrary' and loads any assets
// directly from the filesystem
-class DirectFilesystemAssetLibrary final : public CustomAssetLibrary
+class DirectFilesystemAssetLibrary final : public WatchableFilesystemAssetLibrary
{
public:
LoadInfo LoadTexture(const AssetID& asset_id, TextureAndSamplerData* data) override;
@@ -32,10 +32,15 @@ public:
void SetAssetIDMapData(const AssetID& asset_id, Assets::AssetMap asset_path_map);
private:
+ void PathModified(std::string_view path) override;
+
// Gets the asset map given an asset id
Assets::AssetMap GetAssetMapForID(const AssetID& asset_id) const;
- mutable std::mutex m_lock;
+ mutable std::mutex m_asset_map_lock;
std::map<AssetID, Assets::AssetMap> m_asset_id_to_asset_map_path;
+
+ mutable std::mutex m_path_map_lock;
+ std::map<std::string, AssetID, std::less<>> m_path_to_asset_id;
};
} // namespace VideoCommon