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path: root/Source/Core/VideoCommon/Assets/TextureAsset.cpp
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-rw-r--r--Source/Core/VideoCommon/Assets/TextureAsset.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/TextureAsset.cpp b/Source/Core/VideoCommon/Assets/TextureAsset.cpp
index 425b84207c..335ed73b33 100644
--- a/Source/Core/VideoCommon/Assets/TextureAsset.cpp
+++ b/Source/Core/VideoCommon/Assets/TextureAsset.cpp
@@ -199,6 +199,61 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
return true;
}
+void TextureData::ToJson(picojson::object* obj, const TextureData& data)
+{
+ if (!obj) [[unlikely]]
+ return;
+
+ auto& json_obj = *obj;
+ switch (data.m_type)
+ {
+ case TextureData::Type::Type_Texture2D:
+ json_obj.emplace("type", "texture2d");
+ break;
+ case TextureData::Type::Type_TextureCube:
+ json_obj.emplace("type", "texturecube");
+ break;
+ case TextureData::Type::Type_Undefined:
+ break;
+ };
+
+ auto wrap_mode_to_string = [](WrapMode mode) {
+ switch (mode)
+ {
+ case WrapMode::Clamp:
+ return "clamp";
+ case WrapMode::Mirror:
+ return "mirror";
+ case WrapMode::Repeat:
+ return "repeat";
+ };
+
+ return "";
+ };
+ auto filter_mode_to_string = [](FilterMode mode) {
+ switch (mode)
+ {
+ case FilterMode::Linear:
+ return "linear";
+ case FilterMode::Near:
+ return "near";
+ };
+
+ return "";
+ };
+
+ picojson::object wrap_mode;
+ wrap_mode.emplace("u", wrap_mode_to_string(data.m_sampler.tm0.wrap_u));
+ wrap_mode.emplace("v", wrap_mode_to_string(data.m_sampler.tm0.wrap_v));
+ json_obj.emplace("wrap_mode", wrap_mode);
+
+ picojson::object filter_mode;
+ filter_mode.emplace("min", filter_mode_to_string(data.m_sampler.tm0.min_filter));
+ filter_mode.emplace("mag", filter_mode_to_string(data.m_sampler.tm0.mag_filter));
+ filter_mode.emplace("mipmap", filter_mode_to_string(data.m_sampler.tm0.mipmap_filter));
+ json_obj.emplace("filter_mode", filter_mode);
+}
+
CustomAssetLibrary::LoadInfo GameTextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
{
auto potential_data = std::make_shared<TextureData>();