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path: root/Source/Core/VideoCommon/Assets/TextureAssetUtils.cpp
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-rw-r--r--Source/Core/VideoCommon/Assets/TextureAssetUtils.cpp244
1 files changed, 244 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/TextureAssetUtils.cpp b/Source/Core/VideoCommon/Assets/TextureAssetUtils.cpp
new file mode 100644
index 0000000000..5285c61bba
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+++ b/Source/Core/VideoCommon/Assets/TextureAssetUtils.cpp
@@ -0,0 +1,244 @@
+// Copyright 2025 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "VideoCommon/Assets/TextureAssetUtils.h"
+
+#include <algorithm>
+
+#include "Common/FileUtil.h"
+#include "Common/Logging/Log.h"
+#include "Common/StringUtil.h"
+
+namespace VideoCommon
+{
+namespace
+{
+// Loads additional mip levels into the texture structure until _mip<N> texture is not found
+bool LoadMips(const std::filesystem::path& asset_path, CustomTextureData::ArraySlice* data)
+{
+ if (!data) [[unlikely]]
+ return false;
+
+ std::string path;
+ std::string filename;
+ std::string extension;
+ SplitPath(PathToString(asset_path), &path, &filename, &extension);
+
+ std::string extension_lower = extension;
+ Common::ToLower(&extension_lower);
+
+ // Load additional mip levels
+ for (u32 mip_level = static_cast<u32>(data->m_levels.size());; mip_level++)
+ {
+ const auto mip_level_filename = filename + fmt::format("_mip{}", mip_level);
+
+ const auto full_path = path + mip_level_filename + extension;
+ if (!File::Exists(full_path))
+ return true;
+
+ VideoCommon::CustomTextureData::ArraySlice::Level level;
+ if (extension_lower == ".dds")
+ {
+ if (!LoadDDSTexture(&level, full_path, mip_level))
+ {
+ ERROR_LOG_FMT(VIDEO, "Custom mipmap '{}' failed to load", mip_level_filename);
+ return false;
+ }
+ }
+ else if (extension_lower == ".png")
+ {
+ if (!LoadPNGTexture(&level, full_path))
+ {
+ ERROR_LOG_FMT(VIDEO, "Custom mipmap '{}' failed to load", mip_level_filename);
+ return false;
+ }
+ }
+ else
+ {
+ ERROR_LOG_FMT(VIDEO, "Custom mipmap '{}' has unsupported extension", mip_level_filename);
+ return false;
+ }
+
+ data->m_levels.push_back(std::move(level));
+ }
+
+ return true;
+}
+} // namespace
+bool LoadTextureDataFromFile(const CustomAssetLibrary::AssetID& asset_id,
+ const std::filesystem::path& asset_path,
+ TextureAndSamplerData::Type type, CustomTextureData* data)
+{
+ auto ext = PathToString(asset_path.extension());
+ Common::ToLower(&ext);
+ if (ext == ".dds")
+ {
+ if (!LoadDDSTexture(data, PathToString(asset_path)))
+ {
+ ERROR_LOG_FMT(VIDEO, "Asset '{}' error - could not load dds texture!", asset_id);
+ return false;
+ }
+
+ if (data->m_slices.empty()) [[unlikely]]
+ data->m_slices.emplace_back();
+
+ if (!LoadMips(asset_path, data->m_slices.data()))
+ return false;
+
+ return true;
+ }
+
+ if (ext == ".png")
+ {
+ // PNG could support more complicated texture types in the future
+ // but for now just error
+ if (type != TextureAndSamplerData::Type::Type_Texture2D)
+ {
+ ERROR_LOG_FMT(VIDEO, "Asset '{}' error - PNG is not supported for texture type '{}'!",
+ asset_id, type);
+ return {};
+ }
+
+ // If we have no slices, create one
+ if (data->m_slices.empty())
+ data->m_slices.emplace_back();
+
+ auto& slice = data->m_slices[0];
+ // If we have no levels, create one to pass into LoadPNGTexture
+ if (slice.m_levels.empty())
+ slice.m_levels.emplace_back();
+
+ if (!LoadPNGTexture(slice.m_levels.data(), PathToString(asset_path)))
+ {
+ ERROR_LOG_FMT(VIDEO, "Asset '{}' error - could not load png texture!", asset_id);
+ return false;
+ }
+
+ if (!LoadMips(asset_path, &slice))
+ return false;
+
+ return true;
+ }
+
+ ERROR_LOG_FMT(VIDEO, "Asset '{}' error - extension '{}' unknown!", asset_id, ext);
+ return false;
+}
+
+bool ValidateTextureData(const CustomAssetLibrary::AssetID& asset_id, const CustomTextureData& data,
+ u32 native_width, u32 native_height)
+{
+ if (data.m_slices.empty())
+ {
+ ERROR_LOG_FMT(VIDEO,
+ "Texture data can't be validated for asset '{}' because no data was available.",
+ asset_id);
+ return false;
+ }
+
+ if (data.m_slices.size() > 1)
+ {
+ ERROR_LOG_FMT(
+ VIDEO,
+ "Texture data can't be validated for asset '{}' because it has more slices than expected.",
+ asset_id);
+ return false;
+ }
+
+ const auto& slice = data.m_slices[0];
+ if (slice.m_levels.empty())
+ {
+ ERROR_LOG_FMT(
+ VIDEO,
+ "Texture data can't be validated for asset '{}' because first slice has no data available.",
+ asset_id);
+ return false;
+ }
+
+ // Verify that the aspect ratio of the texture hasn't changed, as this could have
+ // side-effects.
+ const CustomTextureData::ArraySlice::Level& first_mip = slice.m_levels[0];
+ if (first_mip.width * native_height != first_mip.height * native_width)
+ {
+ // Note: this feels like this should return an error but
+ // for legacy reasons this is only a notice that something *could*
+ // go wrong
+ WARN_LOG_FMT(VIDEO,
+ "Invalid texture data size {}x{} for asset '{}'. The aspect differs "
+ "from the native size {}x{}.",
+ first_mip.width, first_mip.height, asset_id, native_width, native_height);
+ }
+
+ // Same deal if the custom texture isn't a multiple of the native size.
+ if (native_width != 0 && native_height != 0 &&
+ (first_mip.width % native_width || first_mip.height % native_height))
+ {
+ // Note: this feels like this should return an error but
+ // for legacy reasons this is only a notice that something *could*
+ // go wrong
+ WARN_LOG_FMT(VIDEO,
+ "Invalid texture data size {}x{} for asset '{}'. Please use an integer "
+ "upscaling factor based on the native size {}x{}.",
+ first_mip.width, first_mip.height, asset_id, native_width, native_height);
+ }
+
+ return true;
+}
+
+bool PurgeInvalidMipsFromTextureData(const CustomAssetLibrary::AssetID& asset_id,
+ CustomTextureData* data)
+{
+ for (std::size_t slice_index = 0; slice_index < data->m_slices.size(); slice_index++)
+ {
+ auto& slice = data->m_slices[slice_index];
+ const auto& first_mip = slice.m_levels[0];
+
+ // Verify that each mip level is the correct size (divide by 2 each time).
+ u32 current_mip_width = first_mip.width;
+ u32 current_mip_height = first_mip.height;
+ for (u32 mip_level = 1; mip_level < static_cast<u32>(slice.m_levels.size()); mip_level++)
+ {
+ if (current_mip_width != 1 || current_mip_height != 1)
+ {
+ current_mip_width = std::max(current_mip_width / 2, 1u);
+ current_mip_height = std::max(current_mip_height / 2, 1u);
+
+ const VideoCommon::CustomTextureData::ArraySlice::Level& level = slice.m_levels[mip_level];
+ if (current_mip_width == level.width && current_mip_height == level.height)
+ continue;
+
+ ERROR_LOG_FMT(VIDEO,
+ "Invalid custom game texture size {}x{} for texture asset {}. Slice {} with "
+ "mipmap level {} "
+ "must be {}x{}.",
+ level.width, level.height, asset_id, slice_index, mip_level,
+ current_mip_width, current_mip_height);
+ }
+ else
+ {
+ // It is invalid to have more than a single 1x1 mipmap.
+ ERROR_LOG_FMT(VIDEO,
+ "Custom game texture {} has too many 1x1 mipmaps for slice {}. Skipping "
+ "extra levels.",
+ asset_id, slice_index);
+ }
+
+ // Drop this mip level and any others after it.
+ while (slice.m_levels.size() > mip_level)
+ slice.m_levels.pop_back();
+ }
+
+ // All levels have to have the same format.
+ if (std::ranges::any_of(slice.m_levels,
+ [&first_mip](const auto& l) { return l.format != first_mip.format; }))
+ {
+ ERROR_LOG_FMT(
+ VIDEO, "Custom game texture {} has inconsistent formats across mip levels for slice {}.",
+ asset_id, slice_index);
+
+ return false;
+ }
+ }
+
+ return true;
+}
+} // namespace VideoCommon