diff options
Diffstat (limited to 'Source/Core/VideoCommon/AsyncShaderCompiler.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/AsyncShaderCompiler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp index 1586c7d209..3eddc489d5 100644 --- a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp +++ b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp @@ -122,7 +122,7 @@ bool AsyncShaderCompiler::StartWorkerThreads(u32 num_worker_threads) void* thread_param = nullptr; if (!WorkerThreadInitMainThread(&thread_param)) { - WARN_LOG(VIDEO, "Failed to initialize shader compiler worker thread."); + WARN_LOG_FMT(VIDEO, "Failed to initialize shader compiler worker thread."); break; } @@ -133,7 +133,7 @@ bool AsyncShaderCompiler::StartWorkerThreads(u32 num_worker_threads) if (!m_worker_thread_start_result.load()) { - WARN_LOG(VIDEO, "Failed to start shader compiler worker thread."); + WARN_LOG_FMT(VIDEO, "Failed to start shader compiler worker thread."); thr.join(); break; } @@ -198,7 +198,7 @@ void AsyncShaderCompiler::WorkerThreadEntryPoint(void* param) // Initialize worker thread with backend-specific method. if (!WorkerThreadInitWorkerThread(param)) { - WARN_LOG(VIDEO, "Failed to initialize shader compiler worker."); + WARN_LOG_FMT(VIDEO, "Failed to initialize shader compiler worker."); m_worker_thread_start_result.store(false); m_init_event.Set(); return; |
