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path: root/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
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-rw-r--r--Source/Core/VideoCommon/AsyncShaderCompiler.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
index ca59ee6330..c69354628d 100644
--- a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
+++ b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
@@ -95,23 +95,20 @@ bool AsyncShaderCompiler::WaitUntilCompletion(
}
// Update progress while the compiles complete.
- for (;;)
+ while (Core::GetState(Core::System::GetInstance()) != Core::State::Stopping)
{
- if (Core::GetState(Core::System::GetInstance()) == Core::State::Stopping)
- return false;
-
size_t remaining_items;
{
std::lock_guard<std::mutex> pending_guard(m_pending_work_lock);
if (m_pending_work.empty() && !m_busy_workers.load())
- break;
+ return true;
remaining_items = m_pending_work.size();
}
progress_callback(total_items - remaining_items, total_items);
std::this_thread::sleep_for(CHECK_INTERVAL);
}
- return true;
+ return false;
}
bool AsyncShaderCompiler::StartWorkerThreads(u32 num_worker_threads)