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-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp102
1 files changed, 54 insertions, 48 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index 7d1bd05482..660d85c598 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -11,13 +11,12 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/SmallVector.h"
+#include "Core/System.h"
-#include "VideoCommon/AbstractFramebuffer.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/EFBInterface.h"
#include "VideoCommon/FramebufferManager.h"
-#include "VideoCommon/RenderState.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoCommon.h"
@@ -98,18 +97,18 @@ static RangeList ComputeScissorRanges(int start, int end, int offset, int efb_di
}
} // namespace
-ScissorResult::ScissorResult(const BPMemory& bpmemory, const XFMemory& xfmemory)
- : ScissorResult(bpmemory,
- std::minmax(xfmemory.viewport.xOrig - xfmemory.viewport.wd,
- xfmemory.viewport.xOrig + xfmemory.viewport.wd),
- std::minmax(xfmemory.viewport.yOrig - xfmemory.viewport.ht,
- xfmemory.viewport.yOrig + xfmemory.viewport.ht))
+ScissorResult::ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
+ ScissorOffset scissor_offset, const Viewport& viewport)
+ : ScissorResult(scissor_top_left, scissor_bottom_right, scissor_offset,
+ std::minmax(viewport.xOrig - viewport.wd, viewport.xOrig + viewport.wd),
+ std::minmax(viewport.yOrig - viewport.ht, viewport.yOrig + viewport.ht))
{
}
-ScissorResult::ScissorResult(const BPMemory& bpmemory, std::pair<float, float> viewport_x,
+ScissorResult::ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
+ ScissorOffset scissor_offset, std::pair<float, float> viewport_x,
std::pair<float, float> viewport_y)
- : scissor_tl{.hex = bpmemory.scissorTL.hex}, scissor_br{.hex = bpmemory.scissorBR.hex},
- scissor_off{.hex = bpmemory.scissorOffset.hex}, viewport_left(viewport_x.first),
+ : scissor_tl{.hex = scissor_top_left.hex}, scissor_br{.hex = scissor_bottom_right.hex},
+ scissor_off{.hex = scissor_offset.hex}, viewport_left(viewport_x.first),
viewport_right(viewport_x.second), viewport_top(viewport_y.first),
viewport_bottom(viewport_y.second)
{
@@ -132,7 +131,7 @@ ScissorResult::ScissorResult(const BPMemory& bpmemory, std::pair<float, float> v
RangeList x_ranges = ComputeScissorRanges(left, right, x_off, EFB_WIDTH);
RangeList y_ranges = ComputeScissorRanges(top, bottom, y_off, EFB_HEIGHT);
- m_result.reserve(x_ranges.size() * y_ranges.size());
+ rectangles.reserve(x_ranges.size() * y_ranges.size());
// Now we need to form actual rectangles from the x and y ranges,
// which is a simple Cartesian product of x_ranges_clamped and y_ranges_clamped.
@@ -146,12 +145,12 @@ ScissorResult::ScissorResult(const BPMemory& bpmemory, std::pair<float, float> v
{
DEBUG_ASSERT(y_range.start < y_range.end);
DEBUG_ASSERT(static_cast<u32>(y_range.end) <= EFB_HEIGHT);
- m_result.emplace_back(x_range, y_range);
+ rectangles.emplace_back(x_range, y_range);
}
}
auto cmp = [&](const ScissorRect& lhs, const ScissorRect& rhs) { return IsWorse(lhs, rhs); };
- std::ranges::sort(m_result, cmp);
+ std::ranges::sort(rectangles, cmp);
}
ScissorRect ScissorResult::Best() const
@@ -159,9 +158,9 @@ ScissorRect ScissorResult::Best() const
// For now, simply choose the best rectangle (see ScissorResult::IsWorse).
// This does mean we calculate all rectangles and only choose one, which is not optimal, but this
// is called infrequently. Eventually, all backends will support multiple scissor rects.
- if (!m_result.empty())
+ if (!rectangles.empty())
{
- return m_result.back();
+ return rectangles.back();
}
else
{
@@ -172,23 +171,28 @@ ScissorRect ScissorResult::Best() const
}
}
-ScissorResult ComputeScissorRects()
+ScissorResult ComputeScissorRects(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
+ ScissorOffset scissor_offset, const Viewport& viewport)
{
- return ScissorResult{bpmem, xfmem};
+ return ScissorResult{scissor_top_left, scissor_bottom_right, scissor_offset, viewport};
}
-void SetScissorAndViewport()
+void SetScissorAndViewport(FramebufferManager* frame_buffer_manager, ScissorPos scissor_top_left,
+ ScissorPos scissor_bottom_right, ScissorOffset scissor_offset,
+ Viewport viewport)
{
- auto native_rc = ComputeScissorRects().Best();
+ const auto result = BPFunctions::ComputeScissorRects(scissor_top_left, scissor_bottom_right,
+ scissor_offset, viewport);
+ auto native_rc = result.Best();
- auto target_rc = g_framebuffer_manager->ConvertEFBRectangle(native_rc.rect);
+ auto target_rc = frame_buffer_manager->ConvertEFBRectangle(native_rc.rect);
auto converted_rc = g_gfx->ConvertFramebufferRectangle(target_rc, g_gfx->GetCurrentFramebuffer());
g_gfx->SetScissorRect(converted_rc);
- float raw_x = (xfmem.viewport.xOrig - native_rc.x_off) - xfmem.viewport.wd;
- float raw_y = (xfmem.viewport.yOrig - native_rc.y_off) + xfmem.viewport.ht;
- float raw_width = 2.0f * xfmem.viewport.wd;
- float raw_height = -2.0f * xfmem.viewport.ht;
+ float raw_x = (viewport.xOrig - native_rc.x_off) - viewport.wd;
+ float raw_y = (viewport.yOrig - native_rc.y_off) + viewport.ht;
+ float raw_width = 2.0f * viewport.wd;
+ float raw_height = -2.0f * viewport.ht;
if (g_ActiveConfig.UseVertexRounding())
{
// Round the viewport to match full 1x IR pixels as well.
@@ -199,12 +203,12 @@ void SetScissorAndViewport()
raw_height = std::round(raw_height);
}
- float x = g_framebuffer_manager->EFBToScaledXf(raw_x);
- float y = g_framebuffer_manager->EFBToScaledYf(raw_y);
- float width = g_framebuffer_manager->EFBToScaledXf(raw_width);
- float height = g_framebuffer_manager->EFBToScaledYf(raw_height);
- float min_depth = (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f;
- float max_depth = xfmem.viewport.farZ / 16777216.0f;
+ float x = frame_buffer_manager->EFBToScaledXf(raw_x);
+ float y = frame_buffer_manager->EFBToScaledYf(raw_y);
+ float width = frame_buffer_manager->EFBToScaledXf(raw_width);
+ float height = frame_buffer_manager->EFBToScaledYf(raw_height);
+ float min_depth = (viewport.farZ - viewport.zRange) / 16777216.0f;
+ float max_depth = viewport.farZ / 16777216.0f;
if (width < 0.f)
{
x += width;
@@ -228,7 +232,7 @@ void SetScissorAndViewport()
{
// We need to ensure depth values are clamped the maximum value supported by the console GPU.
// Taking into account whether the depth range is inverted or not.
- if (xfmem.viewport.zRange < 0.0f && g_backend_info.bSupportsReversedDepthRange)
+ if (viewport.zRange < 0.0f && g_backend_info.bSupportsReversedDepthRange)
{
min_depth = MAX_EFB_DEPTH;
max_depth = 0.0f;
@@ -291,24 +295,21 @@ void SetBlendMode()
- convert the RGBA8 color to RGBA6/RGB8/RGB565 and convert it to RGBA8 again
- convert the Z24 depth value to Z16 and back to Z24
*/
-void ClearScreen(const MathUtil::Rectangle<int>& rc)
+bool ClearScreen(FramebufferManager* frame_buffer_manager, const MathUtil::Rectangle<int>& rc,
+ bool color_enable, bool alpha_enable, bool z_enable, PixelFormat pixel_format,
+ u32 clear_color_ar, u32 clear_color_gb, u32 clear_z_value)
{
- bool colorEnable = (bpmem.blendmode.color_update != 0);
- bool alphaEnable = (bpmem.blendmode.alpha_update != 0);
- bool zEnable = (bpmem.zmode.update_enable != 0);
- auto pixel_format = bpmem.zcontrol.pixel_format;
-
// (1): Disable unused color channels
if (pixel_format == PixelFormat::RGB8_Z24 || pixel_format == PixelFormat::RGB565_Z16 ||
pixel_format == PixelFormat::Z24)
{
- alphaEnable = false;
+ alpha_enable = false;
}
- if (colorEnable || alphaEnable || zEnable)
+ if (color_enable || alpha_enable || z_enable)
{
- u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
- u32 z = bpmem.clearZValue;
+ u32 color = (clear_color_ar << 16) | clear_color_gb;
+ u32 z = clear_z_value;
// (2) drop additional accuracy
if (pixel_format == PixelFormat::RGBA6_Z24)
@@ -320,11 +321,16 @@ void ClearScreen(const MathUtil::Rectangle<int>& rc)
color = RGBA8ToRGB565ToRGBA8(color);
z = Z24ToZ16ToZ24(z);
}
- g_framebuffer_manager->ClearEFB(rc, colorEnable, alphaEnable, zEnable, color, z);
+ frame_buffer_manager->ClearEFB(rc, color_enable, alpha_enable, z_enable, color, z,
+ pixel_format);
+ return true;
}
+
+ return false;
}
-void OnPixelFormatChange()
+void OnPixelFormatChange(FramebufferManager* frame_buffer_manager, PixelFormat pixel_format,
+ DepthFormat z_format)
{
// TODO : Check for Z compression format change
// When using 16bit Z, the game may enable a special compression format which we might need to
@@ -342,11 +348,11 @@ void OnPixelFormatChange()
if (!g_ActiveConfig.bEFBEmulateFormatChanges)
return;
- const auto old_format = g_framebuffer_manager->GetPrevPixelFormat();
- const auto new_format = bpmem.zcontrol.pixel_format;
- g_framebuffer_manager->StorePixelFormat(new_format);
+ const auto old_format = frame_buffer_manager->GetPrevPixelFormat();
+ const auto new_format = pixel_format;
+ frame_buffer_manager->StorePixelFormat(new_format);
- DEBUG_LOG_FMT(VIDEO, "pixelfmt: pixel={}, zc={}", new_format, bpmem.zcontrol.zformat);
+ DEBUG_LOG_FMT(VIDEO, "pixelfmt: pixel={}, zc={}", new_format, z_format);
// no need to reinterpret pixel data in these cases
if (new_format == old_format || old_format == PixelFormat::INVALID_FMT)