diff options
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/BPStructs.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp index 699b92ce17..8754152fe9 100644 --- a/Source/Core/VideoCommon/BPStructs.cpp +++ b/Source/Core/VideoCommon/BPStructs.cpp @@ -217,14 +217,14 @@ static void BPWritten(const BPCmd& bp) u32 destAddr = bpmem.copyTexDest << 5; u32 destStride = bpmem.copyMipMapStrideChannels << 5; - MathUtil::Rectangle<int> srcRect; - srcRect.left = static_cast<int>(bpmem.copyTexSrcXY.x); - srcRect.top = static_cast<int>(bpmem.copyTexSrcXY.y); + MathUtil::Rectangle<s32> srcRect; + srcRect.left = bpmem.copyTexSrcXY.x; + srcRect.top = bpmem.copyTexSrcXY.y; // Here Width+1 like Height, otherwise some textures are corrupted already since the native // resolution. - srcRect.right = static_cast<int>(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1); - srcRect.bottom = static_cast<int>(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1); + srcRect.right = bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1; + srcRect.bottom = bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1; // Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a copy region up // to 1024x1024. Hardware tests have found that the number of bytes written does not depend on @@ -238,21 +238,21 @@ static void BPWritten(const BPCmd& bp) // writing the junk data, we don't write anything to RAM at all for over-sized copies, and clamp // to the EFB borders for over-offset copies. The arcade virtual console games (e.g. 1942) are // known for configuring these out-of-range copies. - int copy_width = srcRect.GetWidth(); - int copy_height = srcRect.GetHeight(); - if (srcRect.right > s32(EFB_WIDTH) || srcRect.bottom > s32(EFB_HEIGHT)) + u32 copy_width = srcRect.GetWidth(); + u32 copy_height = srcRect.GetHeight(); + if (srcRect.right > EFB_WIDTH || srcRect.bottom > EFB_HEIGHT) { WARN_LOG_FMT(VIDEO, "Oversized EFB copy: {}x{} (offset {},{} stride {})", copy_width, copy_height, srcRect.left, srcRect.top, destStride); // Adjust the copy size to fit within the EFB. So that we don't end up with a stretched image, // instead of clamping the source rectangle, we reduce it by the over-sized amount. - if (copy_width > s32(EFB_WIDTH)) + if (copy_width > EFB_WIDTH) { srcRect.right -= copy_width - EFB_WIDTH; copy_width = EFB_WIDTH; } - if (copy_height > s32(EFB_HEIGHT)) + if (copy_height > EFB_HEIGHT) { srcRect.bottom -= copy_height - EFB_HEIGHT; copy_height = EFB_HEIGHT; @@ -1010,8 +1010,8 @@ std::pair<std::string, std::string> GetBPRegInfo(u8 cmd, u32 cmddata) case BPMEM_SCISSOROFFSET: // 0x59 { - const X10Y10 xy{.hex = cmddata}; - return std::make_pair(RegName(BPMEM_EFB_TL), + const S32X10Y10 xy{.hex = cmddata}; + return std::make_pair(RegName(BPMEM_SCISSOROFFSET), fmt::format("Scissor X offset: {}\nScissor Y offset: {}", xy.x, xy.y)); } |
