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-rw-r--r--Source/Core/VideoCommon/CPUCull.cpp174
1 files changed, 174 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/CPUCull.cpp b/Source/Core/VideoCommon/CPUCull.cpp
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+++ b/Source/Core/VideoCommon/CPUCull.cpp
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+// Copyright 2022 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "VideoCommon/CPUCull.h"
+
+#include "Common/Assert.h"
+#include "Common/CPUDetect.h"
+#include "Common/MathUtil.h"
+#include "Common/MemoryUtil.h"
+#include "Core/System.h"
+
+#include "VideoCommon/CPMemory.h"
+#include "VideoCommon/VertexManagerBase.h"
+#include "VideoCommon/VertexShaderManager.h"
+#include "VideoCommon/VideoConfig.h"
+#include "VideoCommon/XFMemory.h"
+
+// We really want things like c.w * a.x - a.w * c.x to stay symmetric, so they cancel to zero on
+// degenerate triangles. Make sure the compiler doesn't optimize in fmas where not requested.
+#ifdef _MSC_VER
+#pragma fp_contract(off)
+#else
+// GCC doesn't support any in-file way to turn off fp contract yet
+// Not ideal, but worst case scenario its cpu cull is worse at detecting degenerate triangles
+// (Most likely to happen on arm, as we don't compile the cull code for x86 fma)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wunknown-pragmas"
+#pragma STDC FP_CONTRACT OFF
+#pragma GCC diagnostic pop
+#endif
+
+#if defined(_M_X86) || defined(_M_X86_64)
+#define USE_SSE
+#elif defined(_M_ARM_64)
+#define USE_NEON
+#else
+#define NO_SIMD
+#endif
+
+#if defined(USE_SSE)
+#include <immintrin.h>
+#elif defined(USE_NEON)
+#include <arm_neon.h>
+#endif
+
+#include "VideoCommon/CPUCullImpl.h"
+#ifdef USE_SSE
+#define USE_SSE3
+#include "VideoCommon/CPUCullImpl.h"
+#define USE_SSE41
+#include "VideoCommon/CPUCullImpl.h"
+#define USE_AVX
+#include "VideoCommon/CPUCullImpl.h"
+#define USE_FMA
+#include "VideoCommon/CPUCullImpl.h"
+#endif
+
+#if defined(USE_SSE)
+#if defined(__AVX__) && defined(__FMA__)
+static constexpr int MIN_SSE = 51;
+#elif defined(__AVX__)
+static constexpr int MIN_SSE = 50;
+#elif defined(__SSE4_1__)
+static constexpr int MIN_SSE = 41;
+#elif defined(__SSE3__)
+static constexpr int MIN_SSE = 30;
+#else
+static constexpr int MIN_SSE = 0;
+#endif
+#endif
+
+template <bool PositionHas3Elems, bool PerVertexPosMtx>
+static CPUCull::TransformFunction GetTransformFunction()
+{
+#if defined(USE_SSE)
+ if (MIN_SSE >= 51 || (cpu_info.bAVX && cpu_info.bFMA))
+ return CPUCull_FMA::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
+ else if (MIN_SSE >= 50 || cpu_info.bAVX)
+ return CPUCull_AVX::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
+ else if (PositionHas3Elems && PerVertexPosMtx && (MIN_SSE >= 41 || cpu_info.bSSE4_1))
+ return CPUCull_SSE41::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
+ else if (PositionHas3Elems && (MIN_SSE >= 30 || cpu_info.bSSE3))
+ return CPUCull_SSE3::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
+ else
+ return CPUCull_SSE::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
+#elif defined(USE_NEON)
+ return CPUCull_NEON::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
+#else
+ return CPUCull_Scalar::TransformVertices<PositionHas3Elems, PerVertexPosMtx>;
+#endif
+}
+
+template <OpcodeDecoder::Primitive Primitive, CullMode Mode>
+static CPUCull::CullFunction GetCullFunction0()
+{
+#if defined(USE_SSE)
+ // Note: AVX version only actually AVX on compilers that support __attribute__((target))
+ // Sorry, MSVC + Sandy Bridge. (Ivy+ and AMD see very little benefit thanks to mov elimination)
+ if (MIN_SSE >= 50 || cpu_info.bAVX)
+ return CPUCull_AVX::AreAllVerticesCulled<Primitive, Mode>;
+ else if (MIN_SSE >= 30 || cpu_info.bSSE3)
+ return CPUCull_SSE3::AreAllVerticesCulled<Primitive, Mode>;
+ else
+ return CPUCull_SSE::AreAllVerticesCulled<Primitive, Mode>;
+#elif defined(USE_NEON)
+ return CPUCull_NEON::AreAllVerticesCulled<Primitive, Mode>;
+#else
+ return CPUCull_Scalar::AreAllVerticesCulled<Primitive, Mode>;
+#endif
+}
+
+template <OpcodeDecoder::Primitive Primitive>
+static Common::EnumMap<CPUCull::CullFunction, CullMode::All> GetCullFunction1()
+{
+ return {
+ GetCullFunction0<Primitive, CullMode::None>(),
+ GetCullFunction0<Primitive, CullMode::Back>(),
+ GetCullFunction0<Primitive, CullMode::Front>(),
+ GetCullFunction0<Primitive, CullMode::All>(),
+ };
+}
+
+CPUCull::~CPUCull() = default;
+
+void CPUCull::Init()
+{
+ m_transform_table[false][false] = GetTransformFunction<false, false>();
+ m_transform_table[false][true] = GetTransformFunction<false, true>();
+ m_transform_table[true][false] = GetTransformFunction<true, false>();
+ m_transform_table[true][true] = GetTransformFunction<true, true>();
+ using Prim = OpcodeDecoder::Primitive;
+ m_cull_table[Prim::GX_DRAW_QUADS] = GetCullFunction1<Prim::GX_DRAW_QUADS>();
+ m_cull_table[Prim::GX_DRAW_QUADS_2] = GetCullFunction1<Prim::GX_DRAW_QUADS>();
+ m_cull_table[Prim::GX_DRAW_TRIANGLES] = GetCullFunction1<Prim::GX_DRAW_TRIANGLES>();
+ m_cull_table[Prim::GX_DRAW_TRIANGLE_STRIP] = GetCullFunction1<Prim::GX_DRAW_TRIANGLE_STRIP>();
+ m_cull_table[Prim::GX_DRAW_TRIANGLE_FAN] = GetCullFunction1<Prim::GX_DRAW_TRIANGLE_FAN>();
+}
+
+bool CPUCull::AreAllVerticesCulled(VertexLoaderBase* loader, OpcodeDecoder::Primitive primitive,
+ const u8* src, u32 count)
+{
+ ASSERT_MSG(VIDEO, primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES,
+ "CPUCull should not be called on lines or points");
+ const u32 stride = loader->m_native_vtx_decl.stride;
+ const bool posHas3Elems = loader->m_native_vtx_decl.position.components >= 3;
+ const bool perVertexPosMtx = loader->m_native_vtx_decl.posmtx.enable;
+ if (m_transform_buffer_size < count) [[unlikely]]
+ {
+ u32 new_size = MathUtil::NextPowerOf2(count);
+ m_transform_buffer_size = new_size;
+ m_transform_buffer.reset(static_cast<TransformedVertex*>(
+ Common::AllocateAlignedMemory(new_size * sizeof(TransformedVertex), 32)));
+ }
+
+ // transform functions need the projection matrix to tranform to clip space
+ Core::System::GetInstance().GetVertexShaderManager().SetProjectionMatrix();
+
+ static constexpr Common::EnumMap<CullMode, CullMode::All> cullmode_invert = {
+ CullMode::None, CullMode::Front, CullMode::Back, CullMode::All};
+
+ CullMode cullmode = bpmem.genMode.cullmode;
+ if (xfmem.viewport.ht > 0) // See videosoftware Clipper.cpp:IsBackface
+ cullmode = cullmode_invert[cullmode];
+ const TransformFunction transform = m_transform_table[posHas3Elems][perVertexPosMtx];
+ transform(m_transform_buffer.get(), src, stride, count);
+ const CullFunction cull = m_cull_table[primitive][cullmode];
+ return cull(m_transform_buffer.get(), count);
+}
+
+template <typename T>
+void CPUCull::BufferDeleter<T>::operator()(T* ptr)
+{
+ Common::FreeAlignedMemory(ptr);
+}