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Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
-rw-r--r--Source/Core/VideoCommon/CommandProcessor.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/CommandProcessor.cpp b/Source/Core/VideoCommon/CommandProcessor.cpp
index ada2d02904..f9d47dd2fe 100644
--- a/Source/Core/VideoCommon/CommandProcessor.cpp
+++ b/Source/Core/VideoCommon/CommandProcessor.cpp
@@ -149,7 +149,8 @@ void Init()
s_interrupt_set.Clear();
s_interrupt_waiting.Clear();
- et_UpdateInterrupts = CoreTiming::RegisterEvent("CPInterrupt", UpdateInterrupts_Wrapper);
+ et_UpdateInterrupts = Core::System::GetInstance().GetCoreTiming().RegisterEvent(
+ "CPInterrupt", UpdateInterrupts_Wrapper);
}
u32 GetPhysicalAddressMask()
@@ -406,7 +407,7 @@ void GatherPipeBursted()
// If the game is running close to overflowing, make the exception checking more frequent.
if (fifo.bFF_HiWatermark.load(std::memory_order_relaxed) != 0)
- CoreTiming::ForceExceptionCheck(0);
+ Core::System::GetInstance().GetCoreTiming().ForceExceptionCheck(0);
fifo.CPReadWriteDistance.fetch_add(GPFifo::GATHER_PIPE_SIZE, std::memory_order_seq_cst);
@@ -445,7 +446,7 @@ void UpdateInterrupts(u64 userdata)
DEBUG_LOG_FMT(COMMANDPROCESSOR, "Interrupt cleared");
ProcessorInterface::SetInterrupt(INT_CAUSE_CP, false);
}
- CoreTiming::ForceExceptionCheck(0);
+ Core::System::GetInstance().GetCoreTiming().ForceExceptionCheck(0);
s_interrupt_waiting.Clear();
Fifo::RunGpu();
}
@@ -453,7 +454,10 @@ void UpdateInterrupts(u64 userdata)
void UpdateInterruptsFromVideoBackend(u64 userdata)
{
if (!Fifo::UseDeterministicGPUThread())
- CoreTiming::ScheduleEvent(0, et_UpdateInterrupts, userdata, CoreTiming::FromThread::NON_CPU);
+ {
+ Core::System::GetInstance().GetCoreTiming().ScheduleEvent(0, et_UpdateInterrupts, userdata,
+ CoreTiming::FromThread::NON_CPU);
+ }
}
bool IsInterruptWaiting()