diff options
Diffstat (limited to 'Source/Core/VideoCommon/Debugger.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Debugger.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp new file mode 100644 index 0000000000..0c88be57f5 --- /dev/null +++ b/Source/Core/VideoCommon/Debugger.cpp @@ -0,0 +1,156 @@ +// Copyright 2010 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <string> + +#include "Common/FileUtil.h" +#include "Common/IniFile.h" + +#include "VideoCommon/Debugger.h" +#include "VideoCommon/NativeVertexFormat.h" +#include "VideoCommon/PixelShaderGen.h" +#include "VideoCommon/TextureCacheBase.h" +#include "VideoCommon/VertexShaderGen.h" +#include "VideoCommon/VideoConfig.h" + +GFXDebuggerBase *g_pdebugger = nullptr; +volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again +volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread +volatile int GFXDebuggerEventToPauseCount = 0; // Number of events to wait for until GFX thread will be paused + +void GFXDebuggerUpdateScreen() +{ + // TODO: Implement this in a backend-independent way +/* // update screen + if (D3D::bFrameInProgress) + { + D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface()); + D3D::dev->SetDepthStencilSurface(nullptr); + + D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), nullptr, + D3D::GetBackBufferSurface(), nullptr, + D3DTEXF_LINEAR); + + D3D::dev->EndScene(); + D3D::dev->Present(nullptr, nullptr, nullptr, nullptr); + + D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface()); + D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface()); + D3D::dev->BeginScene(); + } + else + { + D3D::dev->EndScene(); + D3D::dev->Present(nullptr, nullptr, nullptr, nullptr); + D3D::dev->BeginScene(); + }*/ +} + +// GFX thread +void GFXDebuggerCheckAndPause(bool update) +{ + if (GFXDebuggerPauseFlag) + { + g_pdebugger->OnPause(); + while ( GFXDebuggerPauseFlag ) + { + if (update) GFXDebuggerUpdateScreen(); + SLEEP(5); + } + g_pdebugger->OnContinue(); + } +} + +// GFX thread +void GFXDebuggerToPause(bool update) +{ + GFXDebuggerToPauseAtNext = NOT_PAUSE; + GFXDebuggerPauseFlag = true; + GFXDebuggerCheckAndPause(update); +} + +void ContinueGFXDebugger() +{ + GFXDebuggerPauseFlag = false; +} + + +void GFXDebuggerBase::DumpPixelShader(const std::string& path) +{ + const std::string filename = StringFromFormat("%sdump_ps.txt", path.c_str()); + + std::string output; + bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; + if (!useDstAlpha) + { + output = "Destination alpha disabled:\n"; +/// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + } + else + { + if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) + { + output = "Using dual source blending for destination alpha:\n"; +/// output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + } + else + { + output = "Using two passes for emulating destination alpha:\n"; +/// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + output += "\n\nDestination alpha pass shader:\n"; +/// output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + } + } + + File::CreateEmptyFile(filename); + File::WriteStringToFile(output, filename); +} + +void GFXDebuggerBase::DumpVertexShader(const std::string& path) +{ + const std::string filename = StringFromFormat("%sdump_vs.txt", path.c_str()); + + File::CreateEmptyFile(filename); +/// File::WriteStringToFile(GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename); +} + +void GFXDebuggerBase::DumpPixelShaderConstants(const std::string& path) +{ + // TODO +} + +void GFXDebuggerBase::DumpVertexShaderConstants(const std::string& path) +{ + // TODO +} + +void GFXDebuggerBase::DumpTextures(const std::string& path) +{ + // TODO +} + +void GFXDebuggerBase::DumpFrameBuffer(const std::string& path) +{ + // TODO +} + +void GFXDebuggerBase::DumpGeometry(const std::string& path) +{ + // TODO +} + +void GFXDebuggerBase::DumpVertexDecl(const std::string& path) +{ + // TODO +} + +void GFXDebuggerBase::DumpMatrices(const std::string& path) +{ + // TODO +} + +void GFXDebuggerBase::DumpStats(const std::string& path) +{ + // TODO +} |
