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Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/FramebufferManagerBase.cpp28
1 files changed, 0 insertions, 28 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/FramebufferManagerBase.cpp
deleted file mode 100644
index 530aac7584..0000000000
--- a/Source/Core/VideoCommon/FramebufferManagerBase.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-// Copyright 2010 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include "VideoCommon/FramebufferManagerBase.h"
-
-#include <memory>
-
-#include "VideoCommon/AbstractTexture.h"
-#include "VideoCommon/DriverDetails.h"
-#include "VideoCommon/RenderBase.h"
-
-std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
-
-unsigned int FramebufferManagerBase::m_EFBLayers = 1;
-
-FramebufferManagerBase::~FramebufferManagerBase() = default;
-
-AbstractTextureFormat FramebufferManagerBase::GetEFBDepthFormat()
-{
- // 32-bit depth clears are broken in the Adreno Vulkan driver, and have no effect.
- // To work around this, we use a D24_S8 buffer instead, which results in a loss of accuracy.
- // We still resolve this to a R32F texture, as there is no 24-bit format.
- if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_D32F_CLEAR))
- return AbstractTextureFormat::D24_S8;
- else
- return AbstractTextureFormat::D32F;
-}