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path: root/Source/Core/VideoCommon/FramebufferManagerBase.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/FramebufferManagerBase.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/FramebufferManagerBase.cpp
index e2a09c6527..178a157f9a 100644
--- a/Source/Core/VideoCommon/FramebufferManagerBase.cpp
+++ b/Source/Core/VideoCommon/FramebufferManagerBase.cpp
@@ -56,7 +56,7 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
}
if (!m_realXFBSource)
- m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight);
+ m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight, 1);
m_realXFBSource->srcAddr = xfbAddr;
@@ -66,7 +66,6 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
m_realXFBSource->texWidth = fbWidth;
m_realXFBSource->texHeight = fbHeight;
- // TODO: stuff only used by OGL... :/
// OpenGL texture coordinates originate at the lower left, which is why
// sourceRc.top = fbHeight and sourceRc.bottom = 0.
m_realXFBSource->sourceRc.left = 0;
@@ -147,7 +146,7 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe
m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, vxfb);
unsigned int target_width, target_height;
- g_framebuffer_manager->GetTargetSize(&target_width, &target_height, sourceRc);
+ g_framebuffer_manager->GetTargetSize(&target_width, &target_height);
// recreate if needed
if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height))
@@ -158,7 +157,7 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe
if (!vxfb->xfbSource)
{
- vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height);
+ vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height, m_EFBLayers);
vxfb->xfbSource->texWidth = target_width;
vxfb->xfbSource->texHeight = target_height;
}
@@ -234,7 +233,7 @@ void FramebufferManagerBase::ReplaceVirtualXFB()
}
}
-int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x, unsigned int backbuffer_width)
+int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x)
{
if (g_ActiveConfig.RealXFBEnabled())
return x;
@@ -242,7 +241,7 @@ int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x, unsigned int backbuffe
return x * (int)Renderer::GetTargetRectangle().GetWidth() / (int)FramebufferManagerBase::LastXfbWidth();
}
-int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height)
+int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y)
{
if (g_ActiveConfig.RealXFBEnabled())
return y;