diff options
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 4c6fb1c559..98335386fa 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -22,7 +22,7 @@ bool geometry_shader_uid_data::IsPassthrough() const { const bool stereo = g_ActiveConfig.iStereoMode > 0; const bool wireframe = g_ActiveConfig.bWireFrame; - return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe; + return primitive_type >= static_cast<u32>(PrimitiveType::Triangles) && !stereo && !wireframe; } GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type) @@ -31,7 +31,7 @@ GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type) geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>(); memset(uid_data, 0, sizeof(geometry_shader_uid_data)); - uid_data->primitive_type = primitive_type; + uid_data->primitive_type = static_cast<u32>(primitive_type); uid_data->numTexGens = xfmem.numTexGen.numTexGens; return out; @@ -56,9 +56,10 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h const bool msaa = host_config.msaa; const bool ssaa = host_config.ssaa; const bool stereo = host_config.stereo; + const PrimitiveType primitive_type = static_cast<PrimitiveType>(uid_data->primitive_type); const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type); const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u); - unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4; + unsigned vertex_out = primitive_type == PrimitiveType::TriangleStrip ? 3 : 4; if (wireframe) vertex_out++; @@ -146,7 +147,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h out.Write("\tVertexData ps;\n"); } - if (uid_data->primitive_type == PrimitiveType::Lines) + if (primitive_type == PrimitiveType::Lines) { if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { @@ -177,7 +178,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h "\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n" "\t}\n"); } - else if (uid_data->primitive_type == PrimitiveType::Points) + else if (primitive_type == PrimitiveType::Points) { if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { @@ -247,7 +248,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n"); } - if (uid_data->primitive_type == PrimitiveType::Lines) + if (primitive_type == PrimitiveType::Lines) { out.Write("\tVS_OUTPUT l = f;\n" "\tVS_OUTPUT r = f;\n"); @@ -268,7 +269,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true); EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting); } - else if (uid_data->primitive_type == PrimitiveType::Points) + else if (primitive_type == PrimitiveType::Points) { out.Write("\tVS_OUTPUT ll = f;\n" "\tVS_OUTPUT lr = f;\n" @@ -376,7 +377,7 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi for (PrimitiveType primitive : primitive_lut) { auto* guid = uid.GetUidData<geometry_shader_uid_data>(); - guid->primitive_type = primitive; + guid->primitive_type = static_cast<u32>(primitive); for (u32 texgens = 0; texgens <= 8; texgens++) { |
